death problem ?
#1

^^^^^^^^
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#2

I don't know without seeing any code, but I'd suggest using a boolean named "IsDead" which will be storing the data about all the players. Like..

Global boolean "new bool:IsDead[MAX_PLAYERS];"
pawn Код:
OnPlayerDeath(...)
{
    IsDead[playerid] = true;
    return 1;
}

OnPlayerSpawn(..)
{
    IsDead[playerid] = false;
    return 1;
}
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#3

^^^^^^^^
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#4

Change, OnPlayerConnnect isDead[playerid] =1; to isDead[playerid]=0;

Код:
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-_-
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#5

^^^^^^^^
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#6

To be honest, I don't know.. it all seems to be fine at the moment..

EDIT: Wait... what's this?
pawn Код:
OnPlayerConnect(playerid)
{  
    public OnPlayerConnect(playerid)
    {
        sit[playerid] = 0;    
        IsInAdminArea[playerid] = 0;    
        PreloadAnims(playerid);    
        isDead[playerid] = 1;
OnPlayerConnect(playerid)
{
public OnPlayerConnect(playerid) ?!?!

Change it to:
pawn Код:
public OnPlayerConnect(playerid)
{
    sit[playerid] = 0;    
    IsInAdminArea[playerid] = 0;    
    PreloadAnims(playerid);    
    isDead[playerid] = 1;
But I doubt that will fix anything.
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#7

^^^^^^^^
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#8

It might be that, how many/which FSs do you have?
And what do you mean by "other things"?
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#9

^^^^^^^^
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#10

Ahm... try changing the variable name from "isDead" to "Dead" or whatever..
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