Automatic Payday pls help
#1

how can i set my payday automatically
this is my code
sr for my bad English

Code:
public SyncTime()
{
	new string[128];
	new tmphour;
	new tmpminute;
	new tmpsecond;
	gettime(tmphour, tmpminute, tmpsecond);
	if ((tmphour > ghour) || (tmphour == 0 && ghour == 23))
	{
      	format(string, sizeof(string), "SERVER: The time is now %d:00 hours",tmphour);
		BroadCast(COLOR_WHITE,string);
		ghour = tmphour;
		PayDay();
		if (realtime)
		{
			SetWorldTime(tmphour);
		}
		format(string, sizeof(string), "~y~Lotto Time!! ~n~~w~Select Your Number ~n~~p~/lotto 1-80 ~g~($100) ~n~~r~Prize: ~g~$%d", Jackpot);
        if(TD3D == 1)
		{
       		KillTimer(HideTD4Timer);
			TextDrawHideForAll(TD3);
	 		TextDrawSetString(TD3, string);
			TextDrawShowForAll(TD3);
			HideTD4Timer = SetTimer("HideTD4", 8500, false);
		}
		else
		{
			TextDrawSetString(TD3, string);
		   	TextDrawShowForAll(TD3);
		   	TD3D = 1;
		   	HideTD4Timer = SetTimer("HideTD4", 8500, false);
		}
		SetTimer("StartLotto",20000,false);
	}
}
And

Code:
public PayDay()
{
	new string[128];
	new account,interest;
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i) && !IsPlayerNPC(i))
		{
		    if(PlayerInfo[i][pLevel] > 0)
		    {
			    if(MoneyMessage[i]==1)
				{
				    new bank = PlayerInfo[i][pAccount];
				    SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");
				    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
				    SafeSetPlayerInterior(i, 6);
			   		SafeSetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            SafeResetPlayerWeapons(i);
		            SafeResetPlayerMoney(i);
					SafeGivePlayerMoney(i, 1);
					WantedPoints[i] = 0;
					PlayerInfo[i][pAccount] = (bank + DebtMoney[i]);
					DebtMoney[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					TextDrawShowForPlayer(i, Textdraw1[i]);
					format(string, sizeof(string), "You are jailed for %d seconds.   Bail: Unable", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_WHITE, string);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				account = PlayerInfo[i][pAccount];
				new key = PlayerInfo[i][pPhousekey];
				if(key != 9999)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerMoney(i))
					{
						PlayerInfo[i][pPhousekey] = 9999;
						SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
				if (key != 999 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
				{
				    if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = intrate+4; }
					else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
				}
				else
				{
				    if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = 3; }
					else { tmpintrate = 1; }
				}
				if(PlayerInfo[i][pPayDay] >= 5)
				{
				    Tax += TaxValue;//Should work for every player online
				    PlayerInfo[i][pAccount] -= TaxValue;
					new checks = PlayerInfo[i][pPayCheck] / 5;
					if(PlayerInfo[i][pRegularRank] > 0)
					{
					    new bonus = PlayerInfo[i][pPayCheck] / 10;
					    checks += bonus;
					}
				    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
				    account += checks;
				    if(PlayerInfo[i][pAccount] > 0)
				    {
				    	PlayerInfo[i][pAccount] -= ebill;
				    	SBizzInfo[4][sbTill] += ebill;
					}
					else
					{
					    ebill = 0;
					}
					interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pAccount] = account+interest;
					SendClientMessage(i, COLOR_GREEN, "|___ BANK STATMENT ___|");
					format(string, sizeof(string), "  Paycheck: $%d   Tax Money: -$%d", checks, TaxValue);
					SendClientMessage(i, COLOR_WHITE, string);
					if(PlayerInfo[i][pPhousekey] != 9999 || PlayerInfo[i][pPbiskey] != 9999)
					{
					    format(string, sizeof(string), "  Electricity Bill: -$%d", ebill);
						SendClientMessage(i, COLOR_GRAD1, string);
					}
					format(string, sizeof(string), "  Balance: $%d", account - checks);
					SendClientMessage(i, COLOR_WHITE, string);
					format(string, sizeof(string), "  Interest Rate: 0.%d percent",tmpintrate);
					SendClientMessage(i, COLOR_GRAD2, string);
					format(string, sizeof(string), "  Interest Gained $%d", interest);
					SendClientMessage(i, COLOR_GRAD3, string);
					SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
					format(string, sizeof(string), "  New Balance: $%d", PlayerInfo[i][pAccount]);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "  Rent: -$%d", rent);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "~y~PayDay~n~~w~Check paid into your account");
					GameTextForPlayer(i, string, 5000, 1);
					rent = 0;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pPayCheck] = 0;
					if(FarmerVar[i] == 0)
					{
						FarmerPickup[i][0] = 0;
					}
					if(DrugFarmerVar[i] == 0)
					{
						DrugFarmerPickup[i][0] = 0;
					}
					if(SmugglerWork[i] == 0)
					{
						PayDaySecure[i] = 0;
					}
					if(PlayerInfo[i][pRegularRank] > 0)
					{
					    PlayerInfo[i][pPayDayHad] += 1;
					    if(PlayerInfo[i][pPayDayHad] >= 5)
					    {
					        PlayerInfo[i][pExp]++;
					        PlayerInfo[i][pPayDayHad] = 0;
					    }
					}
				}
				else
				{
				    SendClientMessage(i, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay.");
				}
			}
		}
	}
	SaveAccounts();
	new rand = random(2500); rand += 1245;
   	Jackpot += rand;
    SaveStuff();
    SaveAnticheat();
    format(string, sizeof(string), "Lottery News: Our New Jackpot has been increased to $%d.", Jackpot);
	OOCOff(COLOR_WHITE, string);
	return 1;
}
Reply
#2

SetTimer.

pawn Code:
public OnGameModeInit( playerid )
{
    // Stuffs

   SetTimer( "Payday", 5000, 1 ); // Every 5000 milliseconds there will be a payday.

   return 1;
}
thanks 2 someone who tells me i forgot to add 1
Reply
#3

Quote:
Originally Posted by Basicz
View Post
SetTimer.

pawn Code:
public OnGameModeInit( playerid )
{
    // Stuffs

   SetTimer( "Payday", 5000 ); // Every 5000 milliseconds there will be a payday.

   return 1;
}
where i have to put that code
you can use teamview to help me please thank you
Reply
#4

Quote:
Originally Posted by dat_nguyen
View Post
where i have to put that code
you can use teamview to help me please thank you
Was it too hard to read?


Quote:
Originally Posted by Basicz
View Post
SetTimer.

public OnGameModeInit( playerid )
public OnGameModeInit( playerid )
public OnGameModeInit( playerid )
public OnGameModeInit( playerid )
public OnGameModeInit( playerid )
public OnGameModeInit( playerid )
public OnGameModeInit( playerid )
public OnGameModeInit( playerid )

pawn Code:
[b]public OnGameModeInit( playerid )[/b]
{
    // Stuffs

   SetTimer( "Payday", 5000 ); // Every 5000 milliseconds there will be a payday.

   return 1;
}
Reply
#5

Code:
public OnGameModeInit() // Do not add vehicles Above the next lines. - CuervO
{
	LoadCar();
	new string2[64];
	for(new h = 1; h < sizeof(CarInfo); h++)
	{
		format(string2, sizeof(string2), "LARP/Vehicles/%d.ini",h);
		if(dini_Exists(string2))
		{
			ownedcar[h] = AddStaticVehicleEx(CarInfo[h][cModel],CarInfo[h][cLocationx],CarInfo[h][cLocationy],CarInfo[h][cLocationz]+1.0,CarInfo[h][cAngle],CarInfo[h][cColorOne],CarInfo[h][cColorTwo],60000);
			if(CarInfo[h][cPaintjob] != 999)
			{
				ChangeVehiclePaintjob(h, CarInfo[h][cPaintjob]);
			}
			SetVehicleVirtualWorld(h, CarInfo[h][cVirWorld]);
			SetVehicleModifications(h);
		}
	}
  	
  	if(!dini_Exists("LARP/Users/Aliases/alias.txt")) dini_Create("LARP/Users/Aliases/alias.txt");
    if(!dini_Exists("LARP/Users/Aliases/ips.txt")) dini_Create("LARP/Users/Aliases/ips.txt");

	SendIP = 0;
	cDebug = 0;
	nextapartment = 24;
	nexthouse = 2;
	nextmedium = 17;
	nextbig = 1;
	
	nextshop = 1;
	
	Predators = 0;
	Rhinos = 0;
	Hunters = 0;
	Hydras = 0;
	admins = 0;
	MinutesTD = 0;
	SecondsTD = 0;
	HoursTD = 0;
	voteyes = 0;
	voteno = 0;
	votation = 0;
	votetype = 0;
	votationrecently = 0;
	beingvoted = 255;
	ServerRestarted = 0;
    new string[MAX_PLAYER_NAME];
    new string1[MAX_PLAYER_NAME];
    new PropertyString[256];
    for(new i = 1; i < MAX_REPORTS; i++) Reports[i] = "<none>";
	for(new c=0;c<MAX_VEHICLES;c++)
	{
		Gas[c] = GasMax;
	}
	
    SetTimer( "Payday", 5000 ); // Every 5000 milliseconds there will be a payday.
	SetTimer("PeterAC", 1000, true);
	SetTimer("SendMSG", 450000, true);
	SetTimer("ChangeWeather",1200000, true);
	SetTimer("PaySprayTrans",1000,true);
	SetTimer("GpsCheck",1250,true);
and

Code:
C:\Rockstar Games\Server\Raven's Roleplay 0.3c\gamemodes\larp.pwn(20650) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Warning
Reply
#6

You forgot to add "true" or "false" at the timer of Payday
It should be

pawn Code:
public OnGameModeInit() // Do not add vehicles Above the next lines. - CuervO
{
    LoadCar();
    new string2[64];
    for(new h = 1; h < sizeof(CarInfo); h++)
    {
        format(string2, sizeof(string2), "LARP/Vehicles/%d.ini",h);
        if(dini_Exists(string2))
        {
            ownedcar[h] = AddStaticVehicleEx(CarInfo[h][cModel],CarInfo[h][cLocationx],CarInfo[h][cLocationy],CarInfo[h][cLocationz]+1.0,CarInfo[h][cAngle],CarInfo[h][cColorOne],CarInfo[h][cColorTwo],60000);
            if(CarInfo[h][cPaintjob] != 999)
            {
                ChangeVehiclePaintjob(h, CarInfo[h][cPaintjob]);
            }
            SetVehicleVirtualWorld(h, CarInfo[h][cVirWorld]);
            SetVehicleModifications(h);
        }
    }
   
    if(!dini_Exists("LARP/Users/Aliases/alias.txt")) dini_Create("LARP/Users/Aliases/alias.txt");
    if(!dini_Exists("LARP/Users/Aliases/ips.txt")) dini_Create("LARP/Users/Aliases/ips.txt");

    SendIP = 0;
    cDebug = 0;
    nextapartment = 24;
    nexthouse = 2;
    nextmedium = 17;
    nextbig = 1;
   
    nextshop = 1;
   
    Predators = 0;
    Rhinos = 0;
    Hunters = 0;
    Hydras = 0;
    admins = 0;
    MinutesTD = 0;
    SecondsTD = 0;
    HoursTD = 0;
    voteyes = 0;
    voteno = 0;
    votation = 0;
    votetype = 0;
    votationrecently = 0;
    beingvoted = 255;
    ServerRestarted = 0;
    new string[MAX_PLAYER_NAME];
    new string1[MAX_PLAYER_NAME];
    new PropertyString[256];
    for(new i = 1; i < MAX_REPORTS; i++) Reports[i] = "<none>";
    for(new c=0;c<MAX_VEHICLES;c++)
    {
        Gas[c] = GasMax;
    }
   
    SetTimer( "Payday", 5000, true); // Every 5000 milliseconds there will be a payday.
    SetTimer("PeterAC", 1000, true);
    SetTimer("SendMSG", 450000, true);
    SetTimer("ChangeWeather",1200000, true);
    SetTimer("PaySprayTrans",1000,true);
    SetTimer("GpsCheck",1250,true);
Reply
#7

1 hour = 3600000 right?
Reply
#8

Quote:
Originally Posted by dat_nguyen
View Post
1 hour = 3600000 right?
I'd rather use 60000*60, easier to understand
But yes, 3600000 is 1 hour
Reply
#9

So I wrote in my gamemod
Code:
SetTimer ("Payday", 60000*60, true) / / Every milliseconds 60000*60 there will be a payday.
right?
Reply
#10

Quote:
Originally Posted by dat_nguyen
View Post
So I wrote in my gamemod
Code:
SetTimer ("Payday", 60000*60, true) / / Every milliseconds 60000*60 there will be a payday.
right?
Yes
60000 ms = 1 minute
1 hour = 60 min

so 60000 * 60 = 1 hour
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)