16.10.2013, 15:29
(
Последний раз редактировалось DLR; 21.10.2013 в 01:46.
)
This is a really easy way to remove all the sprunk machines for good. Tried and tested on my server.
Add this script to wherever you create your new global variables.
This section creates a new float array called VMachines. It stores every coordinate location of each and every sprunk and candy machine.
Add this function anywhere in your script. Preferably with all your others.
This is the main part of this script that uses the above float array, to remove the machines. It loops through all 43 arrays and removes all objects with ID 955 and 956. There's also a couple lines in there to remove 2 vending machines inside of a 24/7 interior, as they are a different object ID.
Now you need to add this to OnPlayerConnect:
This basically runs the main script the moment the player connects to the server.
Add this script to wherever you create your new global variables.
This section creates a new float array called VMachines. It stores every coordinate location of each and every sprunk and candy machine.
pawn Код:
new Float:VMachines[43][3] = {
//Candy machines:
{2480.86,-1959.27,12.9609},
{1634.11,-2237.53,12.8906},
{2139.52,-1161.48,23.3594},
{2153.23,-1016.15,62.2344},
{-1350.12,493.859,10.5859},
{-2229.19,286.414,34.7031},
{1659.46,1722.86,10.2188},
{2647.7,1129.66,10.2188},
{2845.73,1295.05,10.7891},
{1398.84,2222.61,10.4219},
{-1455.12,2591.66,55.2344},
{-76.0312,1227.99,19.125},
{662.43,-552.164,15.7109},
{-253.742,2599.76,62.2422},
{2271.73,-76.4609,25.9609},
//Sprunk machines:
{1789.21,-1369.27,15.1641},
{1729.79,-1943.05,12.9453},
{2060.12,-1897.64,12.9297},
{1928.73,-1772.45,12.9453},
{2325.98,-1645.13,14.2109},
{2352.18,-1357.16,23.7734},
{1154.73,-1460.89,15.1562},
{-1350.12,492.289,10.5859},
{-2118.97,-423.648,34.7266},
{-2118.62,-422.414,34.7266},
{-2097.27,-398.336,34.7266},
{-2092.09,-490.055,34.7266},
{-2063.27,-490.055,34.7266},
{-2005.65,-490.055,34.7266},
{-2034.46,-490.055,34.7266},
{-2068.56,-398.336,34.7266},
{-2039.85,-398.336,34.7266},
{-2011.14,-398.336,34.7266},
{-1980.79,142.664,27.0703},
{2319.99,2532.85,10.2188},
{1520.15,1055.27,10.00},
{2503.14,1243.7,10.2188},
{2085.77,2071.36,10.4531},
{-862.828,1536.61,21.9844},
{-14.7031,1175.36,18.9531},
{-253.742,2597.95,62.2422},
{201.016,-107.617,0.898438},
{1277.84,372.516,18.9531}
};
This is the main part of this script that uses the above float array, to remove the machines. It loops through all 43 arrays and removes all objects with ID 955 and 956. There's also a couple lines in there to remove 2 vending machines inside of a 24/7 interior, as they are a different object ID.
pawn Код:
RemoveVendingMachines(playerid)
{
// Remove 24/7 machines
RemoveBuildingForPlayer(playerid, 1776, -33.8750, -186.7656, 1003.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1775, -32.4453, -186.6953, 1003.6328, 0.25);
// Remove all other machines
for(new i = 0; i < 44; i++)
{
RemoveBuildingForPlayer(playerid, 955, VMachines[i][0], VMachines[i][1], VMachines[i][2], 0.50);
RemoveBuildingForPlayer(playerid, 956, VMachines[i][0], VMachines[i][1], VMachines[i][2], 0.50);
}
return 1;
}
This basically runs the main script the moment the player connects to the server.
pawn Код:
// Remove vending machines
RemoveVendingMachines(playerid);