need little help in weapon level system. - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: need little help in weapon level system. (
/showthread.php?tid=478003)
need little help in weapon level system. -
Sands - 27.11.2013
i was trying to create a weapon level system for example if a person kills 5 persons he will get mp5 as a reward but the problem is that he loses that reward after he dies.
pawn Код:
if(rkills[killerid] >= 5){ GivePlayerWeapon(killerid, 29, 200); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 2. ");}
if(rkills[killerid] >= 10){ GivePlayerWeapon(killerid, 24, 100); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 3. ");}
if(rkills[killerid] >= 15){ GivePlayerWeapon(killerid, 31, 250); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 4. ");}
if(rkills[killerid] >= 20){ GivePlayerWeapon(killerid, 25, 60); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 5. ");}
if(rkills[killerid] >= 25){ GivePlayerWeapon(killerid, 27, 70); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 6. ");}
how to make him save his reward even after the death ?
Re: need little help in weapon level system. -
KesaSport - 27.11.2013
After OnPlayerSpawn paste your code..
pawn Код:
if(rkills[killerid] >= 5){ GivePlayerWeapon(killerid, 29, 200); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 2. ");}
if(rkills[killerid] >= 10){ GivePlayerWeapon(killerid, 24, 100); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 3. ");}
if(rkills[killerid] >= 15){ GivePlayerWeapon(killerid, 31, 250); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 4. ");}
if(rkills[killerid] >= 20){ GivePlayerWeapon(killerid, 25, 60); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 5. ");}
if(rkills[killerid] >= 25){ GivePlayerWeapon(killerid, 27, 70); SendClientMessage(killerid, COLOR_CYAN, " [LEVEL-UP] You are now on level 6. ");}
Re: need little help in weapon level system. -
Sands - 27.11.2013
Oh! i am such a noob :P. Ok thanks.
Re: need little help in weapon level system. -
Sublime - 27.11.2013
You save the data into a file, and load it when the player re-spawns
EDIT: oh well, another guy got it