21.05.2011, 09:52
Heey All,
I have a gametimer:1minute is 1 hour. But when i player spawns the time will be set to -:00. -=Hour.
Here is my timer:
The day starts at 00.00 not at 12.00 because when i do getplayertime the day begins at 12.00.
Pls help me to fix this or Someone knows a better timer?
Thanks [ACNR]Admigo
I have a gametimer:1minute is 1 hour. But when i player spawns the time will be set to -:00. -=Hour.
Here is my timer:
Code:
public TimeWorld(playerid) { if(gameweek == 2)//gametime == 0 && gameday == 1 { GameTextForAll("~w~The week is almost over~n~~b~changing cities soon", 5000, 0); SendRconCommand("gmx"); } gametime++; if(gametime >= 24) { gametime =0; } if(gametime == 0) { gameday ++; } for(new i=0; i < MAX_PLAYERS; i++) { SetPlayerTime(i,gametime,0); } new string[30]; SetWorldTime(gametime); format(string, sizeof(string), "[GAME TIME] %d:00", gametime); SendClientMessageToAll(COLOR_WHITE, string); OnPlayerSpawn SetPlayerTime(playerid,gametime,0); I know the 0 needs to be changed but in what?
Pls help me to fix this or Someone knows a better timer?
Thanks [ACNR]Admigo