pawn Код:
/*
FilterScript Sistema de Animes
Direito autoriais: WeenSoares
Contato: weensoares@live.com
*///=============== INCLUDES ================//#include <a_samp>#include <zcmd>#include <sscanf2>//=============== NEW ================//new anims
[5];
new strdialog
[750];
//Total de Cйlulas 737, arrendondei :)//=============== DEFINE ================//#define SPECIAL_ACTION_PISSING 68#define COLOR_RED 0xAA3333AA#define ANIMES 911//=============== ONFILTERSCRIPTINIT ================//public OnFilterScriptInit
(){ print("******************************************************");
print("* [FilterScript] Sistema de Animes *\n");
print("* Carregando... *\n\n");
print("* Carregado 100%. *");
print("******************************************************");
return 1;
}//=============== ANIMAЗХES ================// CMD:animes
(playerid
) { SendClientMessage
(playerid, COLOR_RED,
"|=======================[Animes]=======================|");
SendClientMessage
(playerid, COLOR_RED,
"| Traduzido e Modificado Por: Junior |");
SendClientMessage
(playerid, COLOR_RED,
"|=======================[Animes]=======================|");
SendClientMessage
(playerid, COLOR_RED,
"| /Handsup /cellin /cellout /bebado /crossarms /deitar |");
SendClientMessage
(playerid, COLOR_RED,
"| /vomitar /overdose /gro /falar /sentar /dance /mijar |");
SendClientMessage
(playerid, COLOR_RED,
"| /fumar |");
SendClientMessage
(playerid, COLOR_RED,
"|=======================[Animes]=======================|");
return 1;
} /*CMD:carjacked1(playerid)
{
ApplyAnimation(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0);
return 1;
}
CMD:carjacked2(playerid)
{
ApplyAnimation(playerid,"PED","CAR_jackedRHS",4.0,0,1,1,1,0);
return 1;
}*/ CMD:handsup
(playerid
) { ApplyAnimation
(playerid,
"ROB_BANK",
"SHP_HandsUp_Scr",
4.0,
0,
1,
1,
1,
0);
return 1;
} CMD:cellin
(playerid
) { SetPlayerSpecialAction
(playerid,SPECIAL_ACTION_USECELLPHONE
);
return 1;
} CMD:cellout
(playerid
) { SetPlayerSpecialAction
(playerid,SPECIAL_ACTION_STOPUSECELLPHONE
);
return 1;
} CMD:bebado
(playerid
) { ApplyAnimation
(playerid,
"PED",
"WALK_DRUNK",
4.1,
1,
1,
1,
1,
1);
return 1;
} /*CMD:bomb(playerid)
{
ClearAnimations(playerid);
ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
return 1;
}
CMD:getarrested(playerid)
{
ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
return 1;
}
CMD:laugh(playerid)
{
ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0);
return 1;
}
CMD:lookout(playerid)
{
ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0);
return 1;
}
CMD:robman(playerid)
{
ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0);
return 1;
}*/ CMD:crossarms
(playerid
) { ApplyAnimation
(playerid,
"COP_AMBIENT",
"Coplook_loop",
4.0,
0,
1,
1,
1,
-1);
return 1;
} CMD:deitar
(playerid
) { ApplyAnimation
(playerid,
"BEACH",
"bather",
4.0,
1,
0,
0,
0,
0);
return 1;
} /*CMD:hide(playerid)
{
ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
return 1;
}*/ CMD:vomitar
(playerid
) { ApplyAnimation
(playerid,
"FOOD",
"EAT_Vomit_P",
3.0,
0,
0,
0,
0,
0);
return 1;
} /*CMD:eat(playerid)
{
ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
return 1;
}
CMD:wave(playerid)
{
ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0);
return 1;
}
CMD:slapass(playerid)
{
ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0);
return 1;
}
CMD:deal(playerid)
{
ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);
return 1;
*/} CMD:overdose
(playerid
) { ApplyAnimation
(playerid,
"CRACK",
"crckdeth2",
4.0,
1,
0,
0,
0,
0);
return 1;
} CMD:gro
(playerid
) { ApplyAnimation
(playerid,
"BEACH",
"ParkSit_M_loop",
4.0,
1,
0,
0,
0,
0);
// Sit return 1;
} CMD:falar
(playerid
) { ApplyAnimation
(playerid,
"PED",
"IDLE_CHAT",
4.0,
1,
0,
0,
1,
1);
return 1;
} /*CMD:fucku(playerid)
{
ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0);
return 1;
}
CMD:taichi(playerid)
{
ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
return 1;
*/} CMD:sentar
(playerid
) { ApplyAnimation
(playerid,
"PED",
"SEAT_down",
4.1,
0,
1,
1,
1,
0);
return 1;
} /*CMD:fall(playerid)
{
ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
return 1;
}
CMD:fallback(playerid)
{
ApplyAnimation(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
return 1;
}
CMD:kiss(playerid)
{
ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 3.0, 1, 1, 1, 1, 0);
return 1;
}
CMD:injured(playerid)
{
ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
return 1;
}
CMD:push(playerid)
{
ApplyAnimation(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0);
return 1;
}
CMD:akick(playerid)
{
ApplyAnimation(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0);
return 1;
}
CMD:lowbodypush(playerid)
{
ApplyAnimation(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
return 1;
}
CMD:spray(playerid)
{
ApplyAnimation(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
return 1;
}
CMD:headbutt(playerid)
{
ApplyAnimation(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0);
return 1;
}
CMD:hoodfrisked(playerid)
{
ApplyAnimation(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
return 1;
}
CMD:lightcig(playerid)
{
ApplyAnimation(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0);
return 1;
}
CMD:tapcig(playerid)
{
ApplyAnimation(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0);
return 1;
}
CMD:bat(playerid)
{
ApplyAnimation(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0);
return 1;
}
CMD:box(playerid)
{
ApplyAnimation(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
return 1;
}
CMD:lay2(playerid)
{
ApplyAnimation(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0);
return 1;
}
CMD:chant(playerid)
{
ApplyAnimation(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
return 1;
}
CMD:finger(playerid)
{
ApplyAnimation(playerid,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0);
return 1;
}
CMD:shouting(playerid)
{
ApplyAnimation(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
return 1;
}
CMD:cop(playerid)
{
ApplyAnimation(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
return 1;
}
CMD:elbow(playerid)
{
ApplyAnimation(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
return 1;
}
CMD:kneekick(playerid)
{
ApplyAnimation(playerid,"FIGHT_D","FightD_2",4.0,0,1,1,0,0);
return 1;
}
CMD:fstance(playerid)
{
ApplyAnimation(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
return 1;
}
CMD:gpunch(playerid)
{
ApplyAnimation(playerid,"FIGHT_B","FightB_G",4.0,0,0,0,0,0);
return 1;
}
CMD:airkick(playerid)
{
ApplyAnimation(playerid,"FIGHT_C","FightC_M",4.0,0,1,1,0,0);
return 1;
}
CMD:gkick(playerid)
{
ApplyAnimation(playerid,"FIGHT_D","FightD_G",4.0,0,0,0,0,0);
return 1;
}
CMD:lowthrow(playerid)
{
ApplyAnimation(playerid,"GRENADE","WEAPON_throwu",3.0,0,0,0,0,0);
return 1;
}
CMD:highthrow(playerid)
{
ApplyAnimation(playerid,"GRENADE","WEAPON_throw",4.0,0,0,0,0,0);
return 1;
}
CMD:dealstance(playerid)
{
ApplyAnimation(playerid,"DEALER","DEALER_IDLE",4.0,1,0,0,0,0);
return 1;
}*/ CMD:mijar
(playerid
) { SetPlayerSpecialAction
(playerid, SPECIAL_ACTION_PISSING
);
return 1;
} /*CMD:medic(playerid)
{
ApplyAnimation(playerid,"MEDIC","CPR",4.0,0,0,0,0,0);
return 1;
}
CMD:koface(playerid)
{
ApplyAnimation(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0);
return 1;
}
CMD:kostomach(playerid)
{
ApplyAnimation(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
return 1;
}
CMD:lifejump(playerid)
{
ApplyAnimation(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
return 1;
}
CMD:exhaust(playerid)
{
ApplyAnimation(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
return 1;
}
CMD:leftslap(playerid)
{
ApplyAnimation(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
return 1;
}
CMD:rollfall(playerid)
{
ApplyAnimation(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0);
return 1;
}
CMD:carlock(playerid)
{
ApplyAnimation(playerid,"PED","CAR_doorlocked_LHS",4.0,0,0,0,0,0);
return 1;
}
CMD:rcarjack1(playerid)
{
ApplyAnimation(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0);
return 1;
}
CMD:lcarjack1(playerid)
{
ApplyAnimation(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0);
return 1;
}
CMD:rcarjack2(playerid)
{
ApplyAnimation(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0);
return 1;
}
CMD:lcarjack2(playerid)
{
ApplyAnimation(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0);
return 1;
}*/ CMD:fumar
(playerid, params
[]) { if(sscanf
(params,
"s", anims
)) { SendClientMessage
(playerid, 0x33AA33AA,
"Uso correto: /fumar [1-4]");
} else { if(strcmp(anims,
"0", true
) == 0) { SendClientMessage
(playerid, 0x33AA33AA,
"Uso correto: /fumar [1-4]");
} if(strcmp(anims,
"1", true
) == 0) { ApplyAnimation
(playerid,
"SMOKING",
"F_smklean_loop",
4.0,
1,
0,
0,
0,
0);
} if(strcmp(anims,
"2", true
) == 0) { ApplyAnimation
(playerid,
"SMOKING",
"M_smklean_loop",
4.0,
1,
0,
0,
0,
0);
} if(strcmp(anims,
"3", true
) == 0) { ApplyAnimation
(playerid,
"SMOKING",
"M_smkstnd_loop",
4.0,
1,
0,
0,
0,
0);
} if(strcmp(anims,
"4", true
) == 0) { ApplyAnimation
(playerid,
"SMOKING",
"M_smk_out",
4.0,
1,
0,
0,
0,
0);
} } return 1;
}/* CMD:sup(playerid, params[])
{
if(sscanf(params, "s", anims))
{
SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /sup [1-3]");
}
else
{
if(strcmp(anims, "1", true) == 0)
{
ApplyAnimation(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
}
if(strcmp(anims, "2", true) == 0)
{
ApplyAnimation(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
}
if(strcmp(anims, "3", true) == 0)
{
ApplyAnimation(playerid,"GANGS","hndshkfa_swt",4.0,0,0,0,0,0);
}
}
return 1;
}
CMD:rap(playerid, params[])
{
if(sscanf(params, "s", anims))
{
SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /rap [1-4]");
}
else
{
if(strcmp(anims, "1", true) == 0)
{
ApplyAnimation(playerid,"RAPPING","RAP_A_Loop",4.0,1,0,0,0,0);
}
if(strcmp(anims, "2", true) == 0)
{
ApplyAnimation(playerid,"RAPPING","RAP_C_Loop",4.0,1,0,0,0,0);
}
if(strcmp(anims, "3", true) == 0)
{
ApplyAnimation(playerid,"GANGS","prtial_gngtlkD",4.0,1,0,0,0,0);
}
if(strcmp(anims, "4", true) == 0)
{
ApplyAnimation(playerid,"GANGS","prtial_gngtlkH",4.0,1,0,0,1,1);
}
}
return 1;
}
CMD:knife(playerid, params[])
{
if(sscanf(params, "s", anims))
{
SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /knife [1-4]");
}
else
{
if(strcmp(anims, "1", true) == 0)
{
ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,0,1,1,1,0);
}
if(strcmp(anims, "2", true) == 0)
{
ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",4.0,0,1,1,1,0);
}
if(strcmp(anims, "3", true) == 0)
{
ApplyAnimation(playerid,"KNIFE","KILL_Knife_Player",4.0,0,0,0,0,0);
}
if(strcmp(anims, "4", true) == 0)
{
ApplyAnimation(playerid,"KNIFE","KILL_Partial",4.0,0,1,1,1,1);
}
}
return 1;
}
CMD:basket(playerid, params[])
{
if(sscanf(params, "s", anims))
{
SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /knife [1-6]");
}
else
{
if(strcmp(anims, "1", true) == 0)
{
ApplyAnimation(playerid,"BSKTBALL","BBALL_idleloop",4.0,1,0,0,0,0);
}
if(strcmp(anims, "2", true) == 0)
{
ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
}
if(strcmp(anims, "3", true) == 0)
{
ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
}
if(strcmp(anims, "4", true) == 0)
{
ApplyAnimation(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
}
if(strcmp(anims, "5", true) == 0)
{
ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
}
if(strcmp(anims, "6", true) == 0)
{
ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
}
}
return 1;
}
CMD:reload(playerid, params[])
{
if(sscanf(params, "s", anims))
{
SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /reload [deagle/smg/ak/m4]");
}
else
{
if(strcmp(anims, "deagle", true) == 0)
{
ApplyAnimation(playerid,"COLT45","colt45_reload",4.0,0,0,0,0,1);
}
if(strcmp(anims, "smg", true) == 0 || strcmp(anims, "ak", true) == 0 || strcmp(anims, "m4", true) == 0)
{
ApplyAnimation(playerid,"UZI","UZI_reload",4.0,0,0,0,0,0);
}
}
return 1;
}
CMD:gwalk(playerid, params[])
{
if(sscanf(params, "s", anims))
{
SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /gwalk [1-2]");
}
else
{
if(strcmp(anims, "1", true) == 0)
{
ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
}
if(strcmp(anims, "2", true) == 0)
{
ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
}
}
return 1;
}
CMD:aim(playerid, params[])
{
if(sscanf(params, "s", anims))
{
SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /aim [1-3]");
}
else
{
if(strcmp(anims, "1", true) == 0)
{
ApplyAnimation(playerid,"PED","gang_gunstand",4.0,1,1,1,1,1);
}
if(strcmp(anims, "2", true) == 0)
{
ApplyAnimation(playerid,"PED","Driveby_L",4.0,0,1,1,1,1);
}
if(strcmp(anims, "3", true) == 0)
{
ApplyAnimation(playerid,"PED","Driveby_R",4.0,0,1,1,1,1);
}
}
return 1;
}
CMD:lean(playerid, params[])
{
if(sscanf(params, "s", anims))
{
SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /lean [1-2]");
}
else
{
if(strcmp(anims, "1", true) == 0)
{
ApplyAnimation(playerid,"GANGS","leanIDLE",4.0,0,1,1,1,0);
}
if(strcmp(anims, "2", true) == 0)
{
ApplyAnimation(playerid,"MISC","Plyrlean_loop",4.0,0,1,1,1,0);
}
}
return 1;
}
CMD:strip(playerid, params[])
{
if(sscanf(params, "s", anims))
{
SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /strip [a-g]");
}
else
{
if(strcmp(anims, "a", true) == 0)
{
ApplyAnimation(playerid,"STRIP", "strip_A", 4.1, 1, 1, 1, 1, 1 );
}
if(strcmp(anims, "b", true) == 0)
{
ApplyAnimation(playerid,"STRIP", "strip_B", 4.1, 1, 1, 1, 1, 1 );
}
if(strcmp(anims, "c", true) == 0)
{
ApplyAnimation(playerid,"STRIP", "strip_C", 4.1, 1, 1, 1, 1, 1 );
}
if(strcmp(anims, "d", true) == 0)
{
ApplyAnimation(playerid,"STRIP", "strip_D", 4.1, 1, 1, 1, 1, 1 );
}
if(strcmp(anims, "e", true) == 0)
{
ApplyAnimation(playerid,"STRIP", "strip_E", 4.1, 1, 1, 1, 1, 1 );
}
if(strcmp(anims, "f", true) == 0)
{
ApplyAnimation(playerid,"STRIP", "strip_F", 4.1, 1, 1, 1, 1, 1 );
}
if(strcmp(anims, "g", true) == 0)
{
ApplyAnimation(playerid,"STRIP", "strip_G", 4.1, 1, 1, 1, 1, 1 );
}
}
return 1;
}*/ CMD:dance
(playerid, params
[]) { if(sscanf
(params,
"s", anims
)) { SendClientMessage
(playerid, 0x33AA33AA,
"Uso correto: /dance [1-3]");
} else { if(strcmp(anims,
"1", true
) == 0) { SetPlayerSpecialAction
(playerid,SPECIAL_ACTION_DANCE1
);
} if(strcmp(anims,
"2", true
) == 0) { SetPlayerSpecialAction
(playerid,SPECIAL_ACTION_DANCE2
);
} if(strcmp(anims,
"3", true
) == 0) { SetPlayerSpecialAction
(playerid,SPECIAL_ACTION_DANCE3
);
} } return 1;
}