/drag cmd
#1

Ok.

Basically. I was going to make a /drag command which would entail;

A cop types /drag (ID)

The "Suspect" ( ID ) follows the cop where ever they go. No matter what.

If the cop wants to stop the suspect following them. They type /stopdrag and the player is frozen where they are.

Any Ideas?
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#2

Use the GetXYBehindPlayer function to detect 3 meters or so away from the player, then you can use a timer to update and set their position again, in case the officer moved.

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#3

Anymore help?
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