27.11.2013, 14:47
i was trying to create a weapon level system for example if a person kills 5 persons he will get mp5 as a reward but the problem is that he loses that reward after he dies.
how to make him save his reward even after the death ?
pawn Код:
if(rkills[killerid] >= 5){ GivePlayerWeapon(killerid, 29, 200); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 2. ");}
if(rkills[killerid] >= 10){ GivePlayerWeapon(killerid, 24, 100); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 3. ");}
if(rkills[killerid] >= 15){ GivePlayerWeapon(killerid, 31, 250); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 4. ");}
if(rkills[killerid] >= 20){ GivePlayerWeapon(killerid, 25, 60); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 5. ");}
if(rkills[killerid] >= 25){ GivePlayerWeapon(killerid, 27, 70); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 6. ");}