07.01.2015, 21:03
Hey,
I've TDM script in my gamemode, so I tried to add a command /gangs to display a list with all the gangs and Members so after adding the command and adding to "OnDialogResponse", the PAWN Crashes. I don't know the reason, please if you do know what to do, I'd be grateful to know.
What is the problem of the PAWN crashing?
I've TDM script in my gamemode, so I tried to add a command /gangs to display a list with all the gangs and Members so after adding the command and adding to "OnDialogResponse", the PAWN Crashes. I don't know the reason, please if you do know what to do, I'd be grateful to know.
pawn Код:
#define DIALOG_GANGS 2006
#define DIALOG_GROVES 2007
#define DIALOG_BALLAS 2008
#define DIALOG_RIFAS 2009
#define DIALOG_TRIADS 2010
#define DIALOG_MAFIAS 2011
#define DIALOG_BIKERS 2012
#define TEAM_GROVE 2000
#define TEAM_BALLAS 2001
#define TEAM_TRIADS 2002
#define TEAM_RIFAS 2003
#define TEAM_MAFIA 2004
#define TEAM_BIKERS 2005
case DIALOG_GANGS:
{
if(dialogid == DIALOG_GANGS)
{
if(!response)
{
return 0;
}
if(response) // If they clicked 'Select' or double-clicked a weapon
{
switch(listitem)
{
new string1[128], name[MAX_PLAYER_NAME], targetid, targetid1, targetid2, targetid3, targetid4,targetid5;
case 0: if(gTeam[targetid] == TEAM_GROVE)
{
format(string1, sizeof(string1), "%s (%d) (0 Skills Gang Member)",name, targetid);
ShowPlayerDialog(playerid, DIALOG_GROVES, DIALOG_STYLE_LIST, "Gang: Grove Street Families", string1, "Close", "");
}
case 1: if(gTeam[targetid1] == TEAM_BALLAS)
{
format(string1, sizeof(string1), "%s (%d) (0 Skills Gang Member)",name, targetid1);
ShowPlayerDialog(playerid, DIALOG_BALLAS, DIALOG_STYLE_LIST, "Gang: Ballas", string1, "Close", "");
}
case 2: if(gTeam[targetid2] == TEAM_TRIADS)
{
format(string1, sizeof(string1), "%s (%d) (0 Skills Gang Member)",name, targetid2);
ShowPlayerDialog(playerid, DIALOG_TRIADS, DIALOG_STYLE_LIST, "Gang: Triads", string1, "Close", "");
}
case 3: if(gTeam[targetid3] == TEAM_RIFAS)
{
format(string1, sizeof(string1), "%s (%d) (0 Skills Gang Member)",name, targetid3);
ShowPlayerDialog(playerid, DIALOG_RIFAS, DIALOG_STYLE_LIST, "Gang: San Fierro Rifas", string1, "Close", "");
}
case 4: if(gTeam[targetid4] == TEAM_MAFIA)
{
format(string1, sizeof(string1), "%s (%d) (0 Skills Gang Member)",name, targetid4);
ShowPlayerDialog(playerid, DIALOG_MAFIAS, DIALOG_STYLE_LIST, "Gang: Mafia", string1, "Close", "");
}
case 5: if(gTeam[targetid5] == TEAM_BIKERS)
{
format(string1, sizeof(string1), "%s (%d) (0 Skills Gang Member)",name, targetid5);
ShowPlayerDialog(playerid, DIALOG_BIKERS, DIALOG_STYLE_LIST, "Gang: Bikers", string1, "Close", "");
}
}
}
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
case DIALOG_GENDER:
//And here are the rest of the dialogs
CMD:gangs(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_GANGS, DIALOG_STYLE_LIST, "Gangs", "{00EE00}Grove Street Families {00FFAA}(%d members)\n{00EE00}Ballas {00FFAA}(%d members)\n{00EE00}Triads {00FFAA}(%d members)\n{00EE00}San Fierro Rifa {00FFAA}(%d members)\n{00EE00}Mafias {00FFAA}(%d members)\n{00EE00}Bikers {00FFAA}(%d members)", "Select", "Close");
return 1;
}
What is the problem of the PAWN crashing?