[FilterScript] [FS] Stunts English and spanish
#1

Screenshot / Imagenes:










Download English: http://rapidshare.com/files/14551723...glish.rar.html
Descargar en Espaсol: http://rapidshare.com/files/145515810/Stunts.rar.html



Commands / Comandos:

/stuntinfo - INFO BY CREATOR / INFORMACION DEL CREADOR
/stunt - TELEPORT / TELETRANSPORTACION
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#2

don't work!!!!!!!!!!!!!!

I fall into water :S

plz fix it
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#3

Not bad
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#4

this will work?

http://rapidshare.com/files/14552893...glish.rar.html
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#5

Quote:
Originally Posted by most
DON't work again!!!

Fix your teleport, becouse i fall into water :S
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#6


YSI use the works and if you tell me what
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#7

Nice work
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#8

Nice Map / Muy Bueno esta el mapa
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#9

good map
and i know how to fix the teleport problem
goto the teleport lines and add 2 more hight's in the z pos
example:

43.56,55.66,44.89
X Y Z
change it to this:
43.56,55.66,46.89
X Y Z


THIS IS A EXAMPLE ADD 2/3 MORE HIGHT IN THE Z POS
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#10

Quote:
Originally Posted by hamptonin
good map
and i know how to fix the teleport problem
goto the teleport lines and add 2 more hight's in the z pos
example:

43.56,55.66,44.89
X Y Z
change it to this:
43.56,55.66,46.89
X Y Z


THIS IS A EXAMPLE ADD 2/3 MORE HIGHT IN THE Z POS
i would sync it like this

first forward it like this

Quote:

forward DynUpdateStart(playerid);
forward DynUpdateEnd(playerid);

then do this

Quote:

public DynUpdateStart(playerid)
{
TogglePlayerControllable(playerid, false);
new string[255];
format(string, sizeof(string), "~g~Objects~n~~r~Loading");
GameTextForPlayer(playerid, string, 3000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
SetTimerEx("DynUpdateEnd", 3000, 0,"e",playerid);
return 1;
}

public DynUpdateEnd(playerid)
{
TogglePlayerControllable(playerid, true);
new string[255];
format(string, sizeof(string), "~g~Objects~n~~r~Loaded!");
GameTextForPlayer(playerid, string, 3000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
return 1;
}

What will it make it do is that it will hold the player for a few seconds for objects to load so you dont fall

then what you do is that at the bottom of every tele you make put this

Quote:

DynUpdateStart(playerid);

so then after your done with the tele it should look like this

Quote:

if(strcmp(cmd, "/hoteljump", true) == 0)
{
SetPlayerPos(playerid,1975.3365,-2577.8088,311.4624);
DynUpdateStart(playerid);
GameTextForPlayer(playerid,"~r~Hotel jump", 5000, 3);
SendClientMessage(playerid,COLOR_RED,"Hotel Jump!!");
ResetPlayerWeapons(playerid);
return 1;
}

my tele maker might be different to yours all you do is put this

[quote]DynUpdateStart(playerid);[/quote







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