GTA PropHunt?
#21

This idea just hit me.
What about, @ each start of map (round or w/e).
- Player choose an object as their 'hiding' object.
- Player runs in his free time to find a good spot to place the object.
- The player's ped/skin/w/e you call it is removed and player is now in spectating mode.
- If hunter find out his box, He's screwed (lel)
- If hunter didn't and he wanted to move, He can press a hotkey to turn into normal shape again and run and so on.

Problems : Hunter can just walk around and shoot everything lol.
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#22

As far as I know pretty much any obstacle Rudy_ has hit, has so far been overcome and a work around has been found? Therefore the above suggestion by Hossa wouldn't be necessary.

Rudy_ can correct me if I'm wrong?
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#23

Quote:
Originally Posted by hossa
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This idea just hit me.
What about, @ each start of map (round or w/e).
- Player choose an object as their 'hiding' object.
- Player runs in his free time to find a good spot to place the object.
- The player's ped/skin/w/e you call it is removed and player is now in spectating mode.
- If hunter find out his box, He's screwed (lel)
- If hunter didn't and he wanted to move, He can press a hotkey to turn into normal shape again and run and so on.

Problems : Hunter can just walk around and shoot everything lol.
This will change the whole idea of PropHunt.

Quote:
Originally Posted by IceCube!
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As far as I know pretty much any obstacle Rudy_ has hit, has so far been overcome and a work around has been found? Therefore the above suggestion by Hossa wouldn't be necessary.

Rudy_ can correct me if I'm wrong?
As much as i know, True.
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#24

nice
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#25

Hello , I am thinking if you can do that because actually I don't know if that's makeable
my suggestion

-To make the player invisible you can put its body in another VW and set a camera to the game's vs and this camera should be moveable and when a player shoot in range if the hidden players x,y,z the player takes the damdge and you can put a ammo limits to avoid the shooting abuse

Maybe its simple or hard just tried to help
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#26

Quote:
Originally Posted by IDarkness
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Hello , I am thinking if you can do that because actually I don't know if that's makeable
my suggestion

-To make the player invisible you can put its body in another VW and set a camera to the game's vs and this camera should be moveable and when a player shoot in range if the hidden players x,y,z the player takes the damdge and you can put a ammo limits to avoid the shooting abuse

Maybe its simple or hard just tried to help
Not possible to have different vw's for player and camera, Though it still won't work as the object will have no collisions.
I found a way how to do it and i think that will help me.
Thanks everyone for Supporting, I'll be posting here 'Soon' with some updates and maybe a Video.
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#27

Have you made any progress on this so far? I was just about to start building this gamemode on a concept that I had. But I did some googling first to see if anyone had beat me.
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#28

Quote:
Originally Posted by Pawnify
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Have you made any progress on this so far? I was just about to start building this gamemode on a concept that I had. But I did some googling first to see if anyone had beat me.
Yep, I'm just waiting to finish some more Works, Then i'll Upload video showing what i've made.
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#29

You could give everyone automaticly a skin id which is rather small. (Like the old people skins)
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#30

Quote:
Originally Posted by Moodey
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You could give everyone automaticly a skin id which is rather small. (Like the old people skins)
For what? I've already made the player invisible. So you can attach a cup :P
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#31

That would be awesome to have a prophunt GM

Your ideas are actually great
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#32

Yes yes yes yes!
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#33

I have tried to implement option 2 quite some time ago. The biggest problem is though that the RC Tiger can be seen on the map due to the small grey icon. Another problem is that you can use /dl and a big blue text will display over every vehicle, including the RC Tiger, making the hidden player very obvious.

SA-MP is just not made for such mini games I'm afraid.
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#34

Yea, sure. I'd play if fo' sure. I'm always looking for unique servers!
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#35

I'd love to play!
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#36

You could use ColAndreas for the object collisions once it's released. Would love to see a PropHunt server
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#37

I've already made the core of the Gamemode, There are Skins instead of RC and its all like prophunt, Working as it should.
I left scripting, so its all stopped right there, Maybe for now..
Might hand it over to someone else...
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#38

yar tujhe good luck deta hoon, acha lagraha he good one! btw. khubsurat larki teri photo me
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#39

Quote:
Originally Posted by FernandoLight
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yar tujhe good luck deta hoon, acha lagraha he good one! btw. khubsurat larki teri photo me
Not working on it anymore, Thanks anyway.
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