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[Map] Idlewood Gas Station Parking Lot V1.0 - Printable Version

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+---- Thread: [Map] Idlewood Gas Station Parking Lot V1.0 (/showthread.php?tid=590117)



Idlewood Gas Station Parking Lot V1.0 - TouchMyRam - 25.09.2015

Idlewood Gas Parking V1.0

Another minor project of mine, this one implements a parking lot region next to Idlewood Gas Station. This could be used for roleplay purposes, allowing vehicles to be parked out of the way. I will probably be working further on this small project to add different bits and pieces of aesthetics to brighten the area up and make it a lot more interesting. Let me know what you guys think






Код:
RemoveBuildingForPlayer(playerid, 5524, 2025.3750, -1773.9531, 16.6797, 0.25);
RemoveBuildingForPlayer(playerid, 5628, 2025.3750, -1773.9531, 16.6797, 0.25);
CreateObject(6959, 1992.30334, -1782.29114, 12.58430,   0.00000, 0.00000, 0.00000);
CreateObject(6959, 2033.65002, -1782.28857, 12.58430,   0.00000, 0.00000, 0.00000);
CreateObject(6959, 2043.93994, -1782.28857, 12.58830,   0.00000, 0.00000, 0.00000);
CreateObject(982, 1971.71033, -1775.01526, 13.21980,   0.00000, 0.00000, 0.00000);
CreateObject(982, 1971.71033, -1775.01526, 14.48880,   0.00000, 0.00000, 0.00000);
CreateObject(982, 1971.71033, -1775.01526, 15.75780,   0.00000, 0.00000, 0.00000);
CreateObject(982, 1984.52991, -1762.22839, 13.21980,   0.00000, 0.00000, 90.00000);
CreateObject(982, 1984.52991, -1762.22839, 14.48880,   0.00000, 0.00000, 90.00000);
CreateObject(982, 1984.52991, -1762.22839, 15.75780,   0.00000, 0.00000, 90.00000);
CreateObject(984, 2014.37573, -1762.36804, 13.18610,   0.00000, 0.00000, 90.00000);
CreateObject(984, 2014.37573, -1762.36804, 14.46980,   0.00000, 0.00000, 90.00000);
CreateObject(984, 2014.37573, -1762.36804, 15.75780,   0.00000, 0.00000, 90.00000);
CreateObject(984, 2020.35217, -1777.88464, 13.18610,   0.00000, 0.00000, 0.00000);
CreateObject(984, 2020.35217, -1777.88464, 14.46110,   0.00000, 0.00000, 0.00000);
CreateObject(984, 2020.35217, -1777.88464, 15.72110,   0.00000, 0.00000, 0.00000);
CreateObject(669, 2024.48865, -1777.77869, 11.73174,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1996.97986, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 1993.45190, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 1989.75586, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 1986.05994, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 1982.36389, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 1978.66785, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 1974.97180, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2000.67590, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2004.37195, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2008.06787, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2011.76392, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2019.15601, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(10832, 1993.65283, -1767.34937, 14.34550,   0.00000, 0.00000, 0.00000);
CreateObject(966, 1999.19275, -1762.52881, 12.54620,   0.00000, 0.00000, 180.00000);
CreateObject(968, 1999.13452, -1762.52588, 13.44130,   0.00000, 0.00000, 0.00000);
CreateObject(1361, 2007.06006, -1762.86877, 13.29460,   0.00000, 0.00000, 0.00000);
CreateObject(1361, 1997.97998, -1762.86365, 13.29460,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 2015.38293, -1786.30725, 11.78930,   0.00000, 0.00000, 90.00000);
CreateObject(669, 1975.08215, -1765.51855, 11.73174,   0.00000, 0.00000, 0.00000);
CreateObject(669, 2015.61060, -1764.07373, 11.73174,   0.00000, 0.00000, 0.00000);
CreateObject(1215, 2007.11499, -1762.77417, 13.58583,   0.00000, 0.00000, 0.00000);
CreateObject(1215, 1997.96558, -1762.77710, 13.58583,   0.00000, 0.00000, 0.00000);
CreateObject(910, 2027.85205, -1781.17664, 13.79270,   0.00000, 0.00000, 193.00000);



Re: Idlewood Gas Station Parking Lot V1.0 - Logofero - 26.09.2015

I like. It looks really. Trees fit well. Good work


Re: Idlewood Gas Station Parking Lot V1.0 - Stanford - 26.09.2015

It's good, texture it for a better looking


Re: Idlewood Gas Station Parking Lot V1.0 - Crayder - 26.09.2015

There it is again, the number one flaw in all about 99 percent of all parking lot maps. Spammed objects for lines.

You could very easily get any size lines you want, as many as you need, in whatever space you need. All you need to do is learn to use SetObjectMaterialText with a bunch of vertical slashes (|). Hell, you could even use regular slashes and backslashes to get a slanted lined parking space.

If you don't know how to achieve this try using Texture Studio's "/text" command.


Re: Idlewood Gas Station Parking Lot V1.0 - TouchMyRam - 26.09.2015

Quote:
Originally Posted by Crayder
Посмотреть сообщение
There it is again, the number one flaw in all about 99 percent of all parking lot maps. Spammed objects for lines.

You could very easily get any size lines you want, as many as you need, in whatever space you need. All you need to do is learn to use SetObjectMaterialText with a bunch of vertical slashes (|). Hell, you could even use regular slashes and backslashes to get a slanted lined parking space.

If you don't know how to achieve this try using Texture Studio's "/text" command.
I'm just getting used to setting object textures, currently updating another map with new textures from other objects.


Re: Idlewood Gas Station Parking Lot V1.0 - Maximun - 26.09.2015

It looks good, carry on.


Re: Idlewood Gas Station Parking Lot V1.0 - Bidzasheni - 02.03.2016

Nice, I like it.


Re: Idlewood Gas Station Parking Lot V1.0 - Chilli9434 - 02.03.2016

Fits in with the environment, cool work buddy


Re: Idlewood Gas Station Parking Lot V1.0 - Spydah - 02.03.2016

Pretty neat man.


Re: Idlewood Gas Station Parking Lot V1.0 - SeanGarnier - 02.03.2016

Good man.


Re: Idlewood Gas Station Parking Lot V1.0 - schillow - 04.03.2016

Nice and useful