21.09.2018, 17:58
Is it better to have 1 "task" of 1000ms with a foreach loop inside doing various checks or having a lot of "timers" for individual players? I have a lot of things and there could be a lot ... like really a lot (maybe up to a thousand timers at once). They will contain very little code though, like a variable reset.
So what would be better?
So what would be better?