19.03.2015, 15:22
Hello I have some issues with kill log
When SendMessageToAllAdmins(msg, -1) is after else the compiler crashes but when its before the else like this
It works but it doesnt show if the player died of Drowned,Collision or just died it only shows if he died by the weapons
Код:
new msg[128], killerName[MAX_PLAYER_NAME], reasonMsg[32], playerName[MAX_PLAYER_NAME]; GetPlayerName(killerid, killerName, sizeof(killerName)); GetPlayerName(playerid, playerName, sizeof(playerName)); if (killerid != INVALID_PLAYER_ID) { switch (reason) { case 0: reasonMsg = "Unarmed"; case 1: reasonMsg = "Brass Knuckles"; case 2: reasonMsg = "Golf Club"; case 3: reasonMsg = "Night Stick"; case 4: reasonMsg = "Knife"; case 5: reasonMsg = "Baseball Bat"; case 6: reasonMsg = "Shovel"; case 7: reasonMsg = "Pool Cue"; case 8: reasonMsg = "Katana"; case 9: reasonMsg = "Chainsaw"; case 10: reasonMsg = "Dildo"; case 11: reasonMsg = "Dildo"; case 12: reasonMsg = "Vibrator"; case 13: reasonMsg = "Vibrator"; case 14: reasonMsg = "Flowers"; case 15: reasonMsg = "Cane"; case 22: reasonMsg = "Pistol"; case 23: reasonMsg = "Silenced Pistol"; case 24: reasonMsg = "Desert Eagle"; case 25: reasonMsg = "Shotgun"; case 26: reasonMsg = "Sawn-off Shotgun"; case 27: reasonMsg = "Combat Shotgun"; case 28: reasonMsg = "MAC-10"; case 29: reasonMsg = "MP5"; case 30: reasonMsg = "AK-47"; case 31: reasonMsg = "M4"; case 32: reasonMsg = "TEC-9"; case 33: reasonMsg = "Country Rifle"; case 34: reasonMsg = "Sniper Rifle"; case 37: reasonMsg = "Fire"; case 38: reasonMsg = "Minigun"; case 41: reasonMsg = "Spray Can"; case 42: reasonMsg = "Fire Extinguisher"; case 49: reasonMsg = "Vehicle Collision"; case 50: reasonMsg = "Vehicle Collision"; case 51: reasonMsg = "Explosion"; default: reasonMsg = "Unknown"; } format(msg, sizeof(msg), "Player %s[%d] has killed %s[%i]. (%s)", killerName, killerid, playerName, playerid, reasonMsg); } else { switch (reason) { case 53: format(msg, sizeof(msg), "Player %s[%d] died. (Drowned)", playerName,playerid); case 54: format(msg, sizeof(msg), "Player %s[%d] died. (Collision)", playerName,playerid); default: format(msg, sizeof(msg), "Player %s[%d] died.", playerName,playerid); SendMessageToAllAdmins(msg, -1); } } }
Код:
new msg[128], killerName[MAX_PLAYER_NAME], reasonMsg[32], playerName[MAX_PLAYER_NAME]; GetPlayerName(killerid, killerName, sizeof(killerName)); GetPlayerName(playerid, playerName, sizeof(playerName)); if (killerid != INVALID_PLAYER_ID) { switch (reason) { case 0: reasonMsg = "Unarmed"; case 1: reasonMsg = "Brass Knuckles"; case 2: reasonMsg = "Golf Club"; case 3: reasonMsg = "Night Stick"; case 4: reasonMsg = "Knife"; case 5: reasonMsg = "Baseball Bat"; case 6: reasonMsg = "Shovel"; case 7: reasonMsg = "Pool Cue"; case 8: reasonMsg = "Katana"; case 9: reasonMsg = "Chainsaw"; case 10: reasonMsg = "Dildo"; case 11: reasonMsg = "Dildo"; case 12: reasonMsg = "Vibrator"; case 13: reasonMsg = "Vibrator"; case 14: reasonMsg = "Flowers"; case 15: reasonMsg = "Cane"; case 22: reasonMsg = "Pistol"; case 23: reasonMsg = "Silenced Pistol"; case 24: reasonMsg = "Desert Eagle"; case 25: reasonMsg = "Shotgun"; case 26: reasonMsg = "Sawn-off Shotgun"; case 27: reasonMsg = "Combat Shotgun"; case 28: reasonMsg = "MAC-10"; case 29: reasonMsg = "MP5"; case 30: reasonMsg = "AK-47"; case 31: reasonMsg = "M4"; case 32: reasonMsg = "TEC-9"; case 33: reasonMsg = "Country Rifle"; case 34: reasonMsg = "Sniper Rifle"; case 37: reasonMsg = "Fire"; case 38: reasonMsg = "Minigun"; case 41: reasonMsg = "Spray Can"; case 42: reasonMsg = "Fire Extinguisher"; case 49: reasonMsg = "Vehicle Collision"; case 50: reasonMsg = "Vehicle Collision"; case 51: reasonMsg = "Explosion"; default: reasonMsg = "Unknown"; } format(msg, sizeof(msg), "Player %s[%d] has killed %s[%i]. (%s)", killerName, killerid, playerName, playerid, reasonMsg); SendMessageToAllAdmins(msg, -1); } else { switch (reason) { case 53: format(msg, sizeof(msg), "Player %s[%d] died. (Drowned)", playerName,playerid); case 54: format(msg, sizeof(msg), "Player %s[%d] died. (Collision)", playerName,playerid); default: format(msg, sizeof(msg), "Player %s[%d] died.", playerName,playerid); } }