public SyncTime()
{
new string[128];
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
if ((tmphour > ghour) || (tmphour == 0 && ghour == 23))
{
format(string, sizeof(string), "SERVER: The time is now %d:00 hours",tmphour);
BroadCast(COLOR_WHITE,string);
ghour = tmphour;
PayDay();
if (realtime)
{
SetWorldTime(tmphour);
}
format(string, sizeof(string), "~y~Lotto Time!! ~n~~w~Select Your Number ~n~~p~/lotto 1-80 ~g~($100) ~n~~r~Prize: ~g~$%d", Jackpot);
if(TD3D == 1)
{
KillTimer(HideTD4Timer);
TextDrawHideForAll(TD3);
TextDrawSetString(TD3, string);
TextDrawShowForAll(TD3);
HideTD4Timer = SetTimer("HideTD4", 8500, false);
}
else
{
TextDrawSetString(TD3, string);
TextDrawShowForAll(TD3);
TD3D = 1;
HideTD4Timer = SetTimer("HideTD4", 8500, false);
}
SetTimer("StartLotto",20000,false);
}
}
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
new bank = PlayerInfo[i][pAccount];
SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");
GameTextForPlayer(i, "~r~Busted!", 2000, 1);
SafeSetPlayerInterior(i, 6);
SafeSetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
SafeResetPlayerWeapons(i);
SafeResetPlayerMoney(i);
SafeGivePlayerMoney(i, 1);
WantedPoints[i] = 0;
PlayerInfo[i][pAccount] = (bank + DebtMoney[i]);
DebtMoney[i] = 0;
PlayerInfo[i][pJailTime] = 240;
TextDrawShowForPlayer(i, Textdraw1[i]);
format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 9999)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 9999;
SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 999 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
new checks = PlayerInfo[i][pPayCheck] / 5;
if(PlayerInfo[i][pRegularRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 10;
checks += bonus;
}
new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
account += checks;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_GREEN, "|___ BANK STATMENT ___|");
format(string, sizeof(string), " Paycheck: $%d Tax Money: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo[i][pPhousekey] != 9999 || PlayerInfo[i][pPbiskey] != 9999)
{
format(string, sizeof(string), " Electricity Bill: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Balance: $%d", account - checks);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " Interest Gained $%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), " New Balance: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Rent: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~y~PayDay~n~~w~Check paid into your account");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
if(PlayerInfo[i][pRegularRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay.");
}
}
}
}
SaveAccounts();
new rand = random(2500); rand += 1245;
Jackpot += rand;
SaveStuff();
SaveAnticheat();
format(string, sizeof(string), "Lottery News: Our New Jackpot has been increased to $%d.", Jackpot);
OOCOff(COLOR_WHITE, string);
return 1;
}
public OnGameModeInit( playerid )
{
// Stuffs
SetTimer( "Payday", 5000, 1 ); // Every 5000 milliseconds there will be a payday.
return 1;
}
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SetTimer.
pawn Code:
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please thank you
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where i have to put that code
you can use teamview to help me please thank you |
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SetTimer.
public OnGameModeInit( playerid ) public OnGameModeInit( playerid ) public OnGameModeInit( playerid ) public OnGameModeInit( playerid ) public OnGameModeInit( playerid ) public OnGameModeInit( playerid ) public OnGameModeInit( playerid ) public OnGameModeInit( playerid ) pawn Code:
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public OnGameModeInit() // Do not add vehicles Above the next lines. - CuervO
{
LoadCar();
new string2[64];
for(new h = 1; h < sizeof(CarInfo); h++)
{
format(string2, sizeof(string2), "LARP/Vehicles/%d.ini",h);
if(dini_Exists(string2))
{
ownedcar[h] = AddStaticVehicleEx(CarInfo[h][cModel],CarInfo[h][cLocationx],CarInfo[h][cLocationy],CarInfo[h][cLocationz]+1.0,CarInfo[h][cAngle],CarInfo[h][cColorOne],CarInfo[h][cColorTwo],60000);
if(CarInfo[h][cPaintjob] != 999)
{
ChangeVehiclePaintjob(h, CarInfo[h][cPaintjob]);
}
SetVehicleVirtualWorld(h, CarInfo[h][cVirWorld]);
SetVehicleModifications(h);
}
}
if(!dini_Exists("LARP/Users/Aliases/alias.txt")) dini_Create("LARP/Users/Aliases/alias.txt");
if(!dini_Exists("LARP/Users/Aliases/ips.txt")) dini_Create("LARP/Users/Aliases/ips.txt");
SendIP = 0;
cDebug = 0;
nextapartment = 24;
nexthouse = 2;
nextmedium = 17;
nextbig = 1;
nextshop = 1;
Predators = 0;
Rhinos = 0;
Hunters = 0;
Hydras = 0;
admins = 0;
MinutesTD = 0;
SecondsTD = 0;
HoursTD = 0;
voteyes = 0;
voteno = 0;
votation = 0;
votetype = 0;
votationrecently = 0;
beingvoted = 255;
ServerRestarted = 0;
new string[MAX_PLAYER_NAME];
new string1[MAX_PLAYER_NAME];
new PropertyString[256];
for(new i = 1; i < MAX_REPORTS; i++) Reports[i] = "<none>";
for(new c=0;c<MAX_VEHICLES;c++)
{
Gas[c] = GasMax;
}
SetTimer( "Payday", 5000 ); // Every 5000 milliseconds there will be a payday.
SetTimer("PeterAC", 1000, true);
SetTimer("SendMSG", 450000, true);
SetTimer("ChangeWeather",1200000, true);
SetTimer("PaySprayTrans",1000,true);
SetTimer("GpsCheck",1250,true);
C:\Rockstar Games\Server\Raven's Roleplay 0.3c\gamemodes\larp.pwn(20650) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning
public OnGameModeInit() // Do not add vehicles Above the next lines. - CuervO
{
LoadCar();
new string2[64];
for(new h = 1; h < sizeof(CarInfo); h++)
{
format(string2, sizeof(string2), "LARP/Vehicles/%d.ini",h);
if(dini_Exists(string2))
{
ownedcar[h] = AddStaticVehicleEx(CarInfo[h][cModel],CarInfo[h][cLocationx],CarInfo[h][cLocationy],CarInfo[h][cLocationz]+1.0,CarInfo[h][cAngle],CarInfo[h][cColorOne],CarInfo[h][cColorTwo],60000);
if(CarInfo[h][cPaintjob] != 999)
{
ChangeVehiclePaintjob(h, CarInfo[h][cPaintjob]);
}
SetVehicleVirtualWorld(h, CarInfo[h][cVirWorld]);
SetVehicleModifications(h);
}
}
if(!dini_Exists("LARP/Users/Aliases/alias.txt")) dini_Create("LARP/Users/Aliases/alias.txt");
if(!dini_Exists("LARP/Users/Aliases/ips.txt")) dini_Create("LARP/Users/Aliases/ips.txt");
SendIP = 0;
cDebug = 0;
nextapartment = 24;
nexthouse = 2;
nextmedium = 17;
nextbig = 1;
nextshop = 1;
Predators = 0;
Rhinos = 0;
Hunters = 0;
Hydras = 0;
admins = 0;
MinutesTD = 0;
SecondsTD = 0;
HoursTD = 0;
voteyes = 0;
voteno = 0;
votation = 0;
votetype = 0;
votationrecently = 0;
beingvoted = 255;
ServerRestarted = 0;
new string[MAX_PLAYER_NAME];
new string1[MAX_PLAYER_NAME];
new PropertyString[256];
for(new i = 1; i < MAX_REPORTS; i++) Reports[i] = "<none>";
for(new c=0;c<MAX_VEHICLES;c++)
{
Gas[c] = GasMax;
}
SetTimer( "Payday", 5000, true); // Every 5000 milliseconds there will be a payday.
SetTimer("PeterAC", 1000, true);
SetTimer("SendMSG", 450000, true);
SetTimer("ChangeWeather",1200000, true);
SetTimer("PaySprayTrans",1000,true);
SetTimer("GpsCheck",1250,true);

SetTimer ("Payday", 60000*60, true) / / Every milliseconds 60000*60 there will be a payday.
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So I wrote in my gamemod
Code:
SetTimer ("Payday", 60000*60, true) / / Every milliseconds 60000*60 there will be a payday.
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