Hello, does anyone can tell me whats wrong with this cmd? when i do /detain [ID] [seatid] nothing happens
Код:
if(strcmp(cmd, "/detain", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Cannot use this while being in the Car !");
return 1;
}
tmp = strtok(cmdtext, idx);
if (!strlen(tmp))
return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /detain [playerid/PartOfName] [seatid]");
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if (!strlen(tmp))
return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /detain [playerid/PartOfName] [seatid]");
new seat = strval(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(seat < 1 || seat > 3) // this stays, that or the moron /detain'ing will put his suspect as driver
{
SendClientMessage(playerid, COLOR_GRAD1, "The Seat ID cannot be above 3 or below 1.");
return 1;
}
if(PlayerInfo[playerid][pMember] == 1) //ovbiously, you know what this does
{
SendClientMessage(playerid, COLOR_GREY, " You can't Detain Cops !");
return 1;
}
if(IsPlayerInAnyVehicle(giveplayerid)) // no need to explain
{
SendClientMessage(playerid, COLOR_GREY, " Suspect is in a Car, get him out first !");
return 1;
}
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Detain yourself!"); return 1; }
if(PlayerCuffed[giveplayerid] == 2)
{
new carid = gLastCar[playerid];
new Float:DPositions[3][3];
GetPlayerPos( playerid, DPositions[0][0], DPositions[0][1], DPositions[0][2]);
GetPlayerPos( giveplayerid, DPositions[1][0], DPositions[1][1], DPositions[1][2]);
GetVehiclePos( carid, DPositions[2][0], DPositions[2][1], DPositions[2][2]); // makes it so you need to be close to your car
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were detained by %s .", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You detained %s .", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s throws %s in the back of his car.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Detained", 2500, 3);
ClearAnimations(giveplayerid);
TogglePlayerControllable(giveplayerid, 0);
PutPlayerInVehicle(giveplayerid,carid,seat);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player isn't Restrained !"); // for this, i have a /cuff
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Your not close enough to the player or your car!"); // fixed
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " You are not a Cop / FBI / National Guard");
}
}
return 1;
}