Prpblem with spawn
#1

i have problem with spawn...it's working all time but spawn pos should work in dm.... this is code

Quote:

else if(pInfo[playerid][InAny] == 1)
{
if(pInfo[playerid][InDM] == 1)
{
KillsCount[playerid] = 0;
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 200); //deagle
GivePlayerWeapon(playerid, 16, 5); //grenade
GivePlayerWeapon(playerid, 25, 100); //shotgun
GivePlayerWeapon(playerid, 31, 100); //M4
GivePlayerWeapon(playerid, 34, 100); //Sniper
}
}
if(DeathMatchMap == 0)
{
SetPlayerWorldBounds(playerid, 1193.343, 998.1006, 2053.464, 1809.776);
new dm = random(3)+1;
switch (dm)
{
case 0:{SetPlayerPos(playerid,1164.2372,1916.4717,10.82 03);}
case 1:{SetPlayerPos(playerid,1120.2419,1940.5548,10.82 03);}
case 2:{SetPlayerPos(playerid,1047.1177,1910.6143,12.54 05);}
case 3:{SetPlayerPos(playerid,189.9601,1483.5343,10.585 9);}
}
}
else if(DeathMatchMap == 1)
{
SetPlayerWorldBounds(playerid, -315.3026, -502.1487, 2312.219, 2066.984);
new dm2 = random(3)+1;
switch (dm2)
{
case 0:{SetPlayerPos(playerid,-434.8322,2223.9077,41.9587);}
case 1:{SetPlayerPos(playerid,-432.5650,2257.5608,41.9580);}
case 2:{SetPlayerPos(playerid,-363.9067,2247.6633,42.0372);}
case 3:{SetPlayerPos(playerid,-461.8898,2182.4587,46.5339);}
}
}
else if(DeathMatchMap == 2)
{
SetPlayerWorldBounds(playerid, -2242.152, -2534.099, 1634.903, 1471.412);
new dm3 = random(4)+1;
switch (dm3)
{
case 0:{SetPlayerPos(playerid,-2396.4111,1537.4557,31.8594);}
case 1:{SetPlayerPos(playerid,-2418.0852,1544.6101,31.8594);}
case 2:{SetPlayerPos(playerid,-2475.8213,1549.2744,36.7992);}
case 3:{SetPlayerPos(playerid,-2475.8213,1549.2744,36.7992);}
case 4:{SetPlayerPos(playerid,-2474.2617,1551.9869,33.2273);}
}
}
else if(DeathMatchMap == 3)
{
SetPlayerWorldBounds(playerid,-2066.984, -2732.623, -1307.922, -1985.239);
new dm4 = random(4)+1;
switch (dm4)
{
case 0:{SetPlayerPos(playerid,-2428.7974,-1621.2556,526.0389);}
case 1:{SetPlayerPos(playerid,-2311.5574,-1648.9174,483.7031);}
case 2:{SetPlayerPos(playerid,-2262.5234,-1735.2339,487.430;}
case 3:{SetPlayerPos(playerid,-2329.8499,-1752.0488,475.6623);}
case 4:{SetPlayerPos(playerid,-2422.0063,-1687.2753,449.6433);}
}
}
else if(DeathMatchMap == 4)
{
SetPlayerWorldBounds(playerid,-408.7256, -618.9274, -11.67788, -233.5575);
new dm5 = random(4)+1;
switch (dm5)
{
case 0:{SetPlayerPos(playerid,-529.3920,-103.3905,63.2969);}
case 1:{SetPlayerPos(playerid,-495.7708,-90.3328,66.0302);}
case 2:{SetPlayerPos(playerid,-2475.8213,1549.2744,36.7992);}
case 3:{SetPlayerPos(playerid,-547.5948,-181.5765,78.4063);}
case 4:{SetPlayerPos(playerid,-525.6959,-170.8227,78.3251);}
}
}

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