06.12.2012, 17:47
The /refuel is bugged at me that's everysec to each one on server write :
Or this :
"Your tank fulled already"
Or this :
That's take from you 240$ for fuel...
Here's the code but tell me what's wrong !
Or this :
"Your tank fulled already"
Or this :
That's take from you 240$ for fuel...
Here's the code but tell me what's wrong !
Code:
CMD:refuel(playerid, params[]) { if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new vehicleid = GetPlayerVehicleID(playerid); new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective); if(engine == VEHICLE_PARAMS_ON) return SendClientMessageEx(playerid, COLOR_RED, "You need to shut off the engine before filling up (/car engine)."); if(!IsAtFuelStation(playerid)) return SendClientMessageEx(playerid, COLOR_RED, "You're not at a fuel station."); if(GetVehicleModel(vehicleid) == 481 || GetVehicleModel(vehicleid) == 509 || GetVehicleModel(vehicleid) == 510) return SendClientMessageEx(playerid,COLOR_RED,"This vehicle doesn't need fuel."); if(VehicleFuel[vehicleid] >= 100.0) return SendClientMessageEx(playerid, COLOR_RED, "This vehicle's tank is already full."); if(RefuelingVehicle[playerid] == 1) return SendClientMessageEx(playerid, COLOR_RED, "You are refilling your vehicle's tank."); SendClientMessageEx(playerid, COLOR_WHITE, "Refueling your vehicle's tank, please wait."); RefuelingVehicle[playerid] = 1; RefuelingVehicleTimer[playerid] = SetTimerEx("ReFill", 1000, true, "i", playerid); } return 1; } CMD:wepreset(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] >= 3) { new string[75 + (MAX_PLAYER_NAME * 2)], giveplayerid; if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /wepreset [playerid]"); if(IsPlayerConnected(giveplayerid)) { if(PlayerInfo[giveplayerid][pWRestricted] > 0) { PlayerInfo[giveplayerid][pWRestricted] = 0; format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s reset %s's (ID:%d) weapon restriction timer.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid), giveplayerid); ABroadCast(COLOR_YELLOW, string, 2); } else { SendClientMessageEx(playerid, COLOR_WHITE, "Their weapons are not restricted!"); } } else { SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid player specified."); } } return 1; }