house delete
#1

How do i make house delete?

like /hdelete or /hedit delete

Код:
CMD:hedit(playerid, params[])
{
	if(PlayerInfo[playerid][pAdminDuty] == 0) return SendClientMessage(playerid, -1, "You must be on Admin Duty to use this Command!");
	if(PlayerInfo[playerid][pAdmin] < 4)
	{
		SendClientMessageEx(playerid, COLOR_GRAD2, "You are not authorized to use that command!");
		return 1;
	}

	new string[128], choice[32], houseid, amount;
	if(sscanf(params, "s[32]dD", choice, houseid, amount))
	{
		SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /hedit [name] [houseid] [(Optional)amount]");
		SendClientMessageEx(playerid, COLOR_GREY, "Available names: Exterior, Interior, CustomInterior, Class (1-3), Level, Price");
		return 1;
	}

	if(strcmp(choice, "interior", true) == 0)
	{
		GetPlayerPos(playerid, HouseInfo[houseid][hInteriorX], HouseInfo[houseid][hInteriorY], HouseInfo[houseid][hInteriorZ]);
		GetPlayerFacingAngle(playerid, HouseInfo[houseid][hInteriorA]);
		HouseInfo[houseid][hHInteriorWorld] = GetPlayerInterior( playerid );
		SendClientMessageEx( playerid, COLOR_WHITE, "You have changed the interior!" );
		SaveHouses();

		format(string, sizeof(string), "%s has edited HouseID %d's Interior.", GetPlayerNameEx(playerid), houseid);
		Log("logs/hedit.log", string);
		return 1;
	}
	else if(strcmp(choice, "custominterior", true) == 0)
	{
		if(HouseInfo[houseid][hCustomInterior] == 0)
		{
			HouseInfo[houseid][hCustomInterior] = 1;
			SendClientMessageEx( playerid, COLOR_WHITE, "House set to custom interior!" );
		}
		else
		{
			HouseInfo[houseid][hCustomInterior] = 0;
			SendClientMessageEx( playerid, COLOR_WHITE, "House set to normal (not custom) interior!" );
		}
		SaveHouses();

		format(string, sizeof(string), "%s has edited HouseID %d's Custom Interior.", GetPlayerNameEx(playerid), houseid);
		Log("logs/hedit.log", string);
		return 1;
	}
	else if(strcmp(choice, "customexterior", true) == 0)
	{
		if(HouseInfo[houseid][hCustomExterior] == 0)
		{
			HouseInfo[houseid][hCustomExterior] = 1;
			SendClientMessageEx( playerid, COLOR_WHITE, "House set to custom exterior!" );
		}
		else
		{
			HouseInfo[houseid][hCustomExterior] = 0;
			SendClientMessageEx( playerid, COLOR_WHITE, "House set to normal (not custom) exterior!" );
		}
		SaveHouses();

		format(string, sizeof(string), "%s has edited HouseID %d's Custom Exterior.", GetPlayerNameEx(playerid), houseid);
		Log("logs/hedit.log", string);
		return 1;
	}
	else if(strcmp(choice, "exterior", true) == 0)
	{
		GetPlayerPos(playerid, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]);
		GetPlayerFacingAngle(playerid, HouseInfo[houseid][hExteriorA]);
		SendClientMessageEx( playerid, COLOR_WHITE, "You have changed the exterior!" );
		DestroyDynamicPickup(HouseInfo[houseid][hPickupID]);
		SaveHouses();

		format(string, sizeof(string), "%s has edited HouseID %d's Exterior.", GetPlayerNameEx(playerid), houseid);
		Log("logs/hedit.log", string);
		if(HouseInfo[houseid][hOwned] ==0)
		{
			DestroyDynamicPickup(HouseInfo[houseid][hPickupID]);
			DestroyDynamic3DTextLabel(HouseInfo[houseid][hTextID]);
			format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid);
			HouseInfo[houseid][hTextID] = CreateDynamic3DTextLabel( string, COLOR_GREEN, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]+0.5,30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1,  -1, 30.0);
			HouseInfo[houseid][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]);
		}
		else
		{
			if(HouseInfo[houseid][hRentable] == 0)
			{
				DestroyDynamicPickup(HouseInfo[houseid][hPickupID]);
				DestroyDynamic3DTextLabel(HouseInfo[houseid][hTextID]);
				format(string, sizeof(string), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[houseid][hOwner],HouseInfo[houseid][hLevel],houseid);
				HouseInfo[houseid][hTextID] = CreateDynamic3DTextLabel(string,COLOR_GREEN,HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]+0.5,30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1,  -1, 30.0);
				HouseInfo[houseid][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]);
			}
			else
			{
				DestroyDynamicPickup(HouseInfo[houseid][hPickupID]);
				DestroyDynamic3DTextLabel(HouseInfo[houseid][hTextID]);
				format(string, sizeof(string), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room",HouseInfo[houseid][hOwner],HouseInfo[houseid][hRentFee],HouseInfo[houseid][hLevel],houseid);
				HouseInfo[houseid][hTextID] = CreateDynamic3DTextLabel(string,COLOR_GREEN,HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]+0.5,30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1,  -1, 30.0);
				HouseInfo[houseid][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]);
			}
		}
	}
	else if(strcmp(choice, "level", true) == 0)
	{
		HouseInfo[houseid][hLevel] = amount;
		format(string, sizeof(string), "You have set the house level to %d.", amount);
		SendClientMessageEx(playerid, COLOR_WHITE, string);
		if(HouseInfo[houseid][hOwned] ==0)
		{
			format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid);
			UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string);
		}
		else
		{
			if(HouseInfo[houseid][hRentable] == 0)
			{
				format(string, sizeof(string), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[houseid][hOwner],HouseInfo[houseid][hLevel],houseid);
				UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string);
			}
			else
			{
				format(string, sizeof(string), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room",HouseInfo[houseid][hOwner],HouseInfo[houseid][hRentFee],HouseInfo[houseid][hLevel],houseid);
				UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string);
			}
		}
		format(string, sizeof(string), "%s has edited HouseID %d's Level to %d.", GetPlayerNameEx(playerid), houseid, amount);
		Log("logs/hedit.log", string);
	}
	else if(strcmp(choice, "price", true) == 0)
	{
		HouseInfo[houseid][hValue] = amount;
		format(string, sizeof(string), "You have set the houses price to $%d.", amount );
		SendClientMessageEx(playerid, COLOR_WHITE, string);
		if(HouseInfo[houseid][hOwned] ==0)
		{
			format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid);
			UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string);
		}

		format(string, sizeof(string), "%s has edited HouseID %d's Price to $%d.", GetPlayerNameEx(playerid), amount);
		Log("logs/hedit.log", string);
	}
	else if(strcmp(choice, "class", true) == 0)
	{
		switch(amount)
		{
			case 1:
			{
				format(HouseInfo[houseid][hDescription], 128, "Low" );
				SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house's class to 1 (Low)" );
			}
			case 2:
			{
				format(HouseInfo[houseid][hDescription], 128, "Medium" );
				SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house's class to 2 (Medium)" );
			}
			case 3:
			{
				format(HouseInfo[houseid][hDescription], 128, "High" );
				SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house's class to 3 (High)" );
			}
		}
		if(HouseInfo[houseid][hOwned] ==0)
		{
			format(string, sizeof(string), "This home is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid);
			UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string);
		}

		format(string, sizeof(string), "%s has edited HouseID %d's Class to %d.", GetPlayerNameEx(playerid), houseid, amount);
		Log("logs/hedit.log", string);
	}
	SaveHouses();
	return 1;
}
Reply
#2

what method u use for saving house information like u_ini,dini,mysql... etc
Reply
#3

Quote:
Originally Posted by BroZeus
Посмотреть сообщение
what method u use for saving house information like u_ini,dini,mysql... etc
.ini

Reply
#4

there are separate ini files for each house or all house info in in 1 ini file?
Reply
#5

Quote:
Originally Posted by BroZeus
Посмотреть сообщение
there are separate ini files for each house or all house info in in 1 ini file?
yea, house info is saving from .ini file
Reply
#6

Quote:
Originally Posted by ChristianIvann09
Посмотреть сообщение
yea, house info is saving from .ini file
arr read the question which i writed carefully
thats not the answer to that question
Reply
#7

Quote:
Originally Posted by BroZeus
Посмотреть сообщение
arr read the question which i writed carefully
thats not the answer to that question
Here look at .ini

Код:
Key=NOO!!
Level=100
AdminLevel=99999
Band=0
PermBand=0
Warnings=0
Disabled=0
DonateRank=4
BanAppealer=0
ShopTech=0
Undercover=1
TogReports=0
Radio=0
RadioFreq=0
UpgradePoints=0
ConnectedTime=8
Registered=1
Sex=1
Age=12
Origin=0
Muted=0
Respect=2
Money=92126
Bank=-5
Crimes=1
Accent=0
CHits=0
FHits=0
Arrested=0
Phonebook=0
LottoNr=0
Fishes=0
BiggestFish=0
Job=9
Job2=0
Paycheck=10703
HeadValue=0
Jailed=0
JailTime=0
WRestricted=0
Materials=30000
Packages=0
Crates=0
Pot=0
Crack=0
Leader=1
Member=1
Division=0
FMember=255
Rank=6
DetSkill=0
SexSkill=0
BoxSkill=0
LawSkill=0
MechSkill=0
JackSkill=0
CarSkill=0
TruckSkill=0
NewsSkill=0
DrugsSkill=0
ArmsSkill=401
SmugglerSkill=0
FishSkill=0
FightingStyle=0
pHealth=160.0
pArmor=160.0
pSHealth=0.0
Int=0
Local=255
VirtualWorld=0
HouseInvite=0
Model=171
Clothes=0
PhoneNr=0
Apartment=0
Apartment2=-1
Renting=-1
Vehicles=0
VehFile=0
VehActive=0
Type1=0
Type2=0
Type3=0
Type4=0
Type5=0
CarLic=1
FlyLic=0
BoatLic=1
FishLic=1
CheckCash=0
Checks=0
GunLic=1
Gun0=0
Gun1=0
Gun2=0
Gun3=0
Gun4=0
Gun5=0
Gun6=0
Gun7=0
Gun8=0
Gun9=0
Gun10=0
Gun11=0
CarTime=0
DrugsTime=0
LawyerTime=0
LawyerFreeTime=0
MechTime=0
SexTime=0
Insurance=0
PayDay=3
PayDayHad=2
CDPlayer=0
Dice=0
Spraycan=0
Rope=0
Cigars=0
Sprunk=0
Mask=0
Bombs=0
Wins=0
Loses=0
Tutorial=1
OnDuty=0
Hospital=0
Adjustable=1
Married=0
MarriedTo=Nobody
ContractBy=
ContractDetail=
IP=127.0.0.1
WantedLevel=0
NewMuted=0
NewMutedTotal=0
AdMuted=0
AdMutedTotal=0
HelpMute=0
SPos_x=1495.4
SPos_y=-1688.6
SPos_z=15.1
SPos_r=62.6
Helper=0
ReportMuted=0
ReportMutedTotal=0
ReportMutedTime=0
VIPMuted=0
VIPMutedTime=0
GiftTime=0
AdvisorDutyHours=0
AcceptedHelp=0
AcceptReport=2
TrashReport=0
FactionModerator=0
GangModerator=0
GangWarn=0
FactionBanned=0
CSFBanned=0
pv0PosX=0.0
pv0PosY=0.0
pv0PosZ=0.0
pv0PosAngle=0.0
pv0ModelId=0
pv0Lock=0
pv0Locked=0
pv0PaintJob=-1
pv0Color1=0
pv0Color2=0
pv0Price=0
pv0Ticket=0
pv0Weapon0=0
pv0Weapon1=0
pv0Weapon2=0
pv0WepUpgrade=0
pv0Fuel=100.00
pv0Impound=0
pv0Mod0=0
pv0Mod1=0
pv0Mod2=0
pv0Mod3=0
pv0Mod4=0
pv0Mod5=0
pv0Mod6=0
pv0Mod7=0
pv0Mod8=0
pv0Mod9=0
pv0Mod10=0
pv0Mod11=0
pv0Mod12=0
pv0Mod13=0
pv0Mod14=0
pv1PosX=0.0
pv1PosY=0.0
pv1PosZ=0.0
pv1PosAngle=0.0
pv1ModelId=0
pv1Lock=0
pv1Locked=0
pv1PaintJob=-1
pv1Color1=0
pv1Color2=0
pv1Price=0
pv1Ticket=0
pv1Weapon0=0
pv1Weapon1=0
pv1Weapon2=0
pv1WepUpgrade=0
pv1Fuel=100.00
pv1Impound=0
pv1Mod0=0
pv1Mod1=0
pv1Mod2=0
pv1Mod3=0
pv1Mod4=0
pv1Mod5=0
pv1Mod6=0
pv1Mod7=0
pv1Mod8=0
pv1Mod9=0
pv1Mod10=0
pv1Mod11=0
pv1Mod12=0
pv1Mod13=0
pv1Mod14=0
pv2PosX=0.0
pv2PosY=0.0
pv2PosZ=0.0
pv2PosAngle=0.0
pv2ModelId=0
pv2Lock=0
pv2Locked=0
pv2PaintJob=-1
pv2Color1=0
pv2Color2=0
pv2Price=0
pv2Ticket=0
pv2Weapon0=0
pv2Weapon1=0
pv2Weapon2=0
pv2WepUpgrade=0
pv2Fuel=100.00
pv2Impound=0
pv2Mod0=0
pv2Mod1=0
pv2Mod2=0
pv2Mod3=0
pv2Mod4=0
pv2Mod5=0
pv2Mod6=0
pv2Mod7=0
pv2Mod8=0
pv2Mod9=0
pv2Mod10=0
pv2Mod11=0
pv2Mod12=0
pv2Mod13=0
pv2Mod14=0
pv3PosX=0.0
pv3PosY=0.0
pv3PosZ=0.0
pv3PosAngle=0.0
pv3ModelId=0
pv3Lock=0
pv3Locked=0
pv3PaintJob=-1
pv3Color1=0
pv3Color2=0
pv3Price=0
pv3Ticket=0
pv3Weapon0=0
pv3Weapon1=0
pv3Weapon2=0
pv3WepUpgrade=0
pv3Fuel=100.00
pv3Impound=0
pv3Mod0=0
pv3Mod1=0
pv3Mod2=0
pv3Mod3=0
pv3Mod4=0
pv3Mod5=0
pv3Mod6=0
pv3Mod7=0
pv3Mod8=0
pv3Mod9=0
pv3Mod10=0
pv3Mod11=0
pv3Mod12=0
pv3Mod13=0
pv3Mod14=0
pv4PosX=0.0
pv4PosY=0.0
pv4PosZ=0.0
pv4PosAngle=0.0
pv4ModelId=0
pv4Lock=0
pv4Locked=0
pv4PaintJob=-1
pv4Color1=0
pv4Color2=0
pv4Price=0
pv4Ticket=0
pv4Weapon0=0
pv4Weapon1=0
pv4Weapon2=0
pv4WepUpgrade=0
pv4Fuel=100.00
pv4Impound=0
pv4Mod0=0
pv4Mod1=0
pv4Mod2=0
pv4Mod3=0
pv4Mod4=0
pv4Mod5=0
pv4Mod6=0
pv4Mod7=0
pv4Mod8=0
pv4Mod9=0
pv4Mod10=0
pv4Mod11=0
pv4Mod12=0
pv4Mod13=0
pv4Mod14=0
pv5PosX=0.0
pv5PosY=0.0
pv5PosZ=0.0
pv5PosAngle=0.0
pv5ModelId=0
pv5Lock=0
pv5Locked=0
pv5PaintJob=-1
pv5Color1=0
pv5Color2=0
pv5Price=0
pv5Ticket=0
pv5Weapon0=0
pv5Weapon1=0
pv5Weapon2=0
pv5WepUpgrade=0
pv5Fuel=100.00
pv5Impound=0
pv5Mod0=0
pv5Mod1=0
pv5Mod2=0
pv5Mod3=0
pv5Mod4=0
pv5Mod5=0
pv5Mod6=0
pv5Mod7=0
pv5Mod8=0
pv5Mod9=0
pv5Mod10=0
pv5Mod11=0
pv5Mod12=0
pv5Mod13=0
pv5Mod14=0
pv6PosX=0.0
pv6PosY=0.0
pv6PosZ=0.0
pv6PosAngle=0.0
pv6ModelId=0
pv6Lock=0
pv6Locked=0
pv6PaintJob=-1
pv6Color1=0
pv6Color2=0
pv6Price=0
pv6Ticket=0
pv6Weapon0=0
pv6Weapon1=0
pv6Weapon2=0
pv6WepUpgrade=0
pv6Fuel=100.00
pv6Impound=0
pv6Mod0=0
pv6Mod1=0
pv6Mod2=0
pv6Mod3=0
pv6Mod4=0
pv6Mod5=0
pv6Mod6=0
pv6Mod7=0
pv6Mod8=0
pv6Mod9=0
pv6Mod10=0
pv6Mod11=0
pv6Mod12=0
pv6Mod13=0
pv6Mod14=0
pv7PosX=0.0
pv7PosY=0.0
pv7PosZ=0.0
pv7PosAngle=0.0
pv7ModelId=0
pv7Lock=0
pv7Locked=0
pv7PaintJob=-1
pv7Color1=0
pv7Color2=0
pv7Price=0
pv7Ticket=0
pv7Weapon0=0
pv7Weapon1=0
pv7Weapon2=0
pv7WepUpgrade=0
pv7Fuel=100.00
pv7Impound=0
pv7Mod0=0
pv7Mod1=0
pv7Mod2=0
pv7Mod3=0
pv7Mod4=0
pv7Mod5=0
pv7Mod6=0
pv7Mod7=0
pv7Mod8=0
pv7Mod9=0
pv7Mod10=0
pv7Mod11=0
pv7Mod12=0
pv7Mod13=0
pv7Mod14=0
pv8PosX=0.0
pv8PosY=0.0
pv8PosZ=0.0
pv8PosAngle=0.0
pv8ModelId=0
pv8Lock=0
pv8Locked=0
pv8PaintJob=-1
pv8Color1=0
pv8Color2=0
pv8Price=0
pv8Ticket=0
pv8Weapon0=0
pv8Weapon1=0
pv8Weapon2=0
pv8WepUpgrade=0
pv8Fuel=100.00
pv8Impound=0
pv8Mod0=0
pv8Mod1=0
pv8Mod2=0
pv8Mod3=0
pv8Mod4=0
pv8Mod5=0
pv8Mod6=0
pv8Mod7=0
pv8Mod8=0
pv8Mod9=0
pv8Mod10=0
pv8Mod11=0
pv8Mod12=0
pv8Mod13=0
pv8Mod14=0
pv9PosX=0.0
pv9PosY=0.0
pv9PosZ=0.0
pv9PosAngle=0.0
pv9ModelId=0
pv9Lock=0
pv9Locked=0
pv9PaintJob=-1
pv9Color1=0
pv9Color2=0
pv9Price=0
pv9Ticket=0
pv9Weapon0=0
pv9Weapon1=0
pv9Weapon2=0
pv9WepUpgrade=0
pv9Fuel=100.00
pv9Impound=0
pv9Mod0=0
pv9Mod1=0
pv9Mod2=0
pv9Mod3=0
pv9Mod4=0
pv9Mod5=0
pv9Mod6=0
pv9Mod7=0
pv9Mod8=0
pv9Mod9=0
pv9Mod10=0
pv9Mod11=0
pv9Mod12=0
pv9Mod13=0
pv9Mod14=0
pt0ModelID=19142
pt0Bone=2
pt0PosX=0.00000
pt0PosY=0.00000
pt0PosZ=0.00000
pt0RotX=0.00000
pt0RotY=0.00000
pt0RotZ=0.00000
pt0ScaleX=1.00000
pt0ScaleY=1.00000
pt0ScaleZ=1.00000
pt1ModelID=0
pt1Bone=0
pt1PosX=0.00000
pt1PosY=0.00000
pt1PosZ=0.00000
pt1RotX=0.00000
pt1RotY=0.00000
pt1RotZ=0.00000
pt1ScaleX=1.00000
pt1ScaleY=1.00000
pt1ScaleZ=1.00000
pt2ModelID=0
pt2Bone=0
pt2PosX=0.00000
pt2PosY=0.00000
pt2PosZ=0.00000
pt2RotX=0.00000
pt2RotY=0.00000
pt2RotZ=0.00000
pt2ScaleX=1.00000
pt2ScaleY=1.00000
pt2ScaleZ=1.00000
pt3ModelID=0
pt3Bone=0
pt3PosX=0.00000
pt3PosY=0.00000
pt3PosZ=0.00000
pt3RotX=0.00000
pt3RotY=0.00000
pt3RotZ=0.00000
pt3ScaleX=1.00000
pt3ScaleY=1.00000
pt3ScaleZ=1.00000
pt4ModelID=0
pt4Bone=0
pt4PosX=0.00000
pt4PosY=0.00000
pt4PosZ=0.00000
pt4RotX=0.00000
pt4RotY=0.00000
pt4RotZ=0.00000
pt4ScaleX=1.00000
pt4ScaleY=1.00000
pt4ScaleZ=1.00000
pt5ModelID=0
pt5Bone=0
pt5PosX=0.00000
pt5PosY=0.00000
pt5PosZ=0.00000
pt5RotX=0.00000
pt5RotY=0.00000
pt5RotZ=0.00000
pt5ScaleX=1.00000
pt5ScaleY=1.00000
pt5ScaleZ=1.00000
pt6ModelID=0
pt6Bone=0
pt6PosX=0.00000
pt6PosY=0.00000
pt6PosZ=0.00000
pt6RotX=0.00000
pt6RotY=0.00000
pt6RotZ=0.00000
pt6ScaleX=1.00000
pt6ScaleY=1.00000
pt6ScaleZ=1.00000
pt7ModelID=0
pt7Bone=0
pt7PosX=0.00000
pt7PosY=0.00000
pt7PosZ=0.00000
pt7RotX=0.00000
pt7RotY=0.00000
pt7RotZ=0.00000
pt7ScaleX=1.00000
pt7ScaleY=1.00000
pt7ScaleZ=1.00000
pt8ModelID=0
pt8Bone=0
pt8PosX=0.00000
pt8PosY=0.00000
pt8PosZ=0.00000
pt8RotX=0.00000
pt8RotY=0.00000
pt8RotZ=0.00000
pt8ScaleX=1.00000
pt8ScaleY=1.00000
pt8ScaleZ=1.00000
VIPInviteDay=0
TempVIP=0
BuddyInvite=0
Tokens=0
PTokens=0
TriageTime=0
PrisonedBy=None
PrisonReason=None
Flag=
TaxiLicense=0
TicketTime=0
Screwdriver=0
Smslog=0
Wristwatch=0
Surveillance=0
Tire=0
Firstaid=0
Rccam=0
Receiver=0
GPS=0
Sweep=0
SweepLeft=0
Bugged=0
Smslog0=
Smslog1=
Smslog2=
Smslog3=
Smslog4=
Smslog5=
Smslog6=
Smslog7=
Smslog8=
Smslog9=
KillLog0=
KillLog1=
KillLog2=
KillLog3=
KillLog4=
KillLog5=
KillLog6=
KillLog7=
KillLog8=
KillLog9=
Hospital=0
pWExists=0
pWX=0.000000
pWY=0.000000
pWZ=0.000000
pWVW=0
pWInt=0
pWValue=-1
pWSeeds=0
Warrants=
JudgeJailTime=0
JudgeJailType=0
BeingSentenced=0
ProbationTime=0
DMIndicators=0
DMKills=0
DMReport0=
DMReport1=
DMReport2=
DMReport3=
DMReport4=
DMReport5=
DMReport6=
DMReport7=
DMReport8=
DMReport9=
Order=0
OBlocked=0
CallsAccepted=0
PatientsDelivered=0
LiveBanned=0
FreezeBank=0
Firework=0
Hydration=0
DoubleEXP=0
EXPToken=0
RacePlayerLaps=0
HasRefund=0
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#8

in that ini file can u specify lines which has house information
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