Question about 'frisking' other players
#1

Hello, So I have this heroin script now finally working a bit.
Код:
#include <a_samp>
/* Scrtipt Created by BlackFoX - Drugs Deliver Job */
// DEFINES
new druggate1;
new druggate2;
forward PlayerToPoint (Float:radi, playerid, Float:x, Float:y, Float:z);
new mState1;
new mState2;
new drugsfill;
new truck1full;
new truck2full;
new truck3full;
new PickUpD;
new PlayerDrugs[MAX_PLAYERS];
#define FILTERSCRIPT

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	mState1 = 0;
	mState2 = 0;
	drugsfill = 0;
	truck1full = 0;
	truck2full = 0;
	truck3full = 0;
	print("\n--------------------------------------");
	print(" Heroin Trucker Job");
	print("--------------------------------------\n");
	// CreateObject(975,2720.160,-2495.633,14.160,0.0,0.0,90.000); // GATE 2 OPEN
	// CreateObject(975,2720.158,-2397.089,14.136,0.0,0.0,90.000); // GATE 1 OPEN
	CreateObject(1523,2747.836,-2452.013,12.702,0.0,0.0,0.0);
	CreateObject(1523,2792.877,-2395.778,12.620,0.0,0.0,0.0);
	PickUpD = AddStaticPickup(1239,2,2353.3625,-2001.0662,13.5380); // Deliver Point / Buy Point
	return 1;
}
// PLAYER TO POINT FUNCTION
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
	new Float:oldposx, Float:oldposy, Float:oldposz;
	new Float:tempposx, Float:tempposy, Float:tempposz;
	GetPlayerPos(playerid, oldposx, oldposy, oldposz);
	tempposx = (oldposx -x);
	tempposy = (oldposy -y);
	tempposz = (oldposz -z);
	if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
	{
		return 1;
	}
	return 0;
}
//
public OnFilterScriptExit()
{
	return 1;
}

#else

main()

#endif

public OnGameModeInit()
{
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
	PlayerDrugs[playerid] = 0;
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
   
}


public OnPlayerText(playerid, text[])
{

}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/deliverheroin", cmdtext, true, 10) == 0)
	{
	if(PlayerToPoint(8.0,playerid,2353.3625,-2001.0662,13.5380))
	{
	if(drugsfill >= 30)
	{
	GameTextForPlayer(playerid,"~r~Crack Hole is Full",2000,1);
	return 1;
	}
    if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 403)
	{
	if(truck1full == 1)
	{
	truck1full = 0;
	drugsfill +=3;
	GivePlayerMoney(playerid,5000);
	GameTextForPlayer(playerid,"~b~Drug ~g~Delivered",2000,1);
	}
	else
	{
	GameTextForPlayer(playerid,"~r~Empty Truck",2000,1);
	}
	}
    if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 514)
	{
	if(truck2full == 1)
	{
	if(drugsfill >= 30)
	{
	GameTextForPlayer(playerid,"~r~Crack Hole is Full",2000,1);
	return 1;
	}
	truck2full = 0;
	drugsfill +=3;
	GivePlayerMoney(playerid,5000);
	GameTextForPlayer(playerid,"~b~Drug ~g~Delivered",2000,1);
	}
	else
	{
	GameTextForPlayer(playerid,"~r~Empty Truck",2000,1);
	}
	}
    if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 515)
	{
	if(truck3full == 1)
	{
	if(drugsfill >= 30)
	{
	GameTextForPlayer(playerid,"~r~Crack Hole is Full",2000,1);
	return 1;
	}
	truck3full = 0;
	drugsfill +=3;
	GivePlayerMoney(playerid,5000);
	GameTextForPlayer(playerid,"~b~Drug ~g~Delivered",2000,1);
	}
	else
	{
	GameTextForPlayer(playerid,"~r~Empty Truck",2000,1);
	}
	}
	}
	else
	{
	ErrorMsg(playerid,"you not at Deliver Point!");
	}
	return 1;
	}
	if (strcmp("/loadheroin", cmdtext, true, 10) == 0)
	{
	if(PlayerToPoint(8.0,playerid,-2172.2520,-207.7911,35.3203) || PlayerToPoint(8.0,playerid,-2172.2520,-207.7911,35.3203) || PlayerToPoint(8.0,playerid,-2172.2520,-207.7911,35.3203))
	{
    if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 403)
	{
	if(truck1full == 0)
	{
	truck1full = 1;
    GivePlayerMoney(playerid, -2000);
	SendClientMessage(playerid,0x00DC00F6,"Drugs Loaded. 3/3 Slots Full");
	}
	else
	{
	SendClientMessage(playerid,0xB30000F6,"Truck allready Loaded!");
	}
	}
    if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 514)
	{
	if(truck2full == 0)
	{
	truck2full = 1;
    GivePlayerMoney(playerid, -2000);
	SendClientMessage(playerid,0x00DC00F6,"Drugs Loaded. 3/3 Slots Full");
	}
	else
	{
	SendClientMessage(playerid,0xB30000F6,"Truck allready Loaded!");
	}
	}
    if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 515)
	{
	if(truck3full == 0)
	{
	truck3full = 1;
    GivePlayerMoney(playerid, -2000);
	SendClientMessage(playerid,0x00DC00F6,"Drugs Loaded. 3/3 Slots Full");
	}
	else
	{
	SendClientMessage(playerid,0xB30000F6,"Truck allready Loaded!");
	}
	}
	}
	else
	{
	ErrorMsg(playerid,"you Cant Load Drugs at this Place!");
	}
	return 1;
	}
	if (strcmp("/heroin", cmdtext, true, 10) == 0)
	{
	new DFormat[256];
	SendClientMessage(playerid,0xE5F600F6,"-========DRUGS=======-");
	format(DFormat,sizeof(DFormat),"-= Drug Packs %d    =-", PlayerDrugs[playerid]);
	SendClientMessage(playerid,0xE56D00F6,DFormat);
	SendClientMessage(playerid,0xE5F600F6,"-====================-");
	return 1;
	}
	if (strcmp("/buyheroin", cmdtext, true, 10) == 0)
	{
	if(PlayerToPoint(8.0,playerid,2353.3625,-2001.0662,13.5380))
	{
	if(drugsfill <=2) { GameTextForPlayer(playerid,"~r~The Drugs Empty Please Deliver First!",2000,1); return 1; }
	if(PlayerDrugs[playerid] >=2)
	{
	ErrorMsg(playerid,"you can only buy 3 Packs!");
	return 1;
	}
	PlayerDrugs[playerid] +=3;
	GivePlayerMoney(playerid,-500);
	GameTextForPlayer(playerid,"~b~You buy 3 Drug Packs you can use /takeheroin",2000,1);
	}
	else
	{
	ErrorMsg(playerid,"you to Far away from Drugs Buy/deliver Place!");
	}
	return 1;
	}
	if (strcmp("/takeheroin", cmdtext, true, 10) == 0)
	{
	if(PlayerDrugs[playerid] == 0) { GameTextForPlayer(playerid,"~r~You dont have Drugs",2000,1); return 1; }
	new Float:px, Float:py, Float:pz;
	GetPlayerPos(playerid,px,py,pz);
	CreatePickup(1241,3,px,py,pz);
	GameTextForPlayer(playerid,"~r~You Take Drugs",2000,1);
	PlayerDrugs[playerid] -=1;
	return 1;
	}
	return 0;
}
stock ErrorMsg(playerid, const string[])
{
new gethisname[256];
GetPlayerName(playerid,gethisname,sizeof(gethisname));
new ErrorFormat[256];
format(ErrorFormat,sizeof(ErrorFormat),"ERROR: %s %s",gethisname,string);
SendClientMessage(playerid,0xF60000F6,ErrorFormat);
}
public OnPlayerInfoChange(playerid)
{
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 403 )
    {
        GameTextForPlayer(playerid,"~b~Use /loaddheroin in Truck Garage",2000,1);
    }

    if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 514 )
    {
        GameTextForPlayer(playerid,"~b~Use /loadheroin in Truck Garage",2000,1);
    }

    if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 515)
    {
        GameTextForPlayer(playerid,"~b~Use /loadheroin in Truck Garage",2000,1);
    }
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	if(pickupid == PickUpD)
	{
	GameTextForPlayer(playerid,"~b~Use /buyheroin or /deliverheroin",2000,1);
	}
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}
What code should I use so that otherpeople/cops can frisk players to see if they have heroin.. or that they can frisk the truck to see if it has heroin
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