[FilterScript] Anti Health Hacks - Printable Version
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+--- Thread: [FilterScript] Anti Health Hacks (
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Anti Health Hacks -
Jack_Wilson - 24.02.2012
Anti Health Hack System
I have worked on developing an Anti Health hacking System, and it has been completed.
Administrators can use
/hh <playerid> on a player to test them for any health hacks.
NOTE: YOU REQUIRE RCON, MODIFY IT TO YOUR NEEDS IF NECCESARY.
How does it work?
-The function teleports them to a hidden location, explodes them.
-After it grabs their health, if it isn't under 100, it will alert you that he is health hacking.
What includes does this filterscript use?
-It uses ZCMD, that's all.
Download: http://pastebin.com/6SCv2EuQ
Re: Anti Health Hacks -
Shadow_ - 24.02.2012
This doesn't really stop health hacking, as most hacks have a panic button which disables everything at the 'touch of a button' so once a player realised they have been teleported they will simply press it and get killed. then carry on hacking.
Re: Anti Health Hacks -
Jack_Wilson - 24.02.2012
Quote:
Originally Posted by Shadow_
This doesn't really stop health hacking, as most hacks have a panic button which disables everything at the 'touch of a button' so once a player realised they have been teleported they will simply press it and get killed. then carry on hacking.
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I didn't know that the panic button could be pressed unexpected in under 100 ms.
Please view the script before making such assumptions.
Re: Anti Health Hacks -
DonWade - 25.02.2012
What if player is lagging , or if he is paused ?
Re: Anti Health Hacks -
willzyyy - 25.02.2012
its cool,there are many hackers around,thanks.
Re: Anti Health Hacks -
aco_SRBIJA - 25.02.2012
1) If hez no hacka? Lol.
2)If hez desynchronised?
3)Packet Loss?
4)Ping higher than 400?
....
Re: Anti Health Hacks -
1337connor - 25.02.2012
This seems similair to NGRP's system...
Re: Anti Health Hacks -
Jack_Wilson - 25.02.2012
Quote:
Originally Posted by aco_SRBIJA
1) If hez no hacka? Lol.
2)If hez desynchronised?
3)Packet Loss?
4)Ping higher than 400?
....
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If what 1337connor said is true, a famous server uses this reliable system.
I doubt any of those would actually be an issue as it does state the person ping, ofc you can slap him after..
Re: Anti Health Hacks -
Gamer_Z - 25.02.2012
Quote:
Originally Posted by Jack_Wilson
If what 1337connor said is true, a famous server uses this reliable system.
I doubt any of those would actually be an issue as it does state the person ping, ofc you can slap him after..
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What if a famous server uses the worst option possible, does that mean it is the best option from your point of view? O_O
I actually do not recommend this method.
Do some investigation with OnPlayerGiveDamage / OnPlayerTakeDamage , eg if a player give 5 damage, but he takes 0, make a counter +1, if eg 5 times then it's a health hacker.
If the cheat makes OnPlayerTakeDamage calls false (eg lost 0, but it says lost 5) then implement into OnPlayerTakeDamage a delayed GetPlayerHealth and then you can check for health hacks, In my opinion this is way more reliable than that and doesn't affect the gameplay at all of any innocent players (teleporting is anyway a bad idea).
Re: Anti Health Hacks -
SLCOOLJ - 26.02.2012
ok basiacly if they had a sobiet hack they could just press f12 and disable it thats why i have a anticheat tht auto detects every second