Problem with something
#1

The timer dont get killed
pawn Код:
forward FailsToLogin(playerid);
new LoginFailTimer[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    LoginFailTimer[playerid] = SetPlayerTimer(playerid, "FailsToLogin", 30000, false);
    return 1;
}

public OnPlayerLogin(playerid)
{
    KillTimer(LoginFailTimer[playerid]);
    return 1;
}

public FailsToLogin(playerid)
{
    Kick(playerid);
    return 1;
}

stock SetPlayerTimer(playerid, funcname[], interval, bool:repeating)
{
    SetTimerEx(funcname, interval, repeating, "i", playerid);
}
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#2

are you sure the "OnPlayerLogin" even gets called?
try a debug function ("print("OnPlayerLogin called");" at OnPlayerLogin)
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#3

Fixed!

I just had ot change>
pawn Код:
stock SetPlayerTimer(playerid, funcname[], interval, bool:repeating)
{
    SetTimerEx(funcname, interval, repeating, "i", playerid);
}
to
pawn Код:
stock SetPlayerTimer(playerid, funcname[], interval, bool:repeating)
{
    return SetTimerEx(funcname, interval, repeating, "i", playerid);
}
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