RemoveBuildingForPlayer(playerid, 5524, 2025.3750, -1773.9531, 16.6797, 0.25); RemoveBuildingForPlayer(playerid, 5628, 2025.3750, -1773.9531, 16.6797, 0.25); CreateObject(6959, 1992.30334, -1782.29114, 12.58430, 0.00000, 0.00000, 0.00000); CreateObject(6959, 2033.65002, -1782.28857, 12.58430, 0.00000, 0.00000, 0.00000); CreateObject(6959, 2043.93994, -1782.28857, 12.58830, 0.00000, 0.00000, 0.00000); CreateObject(982, 1971.71033, -1775.01526, 13.21980, 0.00000, 0.00000, 0.00000); CreateObject(982, 1971.71033, -1775.01526, 14.48880, 0.00000, 0.00000, 0.00000); CreateObject(982, 1971.71033, -1775.01526, 15.75780, 0.00000, 0.00000, 0.00000); CreateObject(982, 1984.52991, -1762.22839, 13.21980, 0.00000, 0.00000, 90.00000); CreateObject(982, 1984.52991, -1762.22839, 14.48880, 0.00000, 0.00000, 90.00000); CreateObject(982, 1984.52991, -1762.22839, 15.75780, 0.00000, 0.00000, 90.00000); CreateObject(984, 2014.37573, -1762.36804, 13.18610, 0.00000, 0.00000, 90.00000); CreateObject(984, 2014.37573, -1762.36804, 14.46980, 0.00000, 0.00000, 90.00000); CreateObject(984, 2014.37573, -1762.36804, 15.75780, 0.00000, 0.00000, 90.00000); CreateObject(984, 2020.35217, -1777.88464, 13.18610, 0.00000, 0.00000, 0.00000); CreateObject(984, 2020.35217, -1777.88464, 14.46110, 0.00000, 0.00000, 0.00000); CreateObject(984, 2020.35217, -1777.88464, 15.72110, 0.00000, 0.00000, 0.00000); CreateObject(669, 2024.48865, -1777.77869, 11.73174, 0.00000, 0.00000, 0.00000); CreateObject(3578, 1996.97986, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(3578, 1993.45190, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(3578, 1989.75586, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(3578, 1986.05994, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(3578, 1982.36389, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(3578, 1978.66785, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(3578, 1974.97180, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(3578, 2000.67590, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(3578, 2004.37195, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(3578, 2008.06787, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(3578, 2011.76392, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(3578, 2019.15601, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(10832, 1993.65283, -1767.34937, 14.34550, 0.00000, 0.00000, 0.00000); CreateObject(966, 1999.19275, -1762.52881, 12.54620, 0.00000, 0.00000, 180.00000); CreateObject(968, 1999.13452, -1762.52588, 13.44130, 0.00000, 0.00000, 0.00000); CreateObject(1361, 2007.06006, -1762.86877, 13.29460, 0.00000, 0.00000, 0.00000); CreateObject(1361, 1997.97998, -1762.86365, 13.29460, 0.00000, 0.00000, 0.00000); CreateObject(3578, 2015.38293, -1786.30725, 11.78930, 0.00000, 0.00000, 90.00000); CreateObject(669, 1975.08215, -1765.51855, 11.73174, 0.00000, 0.00000, 0.00000); CreateObject(669, 2015.61060, -1764.07373, 11.73174, 0.00000, 0.00000, 0.00000); CreateObject(1215, 2007.11499, -1762.77417, 13.58583, 0.00000, 0.00000, 0.00000); CreateObject(1215, 1997.96558, -1762.77710, 13.58583, 0.00000, 0.00000, 0.00000); CreateObject(910, 2027.85205, -1781.17664, 13.79270, 0.00000, 0.00000, 193.00000);
There it is again, the number one flaw in all about 99 percent of all parking lot maps. Spammed objects for lines.
You could very easily get any size lines you want, as many as you need, in whatever space you need. All you need to do is learn to use SetObjectMaterialText with a bunch of vertical slashes (|). Hell, you could even use regular slashes and backslashes to get a slanted lined parking space. If you don't know how to achieve this try using Texture Studio's "/text" command. |