Blood Screen -
UltraScripter - 26.11.2015
Hi everyone i wasnt active for a long time

but im back
so hare my blood screen inc:
pics:
add the include
Usage:
pawn Code:
//Types
BLOOD_TYPE_1 - BLOOD_TYPE_9
//Example
ShowPlayerBloodScreen(playerid, BLOOD_TYPE_1-9);
link:
pastebin:
http://pastebin.com/4Vrg13d4
Blood_Screen2
Updated include

Updates:
pawn Code:
use textdraw not playertextdraw
removed red balls
fixed colors
batter timer
new usage:
pawn Code:
#include <Blood_Screen2>
Available Blood types: BLOOD_TYPE_1 - BLOOD_TYPE_3
ShowPlayerBloodScreen(playerid, bloodtype);
link:
http://pastebin.com/PEZVText
.
Re: Blood Screen -
Pottus - 26.11.2015
You have two fuck ups in this
1.) No need for player textdraws
2.) You don't need to create the textdraws every time just create once then hide/show as needed
Re: Blood Screen -
UltraScripter - 26.11.2015
1 I know just used to player text
2 didn't think about it thx
Re: Blood Screen -
PT - 26.11.2015
That ball's make this strange..
Re: Blood Screen -
Riddick94 - 26.11.2015
YSF + TextDrawGetColor = Epic blood fade away effect that I have.
https://*********/x2CpYiOCHcU?t=25s
The only video I have to show this effect ^
edit://
pawn Code:
SetTimerEx("incccLowerBlood", 1000, false, "i", playerid);
SetTimerEx("incccLowerBlood2", 1300, false, "i", playerid);
SetTimerEx("incccLowerBlood3", 1700, false, "i", playerid);
SetTimerEx("incccLowerBlood4", 2100, false, "i", playerid);
SetTimerEx("incccLowerBlood5", 2500, false, "i", playerid);
SetTimerEx("incccLowerBlood6", 4000, false, "i", playerid);
Jesus Lord savior, just look at this...
Re: Blood Screen -
Vince - 26.11.2015
Quote:
Originally Posted by Riddick94
edit://
pawn Code:
SetTimerEx("incccLowerBlood", 1000, false, "i", playerid); SetTimerEx("incccLowerBlood2", 1300, false, "i", playerid); SetTimerEx("incccLowerBlood3", 1700, false, "i", playerid); SetTimerEx("incccLowerBlood4", 2100, false, "i", playerid); SetTimerEx("incccLowerBlood5", 2500, false, "i", playerid); SetTimerEx("incccLowerBlood6", 4000, false, "i", playerid);
Jesus Lord savior, just look at this...
|
Reminds me of this quote:
"It should be noted that no ethically-trained software engineer would ever consent to write a DestroyBaghdad procedure. Basic professional ethics would instead require him to write a DestroyCity procedure, to which Baghdad could be given as a parameter." - Nathaniel Borenstein
Re: Blood Screen -
SpikY_ - 28.11.2015
Would be cool, if you remove those Bloody Balls lel.
Re: Blood Screen -
DoDler - 28.11.2015
I see red blood cells in first pic
Re: Blood Screen -
UltraScripter - 28.11.2015
Updated
Re: Blood Screen -
SecretBoss - 28.11.2015
Creating a textdraw whenever
ShowPlayerBloodScreen is called is not a good idea, you can create your textdraw(s) OnGameModeInit and just hook it.
Re: Blood Screen -
UltraScripter - 28.11.2015
Okay but its good for new scripters.
Re: Blood Screen -
SecretBoss - 28.11.2015
Quote:
Originally Posted by UltraScripter
Okay but its good for new scripters.
|
Sure, but you must always try to do the best for your scripts
Re: Blood Screen -
UltraScripter - 28.11.2015
Ok