What does this error say? - Printable Version
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+--- Thread: What does this error say? (
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What does this error say? -
yaron0600 - 03.01.2014
What does this error say?
How can I fix it :
Line:
Код:
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[x]);
Specific Line :
Код:
SetVehicleToRespawn(gangvehicleid[x]);
Error:
Код:
d:\Users\User\Desktop\SSRPv3\SSRPv3\gamemodes\SSRP7.pwn(64316) : error 001: expected token: ";", but found "]"
d:\Users\User\Desktop\SSRPv3\SSRPv3\gamemodes\SSRP7.pwn(64316) : error 029: invalid expression, assumed zero
d:\Users\User\Desktop\SSRPv3\SSRPv3\gamemodes\SSRP7.pwn(64316) : fatal error 107: too many error messages on one line
Re: What does this error say? -
LoLeC - 03.01.2014
SetVehicleToRespawn(gangvehicleid[
f]);
Re : What does this error say? -
Flobesst - 03.01.2014
Hi,
Everything seems to be ok. The problem may be located above this part of code.
Re: What does this error say? -
yaron0600 - 03.01.2014
Код:
CMD:respawngcars(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] < 3) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not authorized to use this command.");
new string[128], familyid, fv;
new family, vehicleid;
new gangvehicleid = GetGangFreeVehicleId(family);
if(sscanf(params, "d", familyid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /respawngcars [familyid]");
switch(familyid) {
case 1: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 2: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 3: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 4: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 6: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 7: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 8: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 9: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 10: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 11: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 12: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 13: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 14: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 15: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
case 16: {
for(new f = 0; f < MAX_FAMILY; f++) {
SetVehicleToRespawn(gangvehicleid[fv++]);
}
}
}
format(string, sizeof(string), "You have respawned family %d's vehicles.", familyid);
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}