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OnPlayerImpact - Printable Version

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OnPlayerImpact - Duck - 17.08.2010

I found this function somewhere, It blocks the normal function when a player is hit, Like:

* Duck punches playerid
Clicks on the Attack/Punch/Shoot button
OnPlayerImpact (Animid, pChance //Like, 50% change the player is hit, 50% change the player isnt.);
Then when the player ISNT hit, He automatically jumps away.


Does this function exist..?