pawn Код:
AddStaticVehicleEx(416,1184.8000500,-1314.4000200,13.9000000,0.0000000,255,255,15); //Ambulance
AddStaticVehicleEx(416,1184.9000200,-1333.1999500,13.9000000,180.7500000,255,255,15); //Ambulance
AddStaticVehicleEx(489,1176.8000500,-1338.6999500,14.1000000,270.0000000,138,-1,15); //Rancher
AddStaticVehicleEx(489,1175.4000200,-1308.8000500,14.1000000,270.0000000,138,-1,15); //Rancher
CreateObject(996,1190.0000000,-1336.1999500,13.3000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (1)
CreateObject(996,1188.9000200,-1328.6999500,13.3000000,0.0000000,0.0000000,181.5000000); //object(lhouse_barrier1) (2)
CreateObject(996,1188.8000500,-1318.5999800,13.3000000,0.0000000,0.0000000,181.5000000); //object(lhouse_barrier1) (3)
CreateObject(996,1189.8000500,-1317.8000500,13.3000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (4)
CreateObject(1597,1200.8000500,-1353.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
CreateObject(1597,1200.5999800,-1332.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2)
CreateObject(1597,1200.5000000,-1313.0999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (3)
CreateObject(1364,1215.8000500,-1308.0999800,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (1)
CreateObject(1364,1215.8000500,-1322.5000000,13.3000000,0.0000000,0.0000000,269.9950000); //object(cj_bush_prop) (2)
CreateObject(1364,1215.6999500,-1336.0999800,13.3000000,0.0000000,0.0000000,269.9950000); //object(cj_bush_prop) (3)
CreateObject(1364,1215.5999800,-1350.9000200,13.3000000,0.0000000,0.0000000,269.9950000); //object(cj_bush_prop) (4)
Place all the code under 'OnGameModeInIt' public or if you're using a filterscript, put it under 'OnFilterScriptInIt'. If you find any kind of warning that comes from the code, don't mind it because it's either something not important.