Hmm, question, how to map badly?
#1

Hey guys,

I got a server which is doing fine... got 20+ players every day and the players are great.
Anyway they crash often and people sometimes say it can be due bad mapping.

(Crashes like: Exception At Address: 0x004F02D3).

Someone of the SA-MP team said it could be because there are too many objects at a location where already are many SA objects. Well people also crash on sea (where some maps are), and I think water is only one huge object (, right?)

So now I want to know how you could map badly that the people make crash.
I have seen some objects which are from cutscenes that makes you crash (******).

My maps are absolutely beatifully mapped by my mappers, now I want to find the cause.
If you are interested in the whole code, here it is:

https://sampforum.blast.hk/showthread.php?tid=266871
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#2

Make sure that you're using the correct streaming properties for the amount of players you are getting, this may prevent that.
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#3

hmm, everything is set to default, but ok, ill look for streamer options of incognito's.
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#4

i suggest to put the crash detector plugin to give us more info of the crash
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#5

I use crashdetector, but the problem is that it does not show player crashes (only gamecrashes).
Everything is default (my streamer = incognito's), I think it should work normally then, I didn't change anything and just used createdynamicobject.
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#6

Quote:
Originally Posted by timothyinthehouse
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I use crashdetector, but the problem is that it does not show player crashes (only gamecrashes).
Everything is default (my streamer = incognito's), I think it should work normally then, I didn't change anything and just used createdynamicobject.
server log please after crash?
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#7

Some objects are bugged in SA:MP, I don't know the reason of that but they just crash the server, from what I observed such objects are: LS Airport highway intersection (crashes observed when placed near the actual intersection) and some sort of road/highway road, can't remember which ones, just check your mappings and try to find the objects that crash
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#8

Quote:
Originally Posted by DiDok
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and some sort of road/highway road
The long part of the SF Highway near Easterbay Airport
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