23.06.2010, 18:00
Hey, Im gonna explain this as good as i can...
Ok, I got this:
I doesnt get any errors while compiling and everything works just fine. But I need RandomSpawn on /dm2 too, not only on /dm1... Any one knows how to fix this??
Ok, I got this:
Код:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #pragma tabsize 0 //=========colours #define red 0xFF0000FF new DMArea[MAX_PLAYERS]; new Float:RandomSpawns[4][3] = { {2231.8542,-1162.1888,1029.7969}, {2240.6748,-1192.5139,1033.7969}, {2198.5537,-1193.8461,1029.7969}, {2189.0576,-1146.5973,1033.7969} }; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/monster", cmdtext, true, 10) == 0) { DMArea[playerid] = 0; SetPlayerPos(playerid, 2791.3892,-2525.0396,13.6302); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/nrg1", cmdtext, true, 10) == 0) { DMArea[playerid] = 0; SetPlayerPos(playerid, 1117.7536, -2036.9072, 77.7500); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/lsa", cmdtext, true, 10) == 0) { DMArea[playerid] = 0; SetPlayerPos(playerid, 1929.2640,-2669.5295,13.5532); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/drag", cmdtext, true, 10) == 0) { DMArea[playerid] = 0; SetPlayerPos(playerid, -2680.9583,1263.1406,55.5628); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/kill", cmdtext, true, 10) == 0) { if(DMArea[playerid] == 1) return SendClientMessage(playerid,red,"Cannot use this command here"); SetPlayerHealth(playerid, 0); return 1; } if (strcmp("/nrg", cmdtext, true, 10) == 0) { DMArea[playerid] = 0; SetPlayerPos(playerid, 2838.3564,-2356.4373,42.7344); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/sfa", cmdtext, true, 10) == 0) { DMArea[playerid] = 0; SetPlayerPos(playerid, -1380.9598,-255.8481,14.1440); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/para", cmdtext, true, 10) == 0) { GivePlayerWeapon(playerid, 46,1); return 1; } if (strcmp("/cmds", cmdtext, true, 10) == 0) { SendClientMessage(playerid, 0xAA3333AA, "/heal, /armour, /kill, /para, /nos, and /teles"); return 1; } if (strcmp("/teles", cmdtext, true, 10) == 0) { SendClientMessage(playerid, 0xAA3333AA, "/lsa, /sfa, /drag, /monster, /nrg, and /nrg1"); return 1; } if(strcmp(cmdtext, "/fix", true) == 0){ { RepairVehicle(GetPlayerVehicleID(playerid)); return 1; } } if(strcmp(cmdtext, "/flip", true) == 0) { new currentveh,Float:ang; currentveh = GetPlayerVehicleID(playerid); GetVehicleZAngle(currentveh,ang); SetVehicleZAngle(currentveh, ang+0.5); SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been flipped."); return 1; } //========================/heal and /armour===================================== if(strcmp(cmdtext,"/heal",true)==0) { if(DMArea[playerid] == 1) return SendClientMessage(playerid,red,"Cannot use this command here!"); SetPlayerHealth(playerid,100); return 1; } if(strcmp(cmdtext,"/armour",true)==0) { if(DMArea[playerid] == 1) return SendClientMessage(playerid,red,"Cannot use this command here!"); SetPlayerArmour(playerid,100); return 1; } //===================================/dm1======================================= if(strcmp(cmdtext,"/dm1",true)==0) { DMArea[playerid] = 1; new rand = random(sizeof(RandomSpawns)); SetPlayerPos(playerid, RandomSpawns[rand][0], RandomSpawns[rand][1], RandomSpawns[rand][2]); SetPlayerInterior(playerid,15); GameTextForPlayer(playerid,"Welcome to Jefferson Motel Dm Area",4000,6); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,31,50000); GivePlayerWeapon(playerid,4,50000); GivePlayerWeapon(playerid,32,50000); GivePlayerWeapon(playerid,34,50000); GivePlayerWeapon(playerid,42,50000); GivePlayerWeapon(playerid,27,50000); GivePlayerWeapon(playerid,24,50000); GivePlayerWeapon(playerid,18,50000); return 1; } //======================================/minigun================================ if(strcmp(cmdtext,"/minigun",true)==0) { DMArea[playerid] = 1; SetPlayerPos(playerid,1299.14,-794.77,1084.00); SetPlayerInterior(playerid,5); GameTextForPlayer(playerid,"Welcome to Madd dog's Dm Area",4000,6); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,38,50000); return 1; } //=============================/deagle========================================== if(strcmp(cmdtext,"/deagle",true)==0) { DMArea[playerid] = 1; SetPlayerPos(playerid,2016.2699,1017.7790,996.8750); SetPlayerInterior(playerid,10); GameTextForPlayer(playerid,"Welcome to 4 Dragons Casino Dm Area",4000,6); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,24,50000); return 1; } //=======================================/dm2=================================== if(strcmp(cmdtext,"/dm2",true)==0) { DMArea[playerid] = 1; SetPlayerPos(playerid,246.40,110.84,1003.22); SetPlayerInterior(playerid,10); GameTextForPlayer(playerid,"Welcome to Police Dm Area",4000,6); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,4,50000); GivePlayerWeapon(playerid,9,50000); GivePlayerWeapon(playerid,16,50000); GivePlayerWeapon(playerid,24,50000); GivePlayerWeapon(playerid,29,50000); GivePlayerWeapon(playerid,31,50000); GivePlayerWeapon(playerid,45,50000); GivePlayerWeapon(playerid,42,50000); GivePlayerWeapon(playerid,26,50000); return 1; } return SendClientMessage(playerid,red,"Unknown Command! Use /cmds to check the right commands"); } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }