[FilterScript] Anti Health Hacks
#1

Anti Health Hack System

I have worked on developing an Anti Health hacking System, and it has been completed.
Administrators can use /hh <playerid> on a player to test them for any health hacks.
NOTE: YOU REQUIRE RCON, MODIFY IT TO YOUR NEEDS IF NECCESARY.
How does it work?
-The function teleports them to a hidden location, explodes them.
-After it grabs their health, if it isn't under 100, it will alert you that he is health hacking.
What includes does this filterscript use?
-It uses ZCMD, that's all.

Download: http://pastebin.com/6SCv2EuQ
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#2

This doesn't really stop health hacking, as most hacks have a panic button which disables everything at the 'touch of a button' so once a player realised they have been teleported they will simply press it and get killed. then carry on hacking.
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#3

Quote:
Originally Posted by Shadow_
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This doesn't really stop health hacking, as most hacks have a panic button which disables everything at the 'touch of a button' so once a player realised they have been teleported they will simply press it and get killed. then carry on hacking.
I didn't know that the panic button could be pressed unexpected in under 100 ms.
Please view the script before making such assumptions.
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#4

What if player is lagging , or if he is paused ?
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#5

its cool,there are many hackers around,thanks.
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#6

1) If hez no hacka? Lol.

2)If hez desynchronised?
3)Packet Loss?
4)Ping higher than 400?

....
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#7

This seems similair to NGRP's system...
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#8

Quote:
Originally Posted by aco_SRBIJA
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1) If hez no hacka? Lol.

2)If hez desynchronised?
3)Packet Loss?
4)Ping higher than 400?

....
If what 1337connor said is true, a famous server uses this reliable system.
I doubt any of those would actually be an issue as it does state the person ping, ofc you can slap him after..
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#9

Quote:
Originally Posted by Jack_Wilson
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If what 1337connor said is true, a famous server uses this reliable system.
I doubt any of those would actually be an issue as it does state the person ping, ofc you can slap him after..
What if a famous server uses the worst option possible, does that mean it is the best option from your point of view? O_O
I actually do not recommend this method.
Do some investigation with OnPlayerGiveDamage / OnPlayerTakeDamage , eg if a player give 5 damage, but he takes 0, make a counter +1, if eg 5 times then it's a health hacker.
If the cheat makes OnPlayerTakeDamage calls false (eg lost 0, but it says lost 5) then implement into OnPlayerTakeDamage a delayed GetPlayerHealth and then you can check for health hacks, In my opinion this is way more reliable than that and doesn't affect the gameplay at all of any innocent players (teleporting is anyway a bad idea).
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#10

ok basiacly if they had a sobiet hack they could just press f12 and disable it thats why i have a anticheat tht auto detects every second
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