[Map] [MAP]Cargo Shipwreck
#1

This is just a bit of fun was bored but could be nice just as a random object ingame hope you like it

[img width=1024 height=640]/imageshack/img87/6029/mtascreen0026.jpg[/img]
[img width=1024 height=640]/imageshack/img716/5601/mtascreen0027.jpg[/img]
[img width=1024 height=640]/imageshack/img402/8554/mtascreen0028.jpg[/img]


Код:
CreateObject(10794, 2885.456055, -2192.896484, 5.820777, -50.7067075733, 0.000000, -119.220828828); //
CreateObject(10795, 2893.646484, -2196.051758, 11.545313, -48.9878341879, 0.000000, -119.375527432); //
CreateObject(10793, 2941.234131, -2138.846191, 21.405031, -48.9878341879, -0.859436692696, -116.874452065); //
CreateObject(3620, 2892.504395, -2200.010010, 20.314209, -3.43774677078, 64.4576946564, -36.1736330998); //
CreateObject(3620, 2903.013428, -2205.065674, 12.975242, -3.43774677078, 64.4576946564, -31.7991576298); //
CreateObject(11009, 2933.818359, -2241.528320, -2.490380, 0.000000, 0.000000, 0.000000); //
CreateObject(11009, 2923.918457, -2276.355469, -2.922476, 0.000000, 0.000000, 0.000000); //
CreateObject(11009, 2948.785156, -2220.683105, -2.161939, 0.000000, 0.000000, 0.000000); //
CreateObject(11009, 2927.550781, -2315.396973, -2.781808, 0.000000, 0.000000, 0.000000); //
CreateObject(3570, 2897.655273, -2241.318848, 0.932286, 0.000000, 0.000000, 0.000000); //
CreateObject(3570, 2887.986328, -2262.842285, 0.688588, 0.000000, 0.000000, 0.000000); //
CreateObject(3570, 2917.293945, -2239.302734, 0.078873, 0.000000, 0.000000, -67.499985957); //
CreateObject(3570, 2931.758057, -2220.825928, 0.412022, 0.000000, 0.000000, -157.499967233); //
CreateObject(3570, 2901.591797, -2292.163574, -1.920753, 0.000000, 0.000000, -213.749984178); //
CreateObject(3570, 2890.181396, -2282.826416, 0.558124, 0.000000, 0.000000, -258.750032112); //
CreateObject(3570, 2929.136230, -2212.182373, 0.133191, 0.000000, 0.000000, -303.75002275); //
CreateObject(3572, 2922.635986, -2251.270508, 1.249072, 0.000000, 0.000000, 0.000000); //
CreateObject(3572, 2875.465088, -2277.470703, -0.064269, 0.000000, 0.000000, 0.000000); //
CreateObject(3572, 2887.578125, -2299.487061, 0.083423, 0.000000, 0.000000, 0.000000); //
CreateObject(2669, 2901.975342, -2251.440430, 0.706898, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2669, 2882.697754, -2252.375244, 0.334246, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2669, 2885.485596, -2269.586182, 0.633164, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2669, 2902.298584, -2273.170654, 0.717921, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2669, 2907.047119, -2207.826172, 0.259449, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2669, 2922.634766, -2205.706055, 0.974695, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2669, 2931.408691, -2231.753906, 0.381866, 0.000000, 0.000000, -33.7500216264); //
CreateObject(3256, 2912.286865, -2176.201660, 4.516125, -146.10435235, 0.000000, -111.726655459); //
CreateObject(3256, 2905.840820, -2168.802002, 13.017750, -52.4255809587, 0.000000, -111.726655459); //
CreateObject(3256, 2913.963135, -2156.906494, 11.588583, -52.4255809587, 0.000000, -111.726655459); //
CreateObject(3636, 2855.272217, -2270.388428, 15.224260, -52.4255809587, 0.000000, -98.8351623643); //
CreateObject(16349, 2927.431885, -2108.039307, 0.784239, 99.694599057, 0.000000, 0.000000); //
CreateObject(2780, 2931.996094, -2178.891357, 33.304523, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2939.831787, -2166.310303, 31.901154, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2944.573486, -2133.718262, 24.839443, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2948.141602, -2135.650635, 20.663912, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2934.798340, -2146.938477, 23.214514, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2940.079346, -2146.511230, 18.006790, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2896.056152, -2202.059326, 5.397524, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2892.988281, -2206.318604, 6.816657, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2890.189453, -2196.029297, 15.324348, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2887.043701, -2201.475098, 15.825237, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2899.856689, -2181.496582, 11.316072, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2860.967529, -2275.326660, 18.909157, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2864.066406, -2271.251953, 16.261984, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2845.136475, -2283.444580, 11.120833, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2848.484619, -2281.610596, 8.800522, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2928.169678, -2149.623535, 15.042471, 0.000000, 0.000000, 0.000000); //

Reply
#2

Nice map,

Although wouldnt the containers sink?
Reply
#3

Not always when a cargo ship stunk of the coast of England some of the containers didn't sink as some are air tight or the objects inside can hold up the weight of the container.
Reply
#4

You have much imagination xD
Reply
#5

Well you cant be a mapper without some
Reply
#6

Ok Ok This Is Like " Titanic " ??
Reply
#7

Not realy titanic hit a iceberg not ran a shore
Reply
#8

I love this one
Reply
#9

Quote:
Originally Posted by Torran
Nice map,

Although wouldnt the containers sink?
MoveObject would do it.
Reply
#10

If the sunk it would look bit boring be better if they floats on top of the water and bobbed around.
Reply


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