Hey, Im gonna explain this as good as i can...
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#pragma tabsize 0
//=========colours
#define red 0xFF0000FF
new DMArea[MAX_PLAYERS];
new Float:RandomSpawns[4][3] = {
{2231.8542,-1162.1888,1029.7969},
{2240.6748,-1192.5139,1033.7969},
{2198.5537,-1193.8461,1029.7969},
{2189.0576,-1146.5973,1033.7969}
};
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/monster", cmdtext, true, 10) == 0)
{
DMArea[playerid] = 0;
SetPlayerPos(playerid, 2791.3892,-2525.0396,13.6302);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
if (strcmp("/nrg1", cmdtext, true, 10) == 0)
{
DMArea[playerid] = 0;
SetPlayerPos(playerid, 1117.7536, -2036.9072, 77.7500);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
if (strcmp("/lsa", cmdtext, true, 10) == 0)
{
DMArea[playerid] = 0;
SetPlayerPos(playerid, 1929.2640,-2669.5295,13.5532);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
if (strcmp("/drag", cmdtext, true, 10) == 0)
{
DMArea[playerid] = 0;
SetPlayerPos(playerid, -2680.9583,1263.1406,55.5628);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
if(DMArea[playerid] == 1) return SendClientMessage(playerid,red,"Cannot use this command here");
SetPlayerHealth(playerid, 0);
return 1;
}
if (strcmp("/nrg", cmdtext, true, 10) == 0)
{
DMArea[playerid] = 0;
SetPlayerPos(playerid, 2838.3564,-2356.4373,42.7344);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
if (strcmp("/sfa", cmdtext, true, 10) == 0)
{
DMArea[playerid] = 0;
SetPlayerPos(playerid, -1380.9598,-255.8481,14.1440);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
if (strcmp("/para", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid, 46,1);
return 1;
}
if (strcmp("/cmds", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0xAA3333AA, "/heal, /armour, /kill, /para, /nos, and /teles");
return 1;
}
if (strcmp("/teles", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0xAA3333AA, "/lsa, /sfa, /drag, /monster, /nrg, and /nrg1");
return 1;
}
if(strcmp(cmdtext, "/fix", true) == 0){
{
RepairVehicle(GetPlayerVehicleID(playerid));
return 1;
}
}
if(strcmp(cmdtext, "/flip", true) == 0)
{
new currentveh,Float:ang;
currentveh = GetPlayerVehicleID(playerid);
GetVehicleZAngle(currentveh,ang);
SetVehicleZAngle(currentveh, ang+0.5);
SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been flipped.");
return 1;
}
//========================/heal and /armour=====================================
if(strcmp(cmdtext,"/heal",true)==0)
{
if(DMArea[playerid] == 1) return SendClientMessage(playerid,red,"Cannot use this command here!");
SetPlayerHealth(playerid,100);
return 1;
}
if(strcmp(cmdtext,"/armour",true)==0)
{
if(DMArea[playerid] == 1) return SendClientMessage(playerid,red,"Cannot use this command here!");
SetPlayerArmour(playerid,100);
return 1;
}
//===================================/dm1=======================================
if(strcmp(cmdtext,"/dm1",true)==0)
{
DMArea[playerid] = 1;
new rand = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns[rand][0], RandomSpawns[rand][1], RandomSpawns[rand][2]);
SetPlayerInterior(playerid,15);
GameTextForPlayer(playerid,"Welcome to Jefferson Motel Dm Area",4000,6);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,31,50000);
GivePlayerWeapon(playerid,4,50000);
GivePlayerWeapon(playerid,32,50000);
GivePlayerWeapon(playerid,34,50000);
GivePlayerWeapon(playerid,42,50000);
GivePlayerWeapon(playerid,27,50000);
GivePlayerWeapon(playerid,24,50000);
GivePlayerWeapon(playerid,18,50000);
return 1;
}
//======================================/minigun================================
if(strcmp(cmdtext,"/minigun",true)==0)
{
DMArea[playerid] = 1;
SetPlayerPos(playerid,1299.14,-794.77,1084.00);
SetPlayerInterior(playerid,5);
GameTextForPlayer(playerid,"Welcome to Madd dog's Dm Area",4000,6);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,38,50000);
return 1;
}
//=============================/deagle==========================================
if(strcmp(cmdtext,"/deagle",true)==0)
{
DMArea[playerid] = 1;
SetPlayerPos(playerid,2016.2699,1017.7790,996.8750);
SetPlayerInterior(playerid,10);
GameTextForPlayer(playerid,"Welcome to 4 Dragons Casino Dm Area",4000,6);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,24,50000);
return 1;
}
//=======================================/dm2===================================
if(strcmp(cmdtext,"/dm2",true)==0)
{
DMArea[playerid] = 1;
SetPlayerPos(playerid,246.40,110.84,1003.22);
SetPlayerInterior(playerid,10);
GameTextForPlayer(playerid,"Welcome to Police Dm Area",4000,6);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,4,50000);
GivePlayerWeapon(playerid,9,50000);
GivePlayerWeapon(playerid,16,50000);
GivePlayerWeapon(playerid,24,50000);
GivePlayerWeapon(playerid,29,50000);
GivePlayerWeapon(playerid,31,50000);
GivePlayerWeapon(playerid,45,50000);
GivePlayerWeapon(playerid,42,50000);
GivePlayerWeapon(playerid,26,50000);
return 1;
}
return SendClientMessage(playerid,red,"Unknown Command! Use /cmds to check the right commands");
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
I doesnt get any errors while compiling and everything works just fine. But I need RandomSpawn on /dm2 too, not only on /dm1... Any one knows how to fix this??
SetPlayerPos(playerid, RandomSpawns[rand][0], RandomSpawns[rand][1], RandomSpawns[rand][2]);