Saving/loading skins <----HELP
#1

can anyone make dini load skins OnPlayerConnect
and save them OnPlayerDisconnect ?

Please gimme a code
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#2

This is what i use on disconnect but how do i make that load skins on connect/spawn

new file[128], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Leaders\\%skin.inii", pname);//leader the name of your folder in scriptfiles
if(!dini_Exists(file))
dini_Create(file);
dini_IntSet(file, "skin", GetPlayerSkin(playerid));
gActivePlayers[playerid]--;
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#3

pawn Код:
public OnPlayerDisconnect(playerid,reason)
{
new file[128], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Leaders\\%skin.inii", pname);//leader the name of your folder in scriptfiles
if(!dini_Exists(file))
dini_Create(file);
dini_IntSet(file, "skin", GetPlayerSkin(playerid));
gActivePlayers[playerid]--;
return 1;
}
public OnPlayerSpawn(playerid)
{
new file[128], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Leaders\\%skin.inii", pname);//leader the name of your folder in scriptfiles
SetPlayerSkin(playerid, dini_Int(file, "skin"));
return 1;
}
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#4

It isnt working

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <Dini>
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerDisconnect(playerid,reason)
{
new file[128], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Leaders\\%skin.inii", pname);//leader the name of your folder in scriptfiles
if(!dini_Exists(file))
dini_Create(file);
dini_IntSet(file, "skin", GetPlayerSkin(playerid));
return 1;
}
public OnPlayerSpawn(playerid)
{
new file[128], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Leaders\\%skin.inii", pname);//leader the name of your folder in scriptfiles
SetPlayerSkin(playerid, dini_Int(file, "skin"));
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/skin", cmdtext, true, 10) == 0)
	{
		SetPlayerSkin(playerid,256);
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
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#5

If dont work, your directory is wrong... like "inii" instead "ini". Try this one now:
pawn Код:
public OnPlayerDisconnect(playerid,reason)
{
new file[128], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Leaders\\%skin.ini", pname);//leader the name of your folder in scriptfiles
if(!dini_Exists(file))
{
dini_Create(file);
}
else
{
dini_IntSet(file, "skin", GetPlayerSkin(playerid));
}
return 1;
}
public OnPlayerSpawn(playerid)
{
new file[128], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Leaders\\%skin.ini", pname);//leader the name of your folder in scriptfiles
SetPlayerSkin(playerid, dini_Int(file, "skin"));
return 1;
}
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#6

still not loading skins....!
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#7

Then, as I said, you did something wrong... cuz I can load/unload: skin, money, score, adminlevel, if spawn or no, name, ip, ping...

Then fix the saving directory
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#8

It creates the .ini file, but it's always skin=0 in it so it doesn't save, but i replaced the 0 it still doesn't load...What could be wrong?
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#9

Did you spawn? would bug if you hadn't spawned. Always, might be 0 by the standart one (CJ), which you didn't change. What's the file name which is saved?
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#10

when i spawn i get the CJ skin and i made a cmd to test it which changes my skin to 256... I made it to load from .ini file, but it won't save to it.
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