[Map] Idlewood Gas Station Parking Lot V1.0
#1

Idlewood Gas Parking V1.0

Another minor project of mine, this one implements a parking lot region next to Idlewood Gas Station. This could be used for roleplay purposes, allowing vehicles to be parked out of the way. I will probably be working further on this small project to add different bits and pieces of aesthetics to brighten the area up and make it a lot more interesting. Let me know what you guys think






Код:
RemoveBuildingForPlayer(playerid, 5524, 2025.3750, -1773.9531, 16.6797, 0.25);
RemoveBuildingForPlayer(playerid, 5628, 2025.3750, -1773.9531, 16.6797, 0.25);
CreateObject(6959, 1992.30334, -1782.29114, 12.58430,   0.00000, 0.00000, 0.00000);
CreateObject(6959, 2033.65002, -1782.28857, 12.58430,   0.00000, 0.00000, 0.00000);
CreateObject(6959, 2043.93994, -1782.28857, 12.58830,   0.00000, 0.00000, 0.00000);
CreateObject(982, 1971.71033, -1775.01526, 13.21980,   0.00000, 0.00000, 0.00000);
CreateObject(982, 1971.71033, -1775.01526, 14.48880,   0.00000, 0.00000, 0.00000);
CreateObject(982, 1971.71033, -1775.01526, 15.75780,   0.00000, 0.00000, 0.00000);
CreateObject(982, 1984.52991, -1762.22839, 13.21980,   0.00000, 0.00000, 90.00000);
CreateObject(982, 1984.52991, -1762.22839, 14.48880,   0.00000, 0.00000, 90.00000);
CreateObject(982, 1984.52991, -1762.22839, 15.75780,   0.00000, 0.00000, 90.00000);
CreateObject(984, 2014.37573, -1762.36804, 13.18610,   0.00000, 0.00000, 90.00000);
CreateObject(984, 2014.37573, -1762.36804, 14.46980,   0.00000, 0.00000, 90.00000);
CreateObject(984, 2014.37573, -1762.36804, 15.75780,   0.00000, 0.00000, 90.00000);
CreateObject(984, 2020.35217, -1777.88464, 13.18610,   0.00000, 0.00000, 0.00000);
CreateObject(984, 2020.35217, -1777.88464, 14.46110,   0.00000, 0.00000, 0.00000);
CreateObject(984, 2020.35217, -1777.88464, 15.72110,   0.00000, 0.00000, 0.00000);
CreateObject(669, 2024.48865, -1777.77869, 11.73174,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1996.97986, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 1993.45190, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 1989.75586, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 1986.05994, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 1982.36389, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 1978.66785, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 1974.97180, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2000.67590, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2004.37195, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2008.06787, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2011.76392, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2019.15601, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(10832, 1993.65283, -1767.34937, 14.34550,   0.00000, 0.00000, 0.00000);
CreateObject(966, 1999.19275, -1762.52881, 12.54620,   0.00000, 0.00000, 180.00000);
CreateObject(968, 1999.13452, -1762.52588, 13.44130,   0.00000, 0.00000, 0.00000);
CreateObject(1361, 2007.06006, -1762.86877, 13.29460,   0.00000, 0.00000, 0.00000);
CreateObject(1361, 1997.97998, -1762.86365, 13.29460,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 2015.38293, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(669, 1975.08215, -1765.51855, 11.73174,   0.00000, 0.00000, 0.00000);
CreateObject(669, 2015.61060, -1764.07373, 11.73174,   0.00000, 0.00000, 0.00000);
CreateObject(1215, 2007.11499, -1762.77417, 13.58583,   0.00000, 0.00000, 0.00000);
CreateObject(1215, 1997.96558, -1762.77710, 13.58583,   0.00000, 0.00000, 0.00000);
CreateObject(910, 2027.85205, -1781.17664, 13.79270,   0.00000, 0.00000, 193.00000);
Reply
#2

I like. It looks really. Trees fit well. Good work
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#3

It's good, texture it for a better looking
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#4

There it is again, the number one flaw in all about 99 percent of all parking lot maps. Spammed objects for lines.

You could very easily get any size lines you want, as many as you need, in whatever space you need. All you need to do is learn to use SetObjectMaterialText with a bunch of vertical slashes (|). Hell, you could even use regular slashes and backslashes to get a slanted lined parking space.

If you don't know how to achieve this try using Texture Studio's "/text" command.
Reply
#5

Quote:
Originally Posted by Crayder
Посмотреть сообщение
There it is again, the number one flaw in all about 99 percent of all parking lot maps. Spammed objects for lines.

You could very easily get any size lines you want, as many as you need, in whatever space you need. All you need to do is learn to use SetObjectMaterialText with a bunch of vertical slashes (|). Hell, you could even use regular slashes and backslashes to get a slanted lined parking space.

If you don't know how to achieve this try using Texture Studio's "/text" command.
I'm just getting used to setting object textures, currently updating another map with new textures from other objects.
Reply
#6

It looks good, carry on.
Reply
#7

Nice, I like it.
Reply
#8

Fits in with the environment, cool work buddy
Reply
#9

Pretty neat man.
Reply
#10

Good man.
Reply
#11

Nice and useful
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