07.02.2015, 09:21
tbh, this was supposed to be a tutorial, but i'm too lazy to make one.. sooo... here's a filterscript xD
Player-Based Capture Zones
Introduction & Features
I know there are some capture-zone scripts on the forums, but those (imo) are too hard to understand.
So, I tried creating a capture-zone 'system', which is easier to 'maintain'.
The script doesn't use checkpoints, but areas ( Streamer's "CreateDynamicRectangle", or w.e it was called ), and a text label to indicate the status of the area.
To add a capture-zone, all you have to do is:
You can remove the 'zcmd' include, I forgot to remove it from testing
Do NOT add zones under the 'To_Fix_Bugs' zone!!
Video:
https://www.youtube.com/watch?v=045oVSOqrxM
Download link:
https://www.mediafire.com/?7xialghyx1y7wg7
or
http://pastebin.com/jVmk8XSu
Changelog:Player-Based Capture Zones
Introduction & Features
I know there are some capture-zone scripts on the forums, but those (imo) are too hard to understand.
So, I tried creating a capture-zone 'system', which is easier to 'maintain'.
The script doesn't use checkpoints, but areas ( Streamer's "CreateDynamicRectangle", or w.e it was called ), and a text label to indicate the status of the area.
To add a capture-zone, all you have to do is:
- Create the gangzone (minx, miny, maxx, maxy)
- Get the coords for the 3D Text Label
- Increase count of 'MAX_ZONES' by 1 (or, by how many zones you've added)
- Add 1 line with the coords (I've given 5 examples, and a loooong tutorial in the script)
You can remove the 'zcmd' include, I forgot to remove it from testing
Do NOT add zones under the 'To_Fix_Bugs' zone!!
Video:
https://www.youtube.com/watch?v=045oVSOqrxM
Download link:
https://www.mediafire.com/?7xialghyx1y7wg7
or
http://pastebin.com/jVmk8XSu
Code:
>> 07/02/2015 - Version 1.0.0 * Initial release