What does this error say?
#1

What does this error say?

How can I fix it :

Line:
Код:
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[x]);
Specific Line :
Код:
SetVehicleToRespawn(gangvehicleid[x]);
Error:
Код:
d:\Users\User\Desktop\SSRPv3\SSRPv3\gamemodes\SSRP7.pwn(64316) : error 001: expected token: ";", but found "]"
d:\Users\User\Desktop\SSRPv3\SSRPv3\gamemodes\SSRP7.pwn(64316) : error 029: invalid expression, assumed zero
d:\Users\User\Desktop\SSRPv3\SSRPv3\gamemodes\SSRP7.pwn(64316) : fatal error 107: too many error messages on one line
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#2

SetVehicleToRespawn(gangvehicleid[f]);
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#3

Hi,

Everything seems to be ok. The problem may be located above this part of code.
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#4

Код:
CMD:respawngcars(playerid, params[])
{
	if(PlayerInfo[playerid][pAdmin] < 3) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not authorized to use this command.");
	new string[128], familyid, fv;
	new family, vehicleid;
	new gangvehicleid = GetGangFreeVehicleId(family);
	if(sscanf(params, "d", familyid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /respawngcars [familyid]");
	switch(familyid) {
	    case 1: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 2: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 3: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 4: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 6: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 7: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 8: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 9: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 10: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 11: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 12: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 13: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 14: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 15: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
		case 16: {
			for(new f = 0; f < MAX_FAMILY; f++) {
			    SetVehicleToRespawn(gangvehicleid[fv++]);
			}
		}
	}
	format(string, sizeof(string), "You have respawned family %d's vehicles.", familyid);
	SendClientMessage(playerid, COLOR_WHITE, string);
	return 1;
}
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