SA-MP Forums Archive
[Map] [MAP]Cargo Shipwreck - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (https://sampforum.blast.hk/forumdisplay.php?fid=17)
+---- Forum: Maps (https://sampforum.blast.hk/forumdisplay.php?fid=64)
+---- Thread: [Map] [MAP]Cargo Shipwreck (/showthread.php?tid=130638)



[MAP]Cargo Shipwreck - 02manchestera - 27.02.2010

This is just a bit of fun was bored but could be nice just as a random object ingame hope you like it

[img width=1024 height=640]/imageshack/img87/6029/mtascreen0026.jpg[/img]
[img width=1024 height=640]/imageshack/img716/5601/mtascreen0027.jpg[/img]
[img width=1024 height=640]/imageshack/img402/8554/mtascreen0028.jpg[/img]


Код:
CreateObject(10794, 2885.456055, -2192.896484, 5.820777, -50.7067075733, 0.000000, -119.220828828); //
CreateObject(10795, 2893.646484, -2196.051758, 11.545313, -48.9878341879, 0.000000, -119.375527432); //
CreateObject(10793, 2941.234131, -2138.846191, 21.405031, -48.9878341879, -0.859436692696, -116.874452065); //
CreateObject(3620, 2892.504395, -2200.010010, 20.314209, -3.43774677078, 64.4576946564, -36.1736330998); //
CreateObject(3620, 2903.013428, -2205.065674, 12.975242, -3.43774677078, 64.4576946564, -31.7991576298); //
CreateObject(11009, 2933.818359, -2241.528320, -2.490380, 0.000000, 0.000000, 0.000000); //
CreateObject(11009, 2923.918457, -2276.355469, -2.922476, 0.000000, 0.000000, 0.000000); //
CreateObject(11009, 2948.785156, -2220.683105, -2.161939, 0.000000, 0.000000, 0.000000); //
CreateObject(11009, 2927.550781, -2315.396973, -2.781808, 0.000000, 0.000000, 0.000000); //
CreateObject(3570, 2897.655273, -2241.318848, 0.932286, 0.000000, 0.000000, 0.000000); //
CreateObject(3570, 2887.986328, -2262.842285, 0.688588, 0.000000, 0.000000, 0.000000); //
CreateObject(3570, 2917.293945, -2239.302734, 0.078873, 0.000000, 0.000000, -67.499985957); //
CreateObject(3570, 2931.758057, -2220.825928, 0.412022, 0.000000, 0.000000, -157.499967233); //
CreateObject(3570, 2901.591797, -2292.163574, -1.920753, 0.000000, 0.000000, -213.749984178); //
CreateObject(3570, 2890.181396, -2282.826416, 0.558124, 0.000000, 0.000000, -258.750032112); //
CreateObject(3570, 2929.136230, -2212.182373, 0.133191, 0.000000, 0.000000, -303.75002275); //
CreateObject(3572, 2922.635986, -2251.270508, 1.249072, 0.000000, 0.000000, 0.000000); //
CreateObject(3572, 2875.465088, -2277.470703, -0.064269, 0.000000, 0.000000, 0.000000); //
CreateObject(3572, 2887.578125, -2299.487061, 0.083423, 0.000000, 0.000000, 0.000000); //
CreateObject(2669, 2901.975342, -2251.440430, 0.706898, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2669, 2882.697754, -2252.375244, 0.334246, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2669, 2885.485596, -2269.586182, 0.633164, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2669, 2902.298584, -2273.170654, 0.717921, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2669, 2907.047119, -2207.826172, 0.259449, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2669, 2922.634766, -2205.706055, 0.974695, 0.000000, 0.000000, -33.7500216264); //
CreateObject(2669, 2931.408691, -2231.753906, 0.381866, 0.000000, 0.000000, -33.7500216264); //
CreateObject(3256, 2912.286865, -2176.201660, 4.516125, -146.10435235, 0.000000, -111.726655459); //
CreateObject(3256, 2905.840820, -2168.802002, 13.017750, -52.4255809587, 0.000000, -111.726655459); //
CreateObject(3256, 2913.963135, -2156.906494, 11.588583, -52.4255809587, 0.000000, -111.726655459); //
CreateObject(3636, 2855.272217, -2270.388428, 15.224260, -52.4255809587, 0.000000, -98.8351623643); //
CreateObject(16349, 2927.431885, -2108.039307, 0.784239, 99.694599057, 0.000000, 0.000000); //
CreateObject(2780, 2931.996094, -2178.891357, 33.304523, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2939.831787, -2166.310303, 31.901154, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2944.573486, -2133.718262, 24.839443, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2948.141602, -2135.650635, 20.663912, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2934.798340, -2146.938477, 23.214514, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2940.079346, -2146.511230, 18.006790, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2896.056152, -2202.059326, 5.397524, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2892.988281, -2206.318604, 6.816657, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2890.189453, -2196.029297, 15.324348, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2887.043701, -2201.475098, 15.825237, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2899.856689, -2181.496582, 11.316072, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2860.967529, -2275.326660, 18.909157, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2864.066406, -2271.251953, 16.261984, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2845.136475, -2283.444580, 11.120833, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2848.484619, -2281.610596, 8.800522, 0.000000, 0.000000, 0.000000); //
CreateObject(2780, 2928.169678, -2149.623535, 15.042471, 0.000000, 0.000000, 0.000000); //




Re: [MAP]Cargo Shipwreck - Torran - 27.02.2010

Nice map,

Although wouldnt the containers sink?


Re: [MAP]Cargo Shipwreck - 02manchestera - 27.02.2010

Not always when a cargo ship stunk of the coast of England some of the containers didn't sink as some are air tight or the objects inside can hold up the weight of the container.


Re: [MAP]Cargo Shipwreck - Psy_Fear - 27.02.2010

You have much imagination xD


Re: [MAP]Cargo Shipwreck - 02manchestera - 27.02.2010

Well you cant be a mapper without some


Re: [MAP]Cargo Shipwreck - Guy_Of_Stunting - 27.02.2010

Ok Ok This Is Like " Titanic " ??


Re: [MAP]Cargo Shipwreck - 02manchestera - 27.02.2010

Not realy titanic hit a iceberg not ran a shore


Re: [MAP]Cargo Shipwreck - Roperr - 27.02.2010

I love this one


Re: [MAP]Cargo Shipwreck - Heerlenking - 27.02.2010

Quote:
Originally Posted by Torran
Nice map,

Although wouldnt the containers sink?
MoveObject would do it.


Re: [MAP]Cargo Shipwreck - 02manchestera - 27.02.2010

If the sunk it would look bit boring be better if they floats on top of the water and bobbed around.