[Map] [MAP] Simple custom house by cj521
#1

CJ's custom house1

Hey SA-MP Forums, just wanted to share with you my first custom house.
Hope you like it ; )

Updated my map with few changes like fixed basement, added helipad, new house, few objects...

Updated map Images(sorry for hot waves in my screenshots)






pawn Код:
CreateObject(18227,2967.8000000,-2021.0000000,0.0000000,0.0000000,0.0000000,325.9918200); //object(cunt_rockgp2_20) (1)
CreateObject(14804,2946.3000000,-2046.6000000,3.6000000,0.0000000,0.0000000,0.0000000); //object(bdups_plant) (1)
CreateObject(1815,2944.2000000,-2043.5000000,2.7000000,0.0000000,0.0000000,0.0000000); //object(coffee_low_2) (1)
CreateObject(1646,2942.7002000,-2042.9004000,2.9000001,0.0000000,0.0000000,147.9968300); //object(lounge_towel_up) (1)
CreateObject(1255,2943.2998000,-2044.2002000,3.2000000,0.0000000,0.0000000,55.9973140); //object(lounger) (1)
CreateObject(1703,2946.9004000,-2046.0996000,2.5999999,0.0000000,0.0000000,269.9890100); //object(kb_couch02) (1)
CreateObject(2831,2944.6001000,-2042.9000000,3.2000000,0.0000000,0.0000000,0.0000000); //object(gb_platedirty03) (1)
CreateObject(1281,2946.5000000,-2041.7000000,3.4000001,0.0000000,0.0000000,317.9937700); //object(parktable1) (1)
CreateObject(14467,2959.0000000,-2024.1000000,14.3000000,0.0000000,0.0000000,272.0000000); //object(carter_statue) (1)
CreateObject(3497,2949.8000000,-2059.1001000,6.4000001,0.0000000,0.0000000,179.9945100); //object(vgsxrefbballnet2) (2)
CreateObject(1515,2951.7002000,-2059.5000000,2.5999999,0.0000000,0.0000000,0.0000000); //object(dyn_slot_prop) (1)
CreateObject(3499,2927.3999000,-2062.2000000,-2.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar02_lvs) (1)
CreateObject(3499,2942.3000000,-2062.0000000,-2.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar02_lvs) (2)
CreateObject(3499,2941.3999000,-2041.0000000,-2.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar02_lvs) (3)
CreateObject(3499,2952.0000000,-2040.9000000,-2.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar02_lvs) (4)
CreateObject(3499,2965.3999000,-2062.0000000,-2.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar02_lvs) (5)
CreateObject(3499,2955.8999000,-2061.7000000,-2.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar02_lvs) (6)
CreateObject(15038,2942.2000000,-2062.0000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_3_sv) (1)
CreateObject(15038,2955.8000000,-2061.7000000,4.0999999,0.0000000,0.0000000,0.0000000); //object(plant_pot_3_sv) (2)
CreateObject(15038,2965.2000000,-2062.0000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_3_sv) (3)
CreateObject(15038,2927.5000000,-2062.2000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_3_sv) (4)
CreateObject(15038,2941.3999000,-2041.0000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_3_sv) (5)
CreateObject(15038,2952.0000000,-2040.8000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_3_sv) (6)
CreateObject(3439,2963.9004000,-2060.7002000,6.8000002,0.0000000,0.0000000,0.0000000); //object(aprtree01_lvs) (1)
CreateObject(2811,2944.3000000,-2049.8000000,2.7000000,0.0000000,0.0000000,0.0000000); //object(gb_romanpot01) (1)
CreateObject(2811,2947.2000000,-2049.0000000,2.7000000,0.0000000,0.0000000,0.0000000); //object(gb_romanpot01) (2)
CreateObject(2811,2947.2000000,-2044.4000000,2.7000000,0.0000000,0.0000000,0.0000000); //object(gb_romanpot01) (3)
CreateObject(2811,2944.2000000,-2052.6001000,2.7000000,0.0000000,0.0000000,0.0000000); //object(gb_romanpot01) (4)
CreateObject(2811,2944.2000000,-2055.6001000,2.7000000,0.0000000,0.0000000,357.9950000); //object(gb_romanpot01) (5)
CreateObject(2811,2944.3000000,-2058.3999000,2.7000000,0.0000000,0.0000000,0.0000000); //object(gb_romanpot01) (6)
CreateObject(641,2953.0000000,-2043.8000000,-1.0000000,0.0000000,0.0000000,208.0000000); //object(veg_palmkb13) (1)
CreateObject(688,2969.0000000,-2052.0000000,3.2000000,0.0000000,0.0000000,183.9880400); //object(sm_fir_scabg) (1)
CreateObject(2245,2944.8000000,-2049.6001000,7.4000001,0.0000000,0.0000000,0.0000000); //object(plant_pot_11) (1)
CreateObject(2245,2945.0000000,-2058.6001000,7.4000001,0.0000000,0.0000000,0.0000000); //object(plant_pot_11) (2)
CreateObject(14591,2926.1006000,-2054.2998000,5.9000001,0.0000000,0.0000000,90.0000000); //object(mafcaswalllite) (1)
CreateObject(2630,2958.8000000,-2046.9000000,2.5999999,0.0000000,0.0000000,35.9976810); //object(gym_bike) (1)
CreateObject(2628,2957.6001000,-2047.5000000,2.5999999,0.0000000,0.0000000,89.9954830); //object(gym_bench2) (1)
CreateObject(2627,2958.5000000,-2044.8000000,2.5000000,0.0000000,0.0000000,181.9995100); //object(gym_treadmill) (1)
CreateObject(1419,2959.7002000,-2062.5000000,2.9000001,0.0000000,0.0000000,0.0000000); //object(dyn_f_iron_1) (1)
CreateObject(1419,2963.5000000,-2062.5000000,2.9000001,0.0000000,0.0000000,0.0000000); //object(dyn_f_iron_1) (2)
CreateObject(1419,2964.9004000,-2059.3994000,2.9000001,0.0000000,0.0000000,90.0000000); //object(dyn_f_iron_1) (3)
CreateObject(1419,2964.9004000,-2056.7998000,2.9000001,0.0000000,0.0000000,90.0000000); //object(dyn_f_iron_1) (4)
CreateObject(14705,2957.9004000,-2056.0000000,2.7000000,0.0000000,0.0000000,0.0000000); //object(int2vase) (1)
CreateObject(2818,2959.7998000,-2058.2002000,2.8000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug02) (1)
CreateObject(641,2952.8000000,-2041.1000000,0.1000000,0.0000000,0.0000000,235.9973100); //object(veg_palmkb13) (2)
CreateObject(638,2941.8999000,-2057.1001000,3.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (1)
CreateObject(638,2941.8999000,-2060.1001000,3.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (2)
CreateObject(638,2948.7002000,-2062.0000000,3.0999999,0.0000000,0.0000000,91.9940190); //object(kb_planter_bush) (4)
CreateObject(2245,2944.7002000,-2062.0996000,2.9000001,0.0000000,0.0000000,0.0000000); //object(plant_pot_11) (3)
CreateObject(2245,2953.1006000,-2062.0000000,2.9000001,0.0000000,0.0000000,0.0000000); //object(plant_pot_11) (4)
CreateObject(1437,2956.2000000,-2042.7000000,2.7000000,0.0000000,0.0000000,175.9899900); //object(dyn_ladder_2) (1)
CreateObject(2672,2955.5000000,-2042.4000000,3.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (1)
CreateObject(1332,2954.7000000,-2043.1000000,3.5999999,0.0000000,0.0000000,180.0000000); //object(binnt02_la) (1)
CreateObject(1419,2941.3999000,-2043.8000000,2.9000001,0.0000000,0.0000000,90.0000000); //object(dyn_f_iron_1) (5)
CreateObject(1419,2924.5000000,-2048.6001000,2.9000001,0.0000000,0.0000000,0.0000000); //object(dyn_f_iron_1) (10)
CreateObject(1419,2920.3999000,-2048.6001000,2.9000001,0.0000000,0.0000000,0.0000000); //object(dyn_f_iron_1) (11)
CreateObject(1419,2916.3999000,-2048.6001000,2.9000001,0.0000000,0.0000000,0.0000000); //object(dyn_f_iron_1) (12)
CreateObject(1419,2916.9004000,-2054.8994000,2.9000001,0.0000000,0.0000000,0.0000000); //object(dyn_f_iron_1) (13)
CreateObject(1419,2925.1006000,-2054.8994000,2.9000001,0.0000000,0.0000000,0.0000000); //object(dyn_f_iron_1) (15)
CreateObject(1419,2921.1006000,-2054.8994000,2.9000001,0.0000000,0.0000000,0.0000000); //object(dyn_f_iron_1) (16)
CreateObject(1419,2927.2002000,-2056.7998000,2.9000001,0.0000000,0.0000000,90.0000000); //object(dyn_f_iron_1) (17)
CreateObject(1419,2927.1006000,-2059.5000000,2.9000001,0.0000000,0.0000000,90.0000000); //object(dyn_f_iron_1) (18)
CreateObject(1419,2930.0000000,-2062.5996000,2.9000001,0.0000000,0.0000000,179.9945100); //object(dyn_f_iron_1) (19)
CreateObject(1419,2934.7002000,-2062.5996000,2.9000001,0.0000000,0.0000000,179.9945100); //object(dyn_f_iron_1) (20)
CreateObject(1419,2939.2998000,-2062.5996000,2.9000001,0.0000000,0.0000000,179.9945100); //object(dyn_f_iron_1) (21)
CreateObject(646,2936.9004000,-2062.2998000,3.9000001,0.0000000,0.0000000,0.0000000); //object(veg_palmkb14) (1)
CreateObject(646,2932.2002000,-2062.3994000,3.9000001,0.0000000,0.0000000,0.0000000); //object(veg_palmkb14) (2)
CreateObject(1946,2950.2998000,-2060.0000000,2.7000000,0.0000000,0.0000000,0.0000000); //object(baskt_ball_hi) (1)
CreateObject(638,2957.3999000,-2057.8999000,3.4000001,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (3)
CreateObject(638,2957.2998000,-2045.5996000,3.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (5)
CreateObject(18454,2931.9004000,-2056.3994000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (1)
CreateObject(18454,2931.7998000,-2060.8994000,2.4200001,0.0000000,267.9950000,270.0000000); //object(cs_detrok02) (2)
CreateObject(18454,2931.9004000,-2058.7998000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (3)
CreateObject(18454,2941.4004000,-2058.8994000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (4)
CreateObject(18454,2941.4004000,-2056.3994000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (5)
CreateObject(18454,2941.2998000,-2060.8994000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (6)
CreateObject(18454,2950.6006000,-2060.8994000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (7)
CreateObject(18454,2950.9004000,-2057.7002000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (8)
CreateObject(18454,2951.0000000,-2054.2000000,2.4200001,0.0000000,268.0000000,90.0000000); //object(cs_detrok02) (9)
CreateObject(18454,2951.0000000,-2050.7002000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (10)
CreateObject(18454,2947.8000000,-2052.8999000,2.4200001,0.0000000,268.0000000,90.0000000); //object(cs_detrok02) (11)
CreateObject(18454,2947.7002000,-2049.3994000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (12)
CreateObject(18454,2945.7998000,-2046.7998000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (13)
CreateObject(18454,2945.7998000,-2043.5000000,2.4000001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (14)
CreateObject(18454,2945.7002000,-2042.0000000,2.4000001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (15)
CreateObject(18454,2960.1001000,-2061.0000000,2.4200001,0.0000000,268.0000000,90.0000000); //object(cs_detrok02) (16)
CreateObject(18454,2960.2002000,-2057.7998000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (17)
CreateObject(18454,2960.2998000,-2054.2998000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (18)
CreateObject(18454,2960.3000000,-2051.0000000,2.4200001,0.0000000,268.0000000,90.0000000); //object(cs_detrok02) (19)
CreateObject(18454,2960.2998000,-2047.5000000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (20)
CreateObject(18454,2960.2998000,-2044.2998000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (21)
CreateObject(18454,2954.1006000,-2047.2002000,2.4200001,0.0000000,268.0000000,90.0000000); //object(cs_detrok02) (22)
CreateObject(18454,2954.2000000,-2044.2000000,2.4000001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (23)
CreateObject(18454,2954.2998000,-2042.0000000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (24)
CreateObject(18454,2932.6001000,-2062.6001000,0.8000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok02) (25)
CreateObject(18454,2942.1001000,-2062.6001000,0.8000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok02) (26)
CreateObject(18454,2951.6001000,-2062.6001000,0.8000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok02) (27)
CreateObject(18454,2960.2000000,-2062.7000000,0.8000000,0.0000000,0.0000000,90.0000000); //object(cs_detrok02) (28)
CreateObject(18454,2964.7998000,-2056.8994000,0.8000000,0.0000000,0.0000000,179.9945100); //object(cs_detrok02) (29)
CreateObject(18454,2952.1001000,-2040.2000000,0.8000000,0.0000000,0.0000000,269.9945100); //object(cs_detrok02) (30)
CreateObject(18454,2945.9004000,-2040.2998000,0.8000000,0.0000000,0.0000000,269.9890100); //object(cs_detrok02) (31)
CreateObject(18454,2927.1001000,-2057.2000000,0.6000000,0.0000000,0.0000000,179.9945100); //object(cs_detrok02) (32)
CreateObject(18454,2941.1001000,-2045.5000000,0.6000000,0.0000000,0.0000000,179.9945100); //object(cs_detrok02) (33)
CreateObject(18454,2931.5000000,-2046.9004000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (34)
CreateObject(18454,2936.5000000,-2047.0000000,2.4200001,0.0000000,268.0000000,90.0000000); //object(cs_detrok02) (35)
CreateObject(18454,2936.5000000,-2043.8000488,2.4200001,0.0000000,268.0000000,90.0000000); //object(cs_detrok02) (36)
CreateObject(3934,2934.1001000,-2044.1000000,2.5999999,0.0000000,0.0000000,0.0000000); //object(helipad01) (1)
CreateObject(18454,2936.2998000,-2041.7998000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (38)
CreateObject(18454,2931.5000000,-2041.9004000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (39)
CreateObject(18454,2936.2000000,-2040.3000000,0.8000000,0.0000000,0.0000000,269.9890100); //object(cs_detrok02) (40)
CreateObject(18454,2931.5000000,-2040.2000000,0.8000000,0.0000000,0.0000000,269.9890100); //object(cs_detrok02) (41)
CreateObject(18454,2926.8000000,-2045.0000000,0.6000000,0.0000000,0.0000000,179.9945100); //object(cs_detrok02) (42)
CreateObject(18454,2960.3000000,-2041.9000000,2.4000001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (21)
CreateObject(18454,2964.7800000,-2047.3000000,0.8000000,0.0000000,0.0000000,179.9945100); //object(cs_detrok02) (29)
CreateObject(18454,2960.1001000,-2040.3000000,0.8000000,0.0000000,0.0000000,269.9890100); //object(cs_detrok02) (29)
CreateObject(3639,2950.7998000,-2051.5000000,7.0000000,0.0000000,0.0000000,270.0000000); //object(glenphouse01_lax) (3)
CreateObject(18454,2964.7402000,-2045.2002000,0.8000000,0.0000000,0.0000000,179.9945100); //object(cs_detrok02) (29)
CreateObject(1419,2964.9004000,-2052.7998000,2.9000001,0.0000000,0.0000000,90.0000000); //object(dyn_f_iron_1) (4)
CreateObject(1419,2965.0000000,-2048.8994000,2.9000001,0.0000000,0.0000000,90.0000000); //object(dyn_f_iron_1) (4)
CreateObject(1419,2965.1006000,-2045.2998000,2.9000001,0.0000000,0.0000000,90.0000000); //object(dyn_f_iron_1) (4)
CreateObject(1419,2965.1006000,-2042.5000000,2.9000001,0.0000000,0.0000000,90.0000000); //object(dyn_f_iron_1) (4)
CreateObject(18454,2931.5000000,-2045.4000000,2.4200001,0.0000000,267.9950000,90.0000000); //object(cs_detrok02) (39)
CreateObject(2290,2963.0000000,-2056.5000000,2.5000000,0.0000000,0.0000000,272.0000000); //object(swk_couch_1) (1)
CreateObject(2290,2961.3999000,-2059.8000000,2.5999999,0.0000000,0.0000000,180.0000000); //object(swk_couch_1) (2)
CreateObject(2111,2961.1001000,-2057.8999000,2.9000001,0.0000000,0.0000000,0.0000000); //object(low_dinning_5) (1)
CreateObject(2105,2961.1001000,-2057.8999000,3.8000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight14) (1)
CreateObject(2290,2959.5000000,-2055.5000000,2.5999999,0.0000000,0.0000000,357.9945100); //object(swk_couch_1) (3)
CreateObject(1432,2961.7000000,-2043.0000000,2.5999999,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
CreateObject(1517,2961.8999000,-2042.8000000,3.4000001,0.0000000,0.0000000,0.0000000); //object(dyn_wine_break) (1)
CreateObject(1455,2961.6001000,-2043.2000000,3.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_glass) (1)
CreateObject(1455,2961.8999000,-2042.5000000,3.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_glass) (2)
CreateObject(1667,2961.8999000,-2043.0000000,3.3000000,0.0000000,0.0000000,0.0000000); //object(propwineglass1) (1)
CreateObject(1665,2961.8999000,-2043.1000000,3.2000000,0.0000000,0.0000000,0.0000000); //object(propashtray1) (1)
CreateObject(1664,2961.8000000,-2042.9000000,3.4000001,0.0000000,0.0000000,0.0000000); //object(propwinebotl2) (1)
CreateObject(2405,2941.7000000,-2041.6000000,3.7000000,349.0000000,0.0000000,0.0000000); //object(cj_surf_board2) (2)
CreateObject(2232,2957.1001000,-2053.3999000,3.0999999,0.0000000,0.0000000,88.0000000); //object(med_speaker_4) (1)
CreateObject(2232,2957.1001000,-2051.0000000,3.0999999,0.0000000,0.0000000,87.9949950); //object(med_speaker_4) (2)
CreateObject(2227,2957.6001000,-2051.8000000,2.5000000,0.0000000,0.0000000,0.0000000); //object(swank_hi_fi_3) (1)
CreateObject(12909,2960.5000000,-2052.3000000,2.5999999,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (2)

/*
Objects converted: 139


Old Images
http://i.imgur.com/oAdJDn2.png
http://i.imgur.com/JwLpRuK.png
http://i.imgur.com/iJtl8eo.png
http://i.imgur.com/zGtsPeV.png
http://i.imgur.com/EJGQw32.png
http://i.imgur.com/hCx7y82.png

Old map Download link
http://www.solidfiles.com/d/b5386da84d/customhouse1.rar





Ok, Thanks For Look At My Map.
Regards,
cj521
Reply
#2

Not bad but some objects should be added and change some of their positions.
Reply
#3

Hmm not bad good for a starter.
Reply
#4

I like the concept, the composition is good and the idea too. Judging from the pictures looks like you rush it to share the work unfinished of water zone, the underside of the platform seems incomplete. Soil lines do not meet properly. Next time make s/s without hot waves for more clean presentation. Definitely I liked your work despite the aforementioned details. Keep it up, you have a talent for this.

8/10
Reply
#5

Quote:
Originally Posted by MpK
Посмотреть сообщение
I like the concept, the composition is good and the idea too. Judging from the pictures looks like you rush it to share the work unfinished of water zone, the underside of the platform seems incomplete. Soil lines do not meet properly. Next time make s/s without hot waves for more clean presentation. Definitely I liked your work despite the aforementioned details. Keep it up, you have a talent for this.

8/10
Thanks for all your comments, much appreciated. And I think hot waves due to my lappy's lag, whatever I will try my best in my future maps.
Reply
#6

Another question is the use of download links to the map. Is better paste the code in [ pawn][/pawn], the links are broken in few months, the code in the thread never.
Reply
#7

Quote:
Originally Posted by MpK
Посмотреть сообщение
Another question is the use of download links to the map. Is better paste the code in [ pawn][/pawn], the links are broken in few months, the code in the thread never.
Updated first post.
Reply
#8

well I installed mta 0.3e(for samp obj) into my mta and I edited my present above custom house for better basement and added helipad but now I can't view my house(ros_townhill id 16006) in my map, then I checked my new saved codes even there I didn't found obj ros_townhill so now I should add new house there or ros_townhill will appear when we install map in server.

now it looks this way ros_townhill missing
Reply
#9

Looks pretty nice!.
Reply
#10

Nice one.. Btw why don't you convert that code on Convertffs.com.
that one aint Pawn Code.. i think is MTA.
After converting you should get something with "CreateObject" or "CreateDynamicObject"
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