Hello, So I have this heroin script now finally working a bit.
Код:
#include <a_samp>
/* Scrtipt Created by BlackFoX - Drugs Deliver Job */
// DEFINES
new druggate1;
new druggate2;
forward PlayerToPoint (Float:radi, playerid, Float:x, Float:y, Float:z);
new mState1;
new mState2;
new drugsfill;
new truck1full;
new truck2full;
new truck3full;
new PickUpD;
new PlayerDrugs[MAX_PLAYERS];
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
mState1 = 0;
mState2 = 0;
drugsfill = 0;
truck1full = 0;
truck2full = 0;
truck3full = 0;
print("\n--------------------------------------");
print(" Heroin Trucker Job");
print("--------------------------------------\n");
// CreateObject(975,2720.160,-2495.633,14.160,0.0,0.0,90.000); // GATE 2 OPEN
// CreateObject(975,2720.158,-2397.089,14.136,0.0,0.0,90.000); // GATE 1 OPEN
CreateObject(1523,2747.836,-2452.013,12.702,0.0,0.0,0.0);
CreateObject(1523,2792.877,-2395.778,12.620,0.0,0.0,0.0);
PickUpD = AddStaticPickup(1239,2,2353.3625,-2001.0662,13.5380); // Deliver Point / Buy Point
return 1;
}
// PLAYER TO POINT FUNCTION
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}
//
public OnFilterScriptExit()
{
return 1;
}
#else
main()
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerDrugs[playerid] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
}
public OnPlayerText(playerid, text[])
{
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/deliverheroin", cmdtext, true, 10) == 0)
{
if(PlayerToPoint(8.0,playerid,2353.3625,-2001.0662,13.5380))
{
if(drugsfill >= 30)
{
GameTextForPlayer(playerid,"~r~Crack Hole is Full",2000,1);
return 1;
}
if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 403)
{
if(truck1full == 1)
{
truck1full = 0;
drugsfill +=3;
GivePlayerMoney(playerid,5000);
GameTextForPlayer(playerid,"~b~Drug ~g~Delivered",2000,1);
}
else
{
GameTextForPlayer(playerid,"~r~Empty Truck",2000,1);
}
}
if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 514)
{
if(truck2full == 1)
{
if(drugsfill >= 30)
{
GameTextForPlayer(playerid,"~r~Crack Hole is Full",2000,1);
return 1;
}
truck2full = 0;
drugsfill +=3;
GivePlayerMoney(playerid,5000);
GameTextForPlayer(playerid,"~b~Drug ~g~Delivered",2000,1);
}
else
{
GameTextForPlayer(playerid,"~r~Empty Truck",2000,1);
}
}
if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 515)
{
if(truck3full == 1)
{
if(drugsfill >= 30)
{
GameTextForPlayer(playerid,"~r~Crack Hole is Full",2000,1);
return 1;
}
truck3full = 0;
drugsfill +=3;
GivePlayerMoney(playerid,5000);
GameTextForPlayer(playerid,"~b~Drug ~g~Delivered",2000,1);
}
else
{
GameTextForPlayer(playerid,"~r~Empty Truck",2000,1);
}
}
}
else
{
ErrorMsg(playerid,"you not at Deliver Point!");
}
return 1;
}
if (strcmp("/loadheroin", cmdtext, true, 10) == 0)
{
if(PlayerToPoint(8.0,playerid,-2172.2520,-207.7911,35.3203) || PlayerToPoint(8.0,playerid,-2172.2520,-207.7911,35.3203) || PlayerToPoint(8.0,playerid,-2172.2520,-207.7911,35.3203))
{
if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 403)
{
if(truck1full == 0)
{
truck1full = 1;
GivePlayerMoney(playerid, -2000);
SendClientMessage(playerid,0x00DC00F6,"Drugs Loaded. 3/3 Slots Full");
}
else
{
SendClientMessage(playerid,0xB30000F6,"Truck allready Loaded!");
}
}
if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 514)
{
if(truck2full == 0)
{
truck2full = 1;
GivePlayerMoney(playerid, -2000);
SendClientMessage(playerid,0x00DC00F6,"Drugs Loaded. 3/3 Slots Full");
}
else
{
SendClientMessage(playerid,0xB30000F6,"Truck allready Loaded!");
}
}
if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 515)
{
if(truck3full == 0)
{
truck3full = 1;
GivePlayerMoney(playerid, -2000);
SendClientMessage(playerid,0x00DC00F6,"Drugs Loaded. 3/3 Slots Full");
}
else
{
SendClientMessage(playerid,0xB30000F6,"Truck allready Loaded!");
}
}
}
else
{
ErrorMsg(playerid,"you Cant Load Drugs at this Place!");
}
return 1;
}
if (strcmp("/heroin", cmdtext, true, 10) == 0)
{
new DFormat[256];
SendClientMessage(playerid,0xE5F600F6,"-========DRUGS=======-");
format(DFormat,sizeof(DFormat),"-= Drug Packs %d =-", PlayerDrugs[playerid]);
SendClientMessage(playerid,0xE56D00F6,DFormat);
SendClientMessage(playerid,0xE5F600F6,"-====================-");
return 1;
}
if (strcmp("/buyheroin", cmdtext, true, 10) == 0)
{
if(PlayerToPoint(8.0,playerid,2353.3625,-2001.0662,13.5380))
{
if(drugsfill <=2) { GameTextForPlayer(playerid,"~r~The Drugs Empty Please Deliver First!",2000,1); return 1; }
if(PlayerDrugs[playerid] >=2)
{
ErrorMsg(playerid,"you can only buy 3 Packs!");
return 1;
}
PlayerDrugs[playerid] +=3;
GivePlayerMoney(playerid,-500);
GameTextForPlayer(playerid,"~b~You buy 3 Drug Packs you can use /takeheroin",2000,1);
}
else
{
ErrorMsg(playerid,"you to Far away from Drugs Buy/deliver Place!");
}
return 1;
}
if (strcmp("/takeheroin", cmdtext, true, 10) == 0)
{
if(PlayerDrugs[playerid] == 0) { GameTextForPlayer(playerid,"~r~You dont have Drugs",2000,1); return 1; }
new Float:px, Float:py, Float:pz;
GetPlayerPos(playerid,px,py,pz);
CreatePickup(1241,3,px,py,pz);
GameTextForPlayer(playerid,"~r~You Take Drugs",2000,1);
PlayerDrugs[playerid] -=1;
return 1;
}
return 0;
}
stock ErrorMsg(playerid, const string[])
{
new gethisname[256];
GetPlayerName(playerid,gethisname,sizeof(gethisname));
new ErrorFormat[256];
format(ErrorFormat,sizeof(ErrorFormat),"ERROR: %s %s",gethisname,string);
SendClientMessage(playerid,0xF60000F6,ErrorFormat);
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 403 )
{
GameTextForPlayer(playerid,"~b~Use /loaddheroin in Truck Garage",2000,1);
}
if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 514 )
{
GameTextForPlayer(playerid,"~b~Use /loadheroin in Truck Garage",2000,1);
}
if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 515)
{
GameTextForPlayer(playerid,"~b~Use /loadheroin in Truck Garage",2000,1);
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == PickUpD)
{
GameTextForPlayer(playerid,"~b~Use /buyheroin or /deliverheroin",2000,1);
}
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
What code should I use so that otherpeople/cops can frisk players to see if they have heroin.. or that they can frisk the truck to see if it has heroin