Bracket Help ++++++Rep
#1

If someone can fix all the brackets in this part of the script, which causes a pawno crash, I will spam them with rep.

Code:
	if(dialogid == 51)
			{
		    	if(response)
		    	{
   					if (listitem == 1)
				   	{
	 	       			SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 23, 100);
						SafeGivePlayerWeapon(playerid, 41, 400);
						SafePlayerSetArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s has suited himself up with the spy equipment.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
						}
				    }
   				}
			}
					else if (listitem == 2)
					{
	 	       			SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 22, 100);
						SafeGivePlayerWeapon(playerid, 41, 400);
						SafePlayerSetArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s has suited himself up with the Agent equipment.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
					    }
					}
   				}
			}
					else if (listitem == 3)
					{
	 	       			SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 24, 100);
						SafeGivePlayerWeapon(playerid, 41, 400);
						SafeGivePlayerWeapon(playerid, 29, 200);
						SafePlayerSetArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s has suited himself up with the Special Agent equipment.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
					    }
					}
   				}
			}
   					else if (listitem == 4)
					{
 						SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 24, 100);
						SafeGivePlayerWeapon(playerid, 41, 400);
						SafeGivePlayerWeapon(playerid, 29, 200);
						SafeGivePlayerWeapon(playerid, 27, 50);
						SafePlayerSetArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s has suited himself up with the Coordinator of Intelligence equipment.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
				    	}
				    }
   				}
			}
					else if (listitem == 5)
					{
	 	       			SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 24, 100);
						SafeGivePlayerWeapon(playerid, 41, 400);
						SafeGivePlayerWeapon(playerid, 29, 200);
						SafeGivePlayerWeapon(playerid, 27, 50);
						SafeGivePlayerWeapon(playerid, 31, 500);
						SafePlayerSetArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s has suited himself up with the Deputy Director General equipment.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
				    	}
					}
				}
			}
					else if (listitem == 6)
					{
 						SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 24, 100);
						SafeGivePlayerWeapon(playerid, 41, 400);
						SafeGivePlayerWeapon(playerid, 29, 200);
						SafeGivePlayerWeapon(playerid, 27, 50);
						SafeGivePlayerWeapon(playerid, 31, 500);
						SafePlayerSetArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s has suited himself up with the Director General equipment.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
				    	}
				    }
   				}
   			}
   		}
   }
Reply
#2

Don't spam me with, only one will be okay.

Code:
	if(dialogid == 51)
			{
		    	if(response)
		    	{
   					if (listitem == 1)
				   	{
	 	       			SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 23, 100);
						SafeGivePlayerWeapon(playerid, 41, 400);
						SafePlayerSetArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s has suited himself up with the spy equipment.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
						}
					else if (listitem == 2)
					{
	 	       			SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 22, 100);
						SafeGivePlayerWeapon(playerid, 41, 400);
						SafePlayerSetArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s has suited himself up with the Agent equipment.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
					    }
					else if (listitem == 3)
					{
	 	       			SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 24, 100);
						SafeGivePlayerWeapon(playerid, 41, 400);
						SafeGivePlayerWeapon(playerid, 29, 200);
						SafePlayerSetArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s has suited himself up with the Special Agent equipment.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
					    }
   					else if (listitem == 4)
					{
 						SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 24, 100);
						SafeGivePlayerWeapon(playerid, 41, 400);
						SafeGivePlayerWeapon(playerid, 29, 200);
						SafeGivePlayerWeapon(playerid, 27, 50);
						SafePlayerSetArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s has suited himself up with the Coordinator of Intelligence equipment.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
				    	}
					else if (listitem == 5)
					{
	 	       			SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 24, 100);
						SafeGivePlayerWeapon(playerid, 41, 400);
						SafeGivePlayerWeapon(playerid, 29, 200);
						SafeGivePlayerWeapon(playerid, 27, 50);
						SafeGivePlayerWeapon(playerid, 31, 500);
						SafePlayerSetArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s has suited himself up with the Deputy Director General equipment.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
				    	}
					else if (listitem == 6)
					{
 						SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 24, 100);
						SafeGivePlayerWeapon(playerid, 41, 400);
						SafeGivePlayerWeapon(playerid, 29, 200);
						SafeGivePlayerWeapon(playerid, 27, 50);
						SafeGivePlayerWeapon(playerid, 31, 500);
						SafePlayerSetArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s has suited himself up with the Director General equipment.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
				    	}
				    }
   				}
Reply
#3

pawn Code:
if(dialogid == 51)
            {
                if(response)
                {
                    if (listitem == 1)
                    {
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 3, 1);
                        SafeGivePlayerWeapon(playerid, 23, 100);
                        SafeGivePlayerWeapon(playerid, 41, 400);
                        SafePlayerSetArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s has suited himself up with the spy equipment.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        }
                    else if (listitem == 2)
                    {
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 3, 1);
                        SafeGivePlayerWeapon(playerid, 22, 100);
                        SafeGivePlayerWeapon(playerid, 41, 400);
                        SafePlayerSetArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s has suited himself up with the Agent equipment.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        }
                    else if (listitem == 3)
                    {
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 3, 1);
                        SafeGivePlayerWeapon(playerid, 24, 100);
                        SafeGivePlayerWeapon(playerid, 41, 400);
                        SafeGivePlayerWeapon(playerid, 29, 200);
                        SafePlayerSetArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s has suited himself up with the Special Agent equipment.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        }
                    else if (listitem == 4)
                    {
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 3, 1);
                        SafeGivePlayerWeapon(playerid, 24, 100);
                        SafeGivePlayerWeapon(playerid, 41, 400);
                        SafeGivePlayerWeapon(playerid, 29, 200);
                        SafeGivePlayerWeapon(playerid, 27, 50);
                        SafePlayerSetArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s has suited himself up with the Coordinator of Intelligence equipment.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        }
                    else if (listitem == 5)
                    {
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 3, 1);
                        SafeGivePlayerWeapon(playerid, 24, 100);
                        SafeGivePlayerWeapon(playerid, 41, 400);
                        SafeGivePlayerWeapon(playerid, 29, 200);
                        SafeGivePlayerWeapon(playerid, 27, 50);
                        SafeGivePlayerWeapon(playerid, 31, 500);
                        SafePlayerSetArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s has suited himself up with the Deputy Director General equipment.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        }
                    else if (listitem == 6)
                    {
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 3, 1);
                        SafeGivePlayerWeapon(playerid, 24, 100);
                        SafeGivePlayerWeapon(playerid, 41, 400);
                        SafeGivePlayerWeapon(playerid, 29, 200);
                        SafeGivePlayerWeapon(playerid, 27, 50);
                        SafeGivePlayerWeapon(playerid, 31, 500);
                        SafePlayerSetArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s has suited himself up with the Director General equipment.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        }
 return 1;
    }
 
    return 0;
}
                    }
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