ShowPlayerDialog wouldn't work. Why?
#1

Alright. I was scripting an information which tells any players typed command "/teams" . At first, after I compiled the script, it went smooth. But after I scripted the death options (you know what I mean, after a player killed another, he'll get score & money and otherwise), I compiled and found out the symbol ShowPlayerDialog is an undefined symbol. I was so confused and had no way out. So I'm requesting for help here.
Here's the script:

pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/teams", cmdtext, true, 10) == 0) //The command
    {
        ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"{FFFFFF}Available Teams on World War 23 TDM Server.","{00FF00}United States of America \n{FFFF00}United Arab Emirates \n{FF0000}Russian Federation \n{FFFFFF}United Asian Forces \n{008000}European Alliance \n{FF4040}North/South Poles","Okay","Okay");
        return 1;
    }
    return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid==1) // The response
    {
        if(response)
        {
            SendClientMessage(playerid,0x00FF00FF,"Good that you understand! Now proceed to battle zone and fight the others!");
            return 1;
        }
        else
        {
            SendClientMessage(playerid,0x00FF00FF,"Good that you understand! Now proceed to battle zone and fight the others!");
            return 1;
        }
        return 1;
    }
    return 1;
}
Oh and, here's the error.
Код:
gamemodes\WW23...pwn(477) : error 017: undefined symbol "ShowPlayerDialog"
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#2

put this at the top of your script
pawn Код:
#include <a_samp>
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#3

Umm, without that include also, there would be more errors in my script. It's already there since I started new script. Thanks for trying to help anyways.
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#4

On top:

pawn Код:
#define DIALOG_TEAMS 1
Your command:

pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/teams", cmdtext, true, 10) == 0) //The command
    {
        ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"{FFFFFF}Available Teams on World War 23 TDM Server.","{00FF00}United States of America \n{FFFF00}United Arab Emirates \n{FF0000}Russian Federation \n{FFFFFF}United Asian Forces \n{008000}European Alliance \n{FF4040}North/South Poles","Okay","Okay");
        return 1;
    }
    return 0;
}
and then your dialog:

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid==1) // The response
    {
        if(response)
        {
            SendClientMessage(playerid,0x00FF00FF,"Good that you understand! Now proceed to battle zone and fight the others!");
            return 1;
        }
        else
        {
            SendClientMessage(playerid,0x00FF00FF,"Good that you understand! Now proceed to battle zone and fight the others!");
            return 1;
        }
    }
    return 1;
}
Hope it'll help.
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#5

Still having the same error. D:
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#6

I tested it out into my server it was 100% working that's weird.... I did a new page on pawno... I don't see the error take a look at it:

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#define DIALOG_TEAMS 1

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/teams", cmdtext, true, 10) == 0) //The command
    {
        ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"{FFFFFF}Available Teams on World War 23 TDM Server.","{00FF00}United States of America \n{FFFF00}United Arab Emirates \n{FF0000}Russian Federation \n{FFFFFF}United Asian Forces \n{008000}European Alliance \n{FF4040}North/South Poles","Okay","Okay");
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid==1) // The response
    {
        if(response)
        {
            SendClientMessage(playerid,0x00FF00FF,"Good that you understand! Now proceed to battle zone and fight the others!");
            return 1;
        }
        else
        {
            SendClientMessage(playerid,0x00FF00FF,"Good that you understand! Now proceed to battle zone and fight the others!");
            return 1;
        }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

after compiling:

pawn Код:
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase
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#7

That's why. I'll give you the full script in PMs so I can avoid copycats copying my works.
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#8

Ok, do it I'll take a look at it.
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#9

hmmm thats really weird. well mate try updating your a_samp.inc. i don't have any ideas now i'll help you when i comeback.
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#10

Told him the same thing by pm's... works fine for me it should for him !
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