[Map] Saints Hospital Exterior
#1

Hi, this is a basic mapping of the Saints Hospital exterior.

It ain't a hard job to be done, but if you don't want to waste time downloading apps, mapping, converting and then adding, you could simply check this one and instead of doing all others, you have just to add it into your GameMode.

Map took me like 10 to 20 minutes to be done and also consists with vehicles, seating places, some decorations in the street and some barriers in front of the hospital.

Screenshots

There's only 1 screenshot I took because that's the one that shows most of things. It shows everything what the map has.


Downloads

pawn Код:
AddStaticVehicleEx(416,1184.8000500,-1314.4000200,13.9000000,0.0000000,255,255,15); //Ambulance
AddStaticVehicleEx(416,1184.9000200,-1333.1999500,13.9000000,180.7500000,255,255,15); //Ambulance
AddStaticVehicleEx(489,1176.8000500,-1338.6999500,14.1000000,270.0000000,138,-1,15); //Rancher
AddStaticVehicleEx(489,1175.4000200,-1308.8000500,14.1000000,270.0000000,138,-1,15); //Rancher
CreateObject(996,1190.0000000,-1336.1999500,13.3000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (1)
CreateObject(996,1188.9000200,-1328.6999500,13.3000000,0.0000000,0.0000000,181.5000000); //object(lhouse_barrier1) (2)
CreateObject(996,1188.8000500,-1318.5999800,13.3000000,0.0000000,0.0000000,181.5000000); //object(lhouse_barrier1) (3)
CreateObject(996,1189.8000500,-1317.8000500,13.3000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (4)
CreateObject(1597,1200.8000500,-1353.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
CreateObject(1597,1200.5999800,-1332.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2)
CreateObject(1597,1200.5000000,-1313.0999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (3)
CreateObject(1364,1215.8000500,-1308.0999800,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (1)
CreateObject(1364,1215.8000500,-1322.5000000,13.3000000,0.0000000,0.0000000,269.9950000); //object(cj_bush_prop) (2)
CreateObject(1364,1215.6999500,-1336.0999800,13.3000000,0.0000000,0.0000000,269.9950000); //object(cj_bush_prop) (3)
CreateObject(1364,1215.5999800,-1350.9000200,13.3000000,0.0000000,0.0000000,269.9950000); //object(cj_bush_prop) (4)
Place all the code under 'OnGameModeInIt' public or if you're using a filterscript, put it under 'OnFilterScriptInIt'. If you find any kind of warning that comes from the code, don't mind it because it's either something not important.
Thank you and also don't forget its my first mapping, if you like it, don't hesitate to leave a post.
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#2

it's a bit simple
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#3

Quote:
Originally Posted by ***Niko***
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it's a bit simple
Yea I know. I though that but there's nothing else to add into it. I'll be making a new map soon.
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