[Ajuda] Aumentar o dano da sniper
#1

Quero aumentar o dano dos tiros da Sniper pra fazer com que, se o player tiver vida e colete full, com 3 tiros de sniper ele morre, como faz?
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#2

OnPlayerGiveDamage
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#3

o caso й que eu quero colocar SУ a sniper pra matar com 3 tiros, onde tem que colocar o id da arma?

==
corrigindo, falta de atenзгo, jб achei onde й, logo posto se consegui.
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#4

GetPlayerWeapon
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#5

o que eu nгo entendi ainda й, onde vou configurar o dano da sniper? onde coloco a quantia de dano que ela deve tirar?
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#6

GetPlayerHealth
GetPlayerArmour
SetPlayerHealth
SetPlayerArmour
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#7

pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{

    if(GetPlayerWeapon(playerid) == 34){
        new Float:Life;
        GetPlayerHealth(playerid,health);
        SetPlayerHealth(damageid,Life - dano);
    }
    return 1;
}
No dano coloque o valor do dano da sniper
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#8

Quote:
Originally Posted by BlueX
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pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{

    if(GetPlayerWeapon(playerid) == 34){
        new Float:Life;
        GetPlayerHealth(playerid,health);
        SetPlayerHealth(damageid,Life - dano);
    }
    return 1;
}
No dano coloque o valor do dano da sniper
dois erros:
error: 017: undefined symbol "health"
error: 017: undefined symbol "damageid"
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#9

pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
    if(GetPlayerWeapon(playerid) == 34){
        new Float:Life;
        GetPlayerHealth(playerid,Life);
        SetPlayerHealth(damagedid,Life - dano);
    }
    return 1;
}
Esse codigo tem de ficar na public OnPlayerGiveDamage
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#10

Quote:
Originally Posted by EduardoRFS
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pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
    if(GetPlayerWeapon(playerid) == 34){
        new Float:Life;
        GetPlayerHealth(playerid,Life);
        SetPlayerHealth(damageid,Life - dano);
    }
    return 1;
}
Esse codigo tem de ficar na public OnPlayerGiveDamage
esse cуdigo й a public OnPlayerGiveDamage '-'
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