That's take from you 240$ for fuel...
Code:
CMD:refuel(playerid, params[])
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(engine == VEHICLE_PARAMS_ON) return SendClientMessageEx(playerid, COLOR_RED, "You need to shut off the engine before filling up (/car engine).");
if(!IsAtFuelStation(playerid)) return SendClientMessageEx(playerid, COLOR_RED, "You're not at a fuel station.");
if(GetVehicleModel(vehicleid) == 481 || GetVehicleModel(vehicleid) == 509 || GetVehicleModel(vehicleid) == 510) return SendClientMessageEx(playerid,COLOR_RED,"This vehicle doesn't need fuel.");
if(VehicleFuel[vehicleid] >= 100.0) return SendClientMessageEx(playerid, COLOR_RED, "This vehicle's tank is already full.");
if(RefuelingVehicle[playerid] == 1) return SendClientMessageEx(playerid, COLOR_RED, "You are refilling your vehicle's tank.");
SendClientMessageEx(playerid, COLOR_WHITE, "Refueling your vehicle's tank, please wait.");
RefuelingVehicle[playerid] = 1;
RefuelingVehicleTimer[playerid] = SetTimerEx("ReFill", 1000, true, "i", playerid);
}
return 1;
}
CMD:wepreset(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] >= 3)
{
new string[75 + (MAX_PLAYER_NAME * 2)], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /wepreset [playerid]");
if(IsPlayerConnected(giveplayerid))
{
if(PlayerInfo[giveplayerid][pWRestricted] > 0)
{
PlayerInfo[giveplayerid][pWRestricted] = 0;
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s reset %s's (ID:%d) weapon restriction timer.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid), giveplayerid);
ABroadCast(COLOR_YELLOW, string, 2);
}
else
{
SendClientMessageEx(playerid, COLOR_WHITE, "Their weapons are not restricted!");
}
}
else
{
SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid player specified.");
}
}
return 1;
}