29.11.2011, 12:54
Hello, does anyone can tell me whats wrong with this cmd? when i do /detain [ID] [seatid] nothing happens
Код:
if(strcmp(cmd, "/detain", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] == 1) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, " Cannot use this while being in the Car !"); return 1; } tmp = strtok(cmdtext, idx); if (!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /detain [playerid/PartOfName] [seatid]"); giveplayerid = ReturnUser(tmp); tmp = strtok(cmdtext, idx); if (!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /detain [playerid/PartOfName] [seatid]"); new seat = strval(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(seat < 1 || seat > 3) // this stays, that or the moron /detain'ing will put his suspect as driver { SendClientMessage(playerid, COLOR_GRAD1, "The Seat ID cannot be above 3 or below 1."); return 1; } if(PlayerInfo[playerid][pMember] == 1) //ovbiously, you know what this does { SendClientMessage(playerid, COLOR_GREY, " You can't Detain Cops !"); return 1; } if(IsPlayerInAnyVehicle(giveplayerid)) // no need to explain { SendClientMessage(playerid, COLOR_GREY, " Suspect is in a Car, get him out first !"); return 1; } if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Detain yourself!"); return 1; } if(PlayerCuffed[giveplayerid] == 2) { new carid = gLastCar[playerid]; new Float:DPositions[3][3]; GetPlayerPos( playerid, DPositions[0][0], DPositions[0][1], DPositions[0][2]); GetPlayerPos( giveplayerid, DPositions[1][0], DPositions[1][1], DPositions[1][2]); GetVehiclePos( carid, DPositions[2][0], DPositions[2][1], DPositions[2][2]); // makes it so you need to be close to your car GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You were detained by %s .", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You detained %s .", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s throws %s in the back of his car.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~Detained", 2500, 3); ClearAnimations(giveplayerid); TogglePlayerControllable(giveplayerid, 0); PutPlayerInVehicle(giveplayerid,carid,seat); } else { SendClientMessage(playerid, COLOR_GREY, " That player isn't Restrained !"); // for this, i have a /cuff return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " Your not close enough to the player or your car!"); // fixed return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " That player is Offline !"); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not a Cop / FBI / National Guard"); } } return 1; }