[FilterScript] [FS] Stunts English and spanish - Printable Version
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+--- Thread: [FilterScript] [FS] Stunts English and spanish (
/showthread.php?tid=50957)
[FS] Stunts English and spanish -
most - 15.09.2008
Screenshot / Imagenes:
Download English:
http://rapidshare.com/files/14551723...glish.rar.html
Descargar en Espaсol:
http://rapidshare.com/files/145515810/Stunts.rar.html
Commands / Comandos:
/stuntinfo - INFO BY CREATOR / INFORMACION DEL CREADOR
/stunt - TELEPORT / TELETRANSPORTACION
Re: [FS] Stunts English and spanish -
Jese - 15.09.2008
don't work!!!!!!!!!!!!!!
I fall into water :S
plz fix it
Re: [FS] Stunts English and spanish -
Mr_Noob - 15.09.2008
Not bad
Re: [FS] Stunts English and spanish -
most - 15.09.2008
this will work?
http://rapidshare.com/files/14552893...glish.rar.html
Re: [FS] Stunts English and spanish -
Jese - 16.09.2008
Quote:
Originally Posted by most
|
DON't work again!!!
Fix your teleport, becouse i fall into water :S
Re: [FS] Stunts English and spanish -
most - 16.09.2008
YSI use the works and if you tell me what
Re: [FS] Stunts English and spanish -
sertac522 - 07.12.2008
Nice work
Re: [FS] Stunts English and spanish -
caribe88 - 08.12.2008
Nice Map / Muy Bueno esta el mapa
Re: [FS] Stunts English and spanish -
hamptonin - 08.12.2008
good map
and i know how to fix the teleport problem
goto the teleport lines and add 2 more hight's in the z pos
example:
43.56,55.66,44.89
X Y Z
change it to this:
43.56,55.66,
46.89
X Y Z
THIS IS A EXAMPLE ADD 2/3 MORE HIGHT IN THE Z POS
Re: [FS] Stunts English and spanish -
ReV. - 08.12.2008
Quote:
Originally Posted by hamptonin
good map
and i know how to fix the teleport problem
goto the teleport lines and add 2 more hight's in the z pos
example:
43.56,55.66,44.89
X Y Z
change it to this:
43.56,55.66, 46.89
X Y Z
THIS IS A EXAMPLE ADD 2/3 MORE HIGHT IN THE Z POS
|
i would sync it like this
first forward it like this
Quote:
forward DynUpdateStart(playerid);
forward DynUpdateEnd(playerid);
|
then do this
Quote:
public DynUpdateStart(playerid)
{
TogglePlayerControllable(playerid, false);
new string[255];
format(string, sizeof(string), "~g~Objects~n~~r~Loading");
GameTextForPlayer(playerid, string, 3000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
SetTimerEx("DynUpdateEnd", 3000, 0,"e",playerid);
return 1;
}
public DynUpdateEnd(playerid)
{
TogglePlayerControllable(playerid, true);
new string[255];
format(string, sizeof(string), "~g~Objects~n~~r~Loaded!");
GameTextForPlayer(playerid, string, 3000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
return 1;
}
|
What will it make it do is that it will hold the player for a few seconds for objects to load so you dont fall
then what you do is that at the bottom of every tele you make put this
Quote:
DynUpdateStart(playerid);
|
so then after your done with the tele it should look like this
Quote:
if(strcmp(cmd, "/hoteljump", true) == 0)
{
SetPlayerPos(playerid,1975.3365,-2577.8088,311.4624);
DynUpdateStart(playerid);
GameTextForPlayer(playerid,"~r~Hotel jump", 5000, 3);
SendClientMessage(playerid,COLOR_RED,"Hotel Jump!!");
ResetPlayerWeapons(playerid);
return 1;
}
|
my tele maker might be different to yours all you do is put this
[quote]DynUpdateStart(playerid);[/quote