17.08.2010, 14:29
I found this function somewhere, It blocks the normal function when a player is hit, Like:
* Duck punches playerid
Clicks on the Attack/Punch/Shoot button
OnPlayerImpact (Animid, pChance //Like, 50% change the player is hit, 50% change the player isnt.);
Then when the player ISNT hit, He automatically jumps away.
Does this function exist..?
* Duck punches playerid
Clicks on the Attack/Punch/Shoot button
OnPlayerImpact (Animid, pChance //Like, 50% change the player is hit, 50% change the player isnt.);
Then when the player ISNT hit, He automatically jumps away.
Does this function exist..?