Problem Gametime! - Printable Version
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Problem Gametime! -
Admigo - 21.05.2011
Heey All,
I have a gametimer:1minute is 1 hour. But when i player spawns the time will be set to -:00. -=Hour.
Here is my timer:
Code:
public TimeWorld(playerid)
{
if(gameweek == 2)//gametime == 0 && gameday == 1
{
GameTextForAll("~w~The week is almost over~n~~b~changing cities soon", 5000, 0);
SendRconCommand("gmx");
}
gametime++;
if(gametime >= 24)
{
gametime =0;
}
if(gametime == 0)
{
gameday ++;
}
for(new i=0; i < MAX_PLAYERS; i++)
{
SetPlayerTime(i,gametime,0);
}
new string[30];
SetWorldTime(gametime);
format(string, sizeof(string), "[GAME TIME] %d:00", gametime);
SendClientMessageToAll(COLOR_WHITE, string);
OnPlayerSpawn
SetPlayerTime(playerid,gametime,0); I know the 0 needs to be changed but in what?
The day starts at 00.00 not at 12.00 because when i do getplayertime the day begins at 12.00.
Pls help me to fix this or Someone knows a better timer?
Thanks [ACNR]Admigo
Re: Problem Gametime! -
Admigo - 21.05.2011
Or i need to make a timer for gameseconds:S
Re: Problem Gametime! -
Admigo - 21.05.2011
Nobody have a gametimer that work?