#define DIALOG_GANGS 2006
#define DIALOG_GROVES 2007
#define DIALOG_BALLAS 2008
#define DIALOG_RIFAS 2009
#define DIALOG_TRIADS 2010
#define DIALOG_MAFIAS 2011
#define DIALOG_BIKERS 2012
#define TEAM_GROVE 2000
#define TEAM_BALLAS 2001
#define TEAM_TRIADS 2002
#define TEAM_RIFAS 2003
#define TEAM_MAFIA 2004
#define TEAM_BIKERS 2005
case DIALOG_GANGS:
{
if(dialogid == DIALOG_GANGS)
{
if(!response)
{
return 0;
}
if(response) // If they clicked 'Select' or double-clicked a weapon
{
switch(listitem)
{
new string1[128], name[MAX_PLAYER_NAME], targetid, targetid1, targetid2, targetid3, targetid4,targetid5;
case 0: if(gTeam[targetid] == TEAM_GROVE)
{
format(string1, sizeof(string1), "%s (%d) (0 Skills Gang Member)",name, targetid);
ShowPlayerDialog(playerid, DIALOG_GROVES, DIALOG_STYLE_LIST, "Gang: Grove Street Families", string1, "Close", "");
}
case 1: if(gTeam[targetid1] == TEAM_BALLAS)
{
format(string1, sizeof(string1), "%s (%d) (0 Skills Gang Member)",name, targetid1);
ShowPlayerDialog(playerid, DIALOG_BALLAS, DIALOG_STYLE_LIST, "Gang: Ballas", string1, "Close", "");
}
case 2: if(gTeam[targetid2] == TEAM_TRIADS)
{
format(string1, sizeof(string1), "%s (%d) (0 Skills Gang Member)",name, targetid2);
ShowPlayerDialog(playerid, DIALOG_TRIADS, DIALOG_STYLE_LIST, "Gang: Triads", string1, "Close", "");
}
case 3: if(gTeam[targetid3] == TEAM_RIFAS)
{
format(string1, sizeof(string1), "%s (%d) (0 Skills Gang Member)",name, targetid3);
ShowPlayerDialog(playerid, DIALOG_RIFAS, DIALOG_STYLE_LIST, "Gang: San Fierro Rifas", string1, "Close", "");
}
case 4: if(gTeam[targetid4] == TEAM_MAFIA)
{
format(string1, sizeof(string1), "%s (%d) (0 Skills Gang Member)",name, targetid4);
ShowPlayerDialog(playerid, DIALOG_MAFIAS, DIALOG_STYLE_LIST, "Gang: Mafia", string1, "Close", "");
}
case 5: if(gTeam[targetid5] == TEAM_BIKERS)
{
format(string1, sizeof(string1), "%s (%d) (0 Skills Gang Member)",name, targetid5);
ShowPlayerDialog(playerid, DIALOG_BIKERS, DIALOG_STYLE_LIST, "Gang: Bikers", string1, "Close", "");
}
}
}
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
case DIALOG_GENDER:
//And here are the rest of the dialogs
CMD:gangs(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_GANGS, DIALOG_STYLE_LIST, "Gangs", "{00EE00}Grove Street Families {00FFAA}(%d members)\n{00EE00}Ballas {00FFAA}(%d members)\n{00EE00}Triads {00FFAA}(%d members)\n{00EE00}San Fierro Rifa {00FFAA}(%d members)\n{00EE00}Mafias {00FFAA}(%d members)\n{00EE00}Bikers {00FFAA}(%d members)", "Select", "Close");
return 1;
}
if(dialogid == DIALOG_GANGS)
Why are you checking this twice?
case DIALOG_GANGS: { if(dialogid == DIALOG_GANGS) Those both do the same thing. Remove this Код:
if(dialogid == DIALOG_GANGS) |
Thank you for replying, but unfortunately It's not the cause of the PAWN crash.
|
ShowPlayerDialog(playerid, DIALOG_GANGS, DIALOG_STYLE_LIST, "Gangs", "{00EE00}Grove Street Families {00FFAA}(%d members)\n{00EE00}Ballas {00FFAA}(%d members)\n{00EE00}Triads {00FFAA}(%d members)\n{00EE00}San Fierro Rifa {00FFAA}(%d members)\n{00EE00}Mafias {00FFAA}(%d members)\n{00EE00}Bikers {00FFAA}(%d members)"
format(string, sizeof(string), "{00EE00}Grove Street Families {00FFAA}(%d members)\n{00EE00}Ballas {00FFAA}(%d members)\n{00EE00}Triads {00FFAA}(%d members)\n{00EE00}San Fierro Rifa {00FFAA}(%d members)\n{00EE00}Mafias {00FFAA}(%d members)\n{00EE00}Bikers {00FFAA}(%d members)", ALL OF THE FLOATS); ShowPlayerDialog(playerid, DIALOG_GANGS, DIALOG_STYLE_LIST, "Gangs", string, "Select", "Close");