else if(pInfo[playerid][InAny] == 1) { if(pInfo[playerid][InDM] == 1) { KillsCount[playerid] = 0; ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 200); //deagle GivePlayerWeapon(playerid, 16, 5); //grenade GivePlayerWeapon(playerid, 25, 100); //shotgun GivePlayerWeapon(playerid, 31, 100); //M4 GivePlayerWeapon(playerid, 34, 100); //Sniper } } if(DeathMatchMap == 0) { SetPlayerWorldBounds(playerid, 1193.343, 998.1006, 2053.464, 1809.776); new dm = random(3)+1; switch (dm) { case 0:{SetPlayerPos(playerid,1164.2372,1916.4717,10.82 03);} case 1:{SetPlayerPos(playerid,1120.2419,1940.5548,10.82 03);} case 2:{SetPlayerPos(playerid,1047.1177,1910.6143,12.54 05);} case 3:{SetPlayerPos(playerid,189.9601,1483.5343,10.585 9);} } } else if(DeathMatchMap == 1) { SetPlayerWorldBounds(playerid, -315.3026, -502.1487, 2312.219, 2066.984); new dm2 = random(3)+1; switch (dm2) { case 0:{SetPlayerPos(playerid,-434.8322,2223.9077,41.9587);} case 1:{SetPlayerPos(playerid,-432.5650,2257.5608,41.9580);} case 2:{SetPlayerPos(playerid,-363.9067,2247.6633,42.0372);} case 3:{SetPlayerPos(playerid,-461.8898,2182.4587,46.5339);} } } else if(DeathMatchMap == 2) { SetPlayerWorldBounds(playerid, -2242.152, -2534.099, 1634.903, 1471.412); new dm3 = random(4)+1; switch (dm3) { case 0:{SetPlayerPos(playerid,-2396.4111,1537.4557,31.8594);} case 1:{SetPlayerPos(playerid,-2418.0852,1544.6101,31.8594);} case 2:{SetPlayerPos(playerid,-2475.8213,1549.2744,36.7992);} case 3:{SetPlayerPos(playerid,-2475.8213,1549.2744,36.7992);} case 4:{SetPlayerPos(playerid,-2474.2617,1551.9869,33.2273);} } } else if(DeathMatchMap == 3) { SetPlayerWorldBounds(playerid,-2066.984, -2732.623, -1307.922, -1985.239); new dm4 = random(4)+1; switch (dm4) { case 0:{SetPlayerPos(playerid,-2428.7974,-1621.2556,526.0389);} case 1:{SetPlayerPos(playerid,-2311.5574,-1648.9174,483.7031);} case 2:{SetPlayerPos(playerid,-2262.5234,-1735.2339,487.430 ![]() case 3:{SetPlayerPos(playerid,-2329.8499,-1752.0488,475.6623);} case 4:{SetPlayerPos(playerid,-2422.0063,-1687.2753,449.6433);} } } else if(DeathMatchMap == 4) { SetPlayerWorldBounds(playerid,-408.7256, -618.9274, -11.67788, -233.5575); new dm5 = random(4)+1; switch (dm5) { case 0:{SetPlayerPos(playerid,-529.3920,-103.3905,63.2969);} case 1:{SetPlayerPos(playerid,-495.7708,-90.3328,66.0302);} case 2:{SetPlayerPos(playerid,-2475.8213,1549.2744,36.7992);} case 3:{SetPlayerPos(playerid,-547.5948,-181.5765,78.4063);} case 4:{SetPlayerPos(playerid,-525.6959,-170.8227,78.3251);} } } |