[Map] [MAP] Supa Save
#1

Olб a todos, hoje vos apresento meu novo mapa que fiz essa semana. O mapa desta vez nada mais й do que um supermercado, o nome vem de um mercado que tem em San Fierro, que eu queria fazer em Los Santos. O local escolhido й bem longe da populaзгo mais ''rica'' e foi criado na parte mais pobre digamos. Escolhi esse local por ser grande e tambйm diferenciar os locais dos mapas e nгo fazer sempre no mesmo.
O mapa consta apenas o exterior, que possivelmente irб ter um interior podendo a pessoa escolher qual mais de adapta a seu gosto.
Video:
https://www.youtube.com/watch?v=BIszKaxyfJg

Topo GM/FS:
PHP код:
new Asfalto[9];
new 
Muro2[21];
new 
Chao[8];
new 
JanelaAt[10];
new 
Janela1[10];
new 
JanelaExt[9];
new 
Banco[6];
new 
Object[7];
new 
Merc[18];
new 
FAzul[4];
new 
FVermelho[4]; 
Remove:
PHP код:
RemoveBuildingForPlayer(playerid36992490.6953, -1428.132830.51560.25);
RemoveBuildingForPlayer(playerid36992490.6953, -1413.898430.81250.25);
RemoveBuildingForPlayer(playerid36992471.6719, -1413.898430.81250.25);
RemoveBuildingForPlayer(playerid36992490.6953, -1395.265630.81250.25);
RemoveBuildingForPlayer(playerid36992471.6719, -1395.265630.81250.25);
RemoveBuildingForPlayer(playerid36992490.6953, -1379.828130.81250.25);
RemoveBuildingForPlayer(playerid36992471.6719, -1379.828130.81250.25);
RemoveBuildingForPlayer(playerid36992490.6953, -1362.656330.81250.25);
RemoveBuildingForPlayer(playerid36992471.6719, -1362.656330.81250.25);
RemoveBuildingForPlayer(playerid6202463.2109, -1433.117227.47660.25);
RemoveBuildingForPlayer(playerid6202463.0703, -1374.828127.13280.25);
RemoveBuildingForPlayer(playerid7002462.7109, -1386.179727.85940.25);
RemoveBuildingForPlayer(playerid36982471.6719, -1428.132830.81250.25);
RemoveBuildingForPlayer(playerid36982471.6719, -1413.898430.81250.25);
RemoveBuildingForPlayer(playerid36982471.6719, -1395.265630.81250.25);
RemoveBuildingForPlayer(playerid36982471.6719, -1379.828130.81250.25);
RemoveBuildingForPlayer(playerid13082483.7969, -1422.718827.99220.25);
RemoveBuildingForPlayer(playerid6732481.6953, -1431.515627.00000.25);
RemoveBuildingForPlayer(playerid13082483.5938, -1384.953127.96090.25);
RemoveBuildingForPlayer(playerid6732485.5469, -1372.554727.44530.25);
RemoveBuildingForPlayer(playerid36982490.6953, -1428.132830.51560.25);
RemoveBuildingForPlayer(playerid36982490.6953, -1413.898430.81250.25);
RemoveBuildingForPlayer(playerid6732499.8125, -1419.570323.99220.25);
RemoveBuildingForPlayer(playerid36982490.6953, -1395.265630.81250.25);
RemoveBuildingForPlayer(playerid36982490.6953, -1379.828130.81250.25);
RemoveBuildingForPlayer(playerid6202496.6016, -1369.960927.13280.25);
RemoveBuildingForPlayer(playerid36982471.6719, -1362.656330.81250.25);
RemoveBuildingForPlayer(playerid175282484.9766, -1357.835928.75000.25);
RemoveBuildingForPlayer(playerid13082484.0938, -1357.320327.99220.25);
RemoveBuildingForPlayer(playerid7002481.1016, -1360.007827.85940.25);
RemoveBuildingForPlayer(playerid36982490.6953, -1362.656330.81250.25);
RemoveBuildingForPlayer(playerid176452481.2188, -1350.492227.77340.25);
RemoveBuildingForPlayer(playerid176402461.3906, -1445.781325.82030.25);
RemoveBuildingForPlayer(playerid177282481.2188, -1350.492227.77340.25);
RemoveBuildingForPlayer(playerid178212461.3906, -1445.781325.82030.25); 
Create:
PHP код:
new LogoCreateObject(193272497.04297, -1380.5762935.72000,   0.000000.0000090.00000);
SetObjectMaterial(Logo09514"711_sfw""supasave_sfw");
FAzul[0]= CreateObject(198342496.80420, -1384.1004635.34680,   0.000000.00000258.02710);
FAzul[1]= CreateObject(198342496.31567, -1386.3775635.34680,   0.000000.00000258.02710);
FAzul[2]= CreateObject(198342496.11206, -1387.3735435.34680,   0.000000.00000258.02710);
FAzul[3]= CreateObject(198342497.03394, -1381.8040835.34680,   0.000000.0000090.00000);//Faixa Azul
for(new 0!= 4i++) SetObjectMaterial(FAzul[i],0,8678"wddngchplgrnd01""vgschurchwall05_128"0xFF1E90FF);
FVermelho[0]= CreateObject(198342497.01099, -1379.1612536.06680,   0.000000.0000090.00000);
FVermelho[1]= CreateObject(198342496.78027, -1376.8916036.06680,   0.000000.00000, -258.00000);
FVermelho[2]= CreateObject(198342496.29224, -1374.6176836.06680,   0.000000.00000, -258.00000);
FVermelho[3]= CreateObject(198342496.02588, -1373.3874536.06680,   0.000000.00000, -258.00000);
for(new 
0!= 4i++) SetObjectMaterial(FVermelho[i],0,8678"wddngchplgrnd01""vgschurchwall05_128"0xFFEE0000);
new 
Merc1CreateObject(57102485.26221, -1380.4173633.12191,   0.000000.000000.00000);
SetObjectMaterial(Merc1310938"skyscrap_sfse""concpanel_la");
SetObjectMaterial(Merc16,  8678"wddngchplgrnd01""vgschurchwall05_128"0xFFEE0000);
SetObjectMaterial(Merc11,  8678"wddngchplgrnd01""vgschurchwall05_128"0xFFEE0000);
SetObjectMaterial(Merc10,  8555"vgsdwntwn2""excaliburwall02_128"0xFFDEB887);
new 
Muro1CreateObject(176402461.39063, -1445.7812525.82030,   0.000000.000000.00000);
SetObjectMaterial(Muro1118434"vgsoffice1""villainnwall02_128"0xFFFFFFFF);
new 
MuroCreateObject(176452481.21875, -1350.4921927.77340,   0.000000.000000.00000);
SetObjectMaterial(Muro48434"vgsoffice1""villainnwall02_128"0xFFFFFFFF);
SetObjectMaterial(Muro38434"vgsoffice1""villainnwall02_128"0xFFFFFFFF);
SetObjectMaterial(Muro54865"airprtrunway_las""Grass_128HV");
SetObjectMaterial(Muro24002"cityhall_lan""LAcityhwal1"0xFFFFFFFF);
Asfalto[0]= CreateObject(86612481.67651, -1424.1558827.87070,   0.000000.000000.00000);
Asfalto[1]= CreateObject(86612481.73657, -1413.8011527.85070,   0.000000.000000.00000);
Muro2[0]= CreateObject(187662466.43262, -1370.5821527.31520,   90.000000.000000.00000);
Muro2[1]= CreateObject(187662466.16138, -1402.0056227.31520,   90.000000.000000.00000);
Muro2[2]= CreateObject(187662461.66382, -1370.5424822.80570,   0.0000090.0000090.00000);
Muro2[3]= CreateObject(189812461.65259, -1413.2191215.08750,   0.000000.000000.00000);
Muro2[4]= CreateObject(187662461.61719, -1421.6818822.82610,   0.000000.0000090.00000);
Muro2[5]= CreateObject(194562461.27588, -1399.0433327.21930,   0.000000.000000.00000);
Muro2[6]= CreateObject(194562461.30054, -1389.6329327.21930,   0.000000.000000.00000);
Muro2[7]= CreateObject(194562461.31006, -1380.0257627.21930,   0.000000.000000.00000);
Muro2[8]= CreateObject(194562461.30859, -1370.3947827.21930,   0.000000.000000.00000);
Muro2[9]= CreateObject(194562461.30078, -1360.8299627.21930,   0.000000.000000.00000);
Muro2[10]= CreateObject(194562461.29272, -1359.2543927.21930,   0.000000.000000.00000);
Muro2[11]= CreateObject(194562466.02246, -1354.5247827.21930,   0.000000.0000090.00000);
Muro2[12]= CreateObject(194562475.54224, -1354.5192927.21930,   0.000000.0000090.00000);
Muro2[13]= CreateObject(194562477.52808, -1354.5266127.21930,   0.000000.0000090.00000);
Muro2[14]= CreateObject(194562482.26660, -1349.8071327.21930,   0.000000.000000.00000);
Muro2[15]= CreateObject(194562501.62378, -1429.5445627.07930,   0.000000.000000.00000);
Muro2[16]= CreateObject(194562501.68115, -1409.0076924.07550,   -90.000000.000000.00000);
Muro2[17]= CreateObject(194562501.66821, -1405.5876524.07550,   -90.000000.000000.00000);
Muro2[18]= CreateObject(187622501.60278, -1424.5538326.39412,   0.000000.000000.00000);
Muro2[19]= CreateObject(187622501.55811, -1418.5996126.39412,   0.000000.000000.00000);
Muro2[20]= CreateObject(187622501.71411, -1411.1737126.39412,   0.000000.000000.00000);
for(new 
0!= 21i++) SetObjectMaterial(Muro2[i],0,8434"vgsoffice1""villainnwall02_128"0xFFFFFFFF);
CreateObject(193542474.58594, -1380.0422432.36980,   0.000000.000000.00000);
Asfalto[2]= CreateObject(86612471.15820, -1383.8775627.83070,   0.000000.0000090.00000);
Asfalto[3]= CreateObject(86612471.12183, -1374.3894027.85070,   0.000000.0000090.00000);
Asfalto[4]= CreateObject(187622485.11353, -1403.3039627.33970,   0.0000090.000000.00000);
Asfalto[5]= CreateObject(187622482.72217, -1403.4108927.33990,   0.0000090.000000.00000);
Asfalto[6]= CreateObject(187622488.45190, -1403.6335427.33950,   0.0000090.000000.00000);
Asfalto[7]= CreateObject(86612481.31641, -1413.7780827.85000,   0.000000.000000.00000);
Asfalto[8]= CreateObject(86612481.27490, -1424.2478027.86000,   0.000000.000000.00000);
for(new 
0!= 9i++) SetObjectMaterial(Asfalto[i],0,11301"carshow_sfse""ws_carpark2"0xFF696969F);
Chao[0]= CreateObject(187662482.61938, -1356.8834227.35390,   90.000000.000000.00000);
Chao[1]= CreateObject(187662488.45728, -1398.1739527.35220,   90.000000.0000090.00000);
Chao[2]= CreateObject(187662491.14746, -1390.7158227.35290,   90.000000.000000.00000);
Chao[3]= CreateObject(187662496.07642, -1388.2078927.35220,   90.0000090.000000.00000);
Chao[4]= CreateObject(187662496.08325, -1378.2473127.35220,   90.0000090.000000.00000);
Chao[5]= CreateObject(187662493.58569, -1370.8281327.35250,   90.000000.000000.00000);
Chao[6]= CreateObject(187662488.89917, -1366.0969227.35220,   90.000000.0000090.00000);
Chao[7]= CreateObject(187662488.81665, -1356.1345227.35220,   90.000000.0000090.00000);
for(new 
0!= 8i++) SetObjectMaterial(Chao[i],0,10941"silicon2_sfse""ws_stationfloor"0xFFFFFFFF);
JanelaAt[0]= CreateObject(187622474.25342, -1402.6584531.55320,   0.000000.000000.00000);
JanelaAt[1]= CreateObject(189802474.25708, -1390.6424629.53690,   0.0000090.0000090.00000);
JanelaAt[2]= CreateObject(189802474.25708, -1390.6424633.65360,   0.0000090.0000090.00000);
JanelaAt[3]= CreateObject(189802474.25708, -1370.5777629.53650,   0.0000090.0000090.00000);
JanelaAt[4]= CreateObject(189802474.25708, -1370.1785933.65360,   0.0000090.0000090.00000);
JanelaAt[5]= CreateObject(187622474.25757, -1358.1715131.55320,   0.000000.000000.00000);
JanelaAt[6]= CreateObject(187622474.28369, -1371.0063531.55320,   0.000000.000000.00000);
JanelaAt[7]= CreateObject(187622474.50488, -1389.9221231.55320,   0.000000.000000.00000);
JanelaAt[8]= CreateObject(187622474.49927, -1390.6424631.55320,   0.000000.000000.00000);
JanelaAt[9]= CreateObject(187622474.29224, -1370.3211731.55320,   0.000000.000000.00000);
for(new 
0!= 10i++) SetObjectMaterial(JanelaAt[i],0,14602"papaerchaseoffice","gun_floor1"0xFF282828);
Janela1[0]= CreateObject(193582475.37231, -1372.6787131.74640,   0.000000.0000090.00000);
Janela1[1]= CreateObject(193582475.37231, -1374.6787131.74640,   0.000000.0000090.00000);
Janela1[2]= CreateObject(193582475.37231, -1378.6787131.74640,   0.000000.0000090.00000);
Janela1[3]= CreateObject(193582475.37231, -1376.6787131.74640,   0.000000.0000090.00000);
Janela1[4]= CreateObject(193582475.37231, -1380.6787131.74640,   0.000000.0000090.00000);
Janela1[5]= CreateObject(193582475.37231, -1382.6787131.74640,   0.000000.0000090.00000);
Janela1[6]= CreateObject(193582475.37231, -1384.5787431.74640,   0.000000.0000090.00000);
Janela1[7]= CreateObject(193582475.37231, -1386.6787131.74640,   0.000000.0000090.00000);
Janela1[8]= CreateObject(193582475.37231, -138.8786931.74640,   0.000000.0000090.00000);
Janela1[9]= CreateObject(193582475.37231, -1388.6787131.74640,   0.000000.0000090.00000);
for(new 
0!= 10i++) SetObjectMaterial(Janela1[i],014602"papaerchaseoffice","gun_floor1"0xFFE3C85B);
new 
EstCreateObject(101832481.28418, -1407.7263227.90233,   0.000000.0000045.00000);
SetObjectMaterial(Est0,  -1"none""none"0xFFFFFFFF);
new 
Est1CreateObject(101832481.27271, -1430.6018127.90330,   0.000000.00000225.00000);
SetObjectMaterial(Est10,  -1"none""none"0xFFFFFFFF);
CreateObject(35782496.55566, -1418.6162127.09350,   0.000000.000000.00000);
CreateObject(35782486.32129, -1418.6162127.09350,   0.000000.000000.00000);
CreateObject(35782476.04443, -1418.6162127.09350,   0.000000.000000.00000);
CreateObject(35782474.43750, -1418.6162127.09300,   0.000000.000000.00000);
new 
JanelaCreateObject(38512474.43335, -1396.6409931.13157,   0.000000.000000.00000);
SetObjectMaterial(Janela0,  10938"skyscrap_sfse""ws_airportwin2");
new 
Janela0CreateObject(38512474.43335, -1364.2730731.13160,   0.000000.000000.00000);
SetObjectMaterial(Janela00,  10938"skyscrap_sfse""ws_airportwin2");
new 
JanelaFCreateObject(194532474.50146, -1376.2646531.45144,   0.000000.000000.00000);
SetObjectMaterial(JanelaF0,  14602"papaerchaseoffice","gun_floor1"0xFF4682B4);
new 
JanelaF1CreateObject(194532474.50757, -1384.6300031.45144,   0.000000.000000.00000);
SetObjectMaterial(JanelaF10,  14602"papaerchaseoffice","gun_floor1"0xFF4682B4);
JanelaExt[0]= CreateObject(32782476.69141, -1403.2038631.89430,   0.000000.000000.00000);
JanelaExt[1]= CreateObject(32782481.03296, -1403.2038631.89430,   0.000000.000000.00000);
JanelaExt[2]= CreateObject(32782485.33545, -1403.2038631.89430,   0.000000.000000.00000);
JanelaExt[3]= CreateObject(32782487.60059, -1401.1290331.89430,   0.000000.0000090.00000);
JanelaExt[4]= CreateObject(32782487.60059, -1396.7939531.89430,   0.000000.0000090.00000);
JanelaExt[5]= CreateObject(32782487.60059, -1392.4825431.89430,   0.000000.0000090.00000);
JanelaExt[6]= CreateObject(32782487.61279, -1368.3730531.89430,   0.000000.0000090.00000);
JanelaExt[7]= CreateObject(32782487.60059, -1364.1811531.89430,   0.000000.0000090.00000);
JanelaExt[8]= CreateObject(32782487.60059, -1359.8295931.89430,   0.000000.0000090.00000);
for(new 
0!= 9i++) SetObjectMaterial(JanelaExt[i],0,9908"smallertxd""hotel_win1"0xFFFFFFFF);
CreateObject(13002488.05981, -1402.7861327.84300,   0.000000.000000.00000);
CreateObject(13002496.54932, -1387.8170227.84300,   0.000000.0000090.00000);
CreateObject(13002488.06885, -1390.1947027.84300,   0.000000.000000.00000);
CreateObject(13002496.43335, -1373.0399227.84300,   0.000000.0000090.00000);
CreateObject(13002488.07397, -1370.7480527.84300,   0.000000.000000.00000);
CreateObject(13002488.10156, -1357.9705827.88300,   0.000000.000000.00000);
Banco[0]= CreateObject(12802487.94458, -1400.4711928.22950,   0.000000.00000180.00000);
Banco[1]= CreateObject(12802487.94458, -1396.3665828.22950,   0.000000.00000180.00000);
Banco[2]= CreateObject(12802487.94458, -1392.7409728.22950,   0.000000.00000180.00000);
Banco[3]= CreateObject(12802487.94458, -1368.4876728.22950,   0.000000.00000180.00000);
Banco[4]= CreateObject(12802487.94458, -1364.1013228.22950,   0.000000.00000180.00000);
Banco[5]= CreateObject(12802487.94458, -1360.1377028.22950,   0.000000.00000180.00000);
for(new 
0!= 6i++) SetObjectMaterial(Banco[i],1,14771"int_brothelint3""GB_nastybar12"0xFFFFFFFF);
for(new 
0!= 6i++) SetObjectMaterial(Banco[i],0,10765"airportgnd_sfse""white");
Object[0]= CreateObject(13192498.34106, -1386.7314527.84101,   0.000000.000000.00000);
Object[1]= CreateObject(13192498.34106, -1384.7613527.84100,   0.000000.000000.00000);
Object[2]= CreateObject(13192498.34106, -1382.7961427.84100,   0.000000.000000.00000);
Object[3]= CreateObject(13192498.34106, -1380.6701727.84100,   0.000000.000000.00000);
Object[4]= CreateObject(13192498.34106, -1378.8425327.84100,   0.000000.000000.00000);
Object[5]= CreateObject(13192498.34106, -1376.6242727.84100,   0.000000.000000.00000);
Object[6]= CreateObject(13192498.34106, -1374.0655527.84100,   0.000000.000000.00000);
for(new 
0!= 7i++) SetObjectMaterial(Object[i],0,14602"papaerchaseoffice","gun_floor1"0xFF00498D);
CreateObject(35782501.69897, -1419.0416327.09350,   0.000000.0000090.00000);
CreateObject(35782501.70361, -1416.7982227.09380,   0.000000.0000090.00000);
CreateObject(194552503.54468, -1419.2254627.19520,   0.00000, -70.000000.00000);
CreateObject(194552503.54980, -1416.3833027.19520,   0.00000, -70.000000.00000);
new 
PilarCreateObject(189802495.37842, -1387.7441423.63990,   0.000000.000000.00000);
SetObjectMaterial(Pilar0,  8678"wddngchplgrnd01""vgschurchwall05_128"0xFF1E90FF);
new 
Pilar1CreateObject(189802495.16650, -1372.9787623.46100,   0.000000.000000.00000);
SetObjectMaterial(Pilar10,  8678"wddngchplgrnd01""vgschurchwall05_128"0xFFEE0000);
Merc[0]= CreateObject(187662492.00537, -1380.4788836.23240,   90.000000.000000.00000);
Merc[1]= CreateObject(187662491.60132, -1384.3663336.23290,   90.00000, -12.000000.00000);
Merc[2]= CreateObject(187662491.5645, -1376.5942436.23290,   90.0000012.000000.00000);
Merc[3]= CreateObject(187622493.50708, -1387.4421436.23200,   90.00000, -12.00000268.40320);
Merc[4]= CreateObject(187622488.75635, -1386.3181236.23200,   90.00000, -12.00000268.40320);
Merc[5]= CreateObject(187622493.3936, -1373.2375536.23200,   90.00000, -12.00000294.17960);
Merc[6]= CreateObject(187622490.93628, -1373.8083536.23250,   90.00000, -12.00000294.17960);
Merc[7]= CreateObject(187662491.60132, -1384.3663335.23980,   90.00000, -12.000000.00000);
Merc[8]= CreateObject(187662492.00537, -1380.4788835.25630,   90.000000.000000.00000);
Merc[9]= CreateObject(187662491.5645, -1376.5942435.25600,   90.0000012.000000.00000);
Merc[10]= CreateObject(187622493.50708, -1387.4421435.25600,   90.00000, -12.00000268.40320);
Merc[11]= CreateObject(187622488.75635, -1386.3181235.25600,   90.00000, -12.00000268.40320);
Merc[12]= CreateObject(187622493.3936, -1373.2375535.25600,   90.00000, -12.00000294.17960);
Merc[13]= CreateObject(187622489.40479, -1374.1159735.25400,   90.00000, -12.00000294.17960);
new 
PortaCreateObject(194532488.49463, -1380.3761031.28550,   0.000000.000000.00000);
SetObjectMaterial(Porta0,  9908"smallertxd""ws_glassnbrassdoor"0xFFFFFFFF);
Merc[14]= CreateObject(193542486.96289, -1385.1480731.29850,   0.000000.0000090.00000);
Merc[15]= CreateObject(193542486.90088, -1375.6451431.29850,   0.000000.0000090.00000);
Merc[16]= CreateObject(194532486.82739, -1380.3638932.95680,   0.0000090.000000.00000);
Merc[17]= CreateObject(193542487.30835, -1380.6290331.62150,   0.000000.000000.00000);
for(new 
0!= 18i++) SetObjectMaterial(Merc[i],0,14602"papaerchaseoffice","gun_floor1"0xFF282828);
new 
ArvoreCreateObject(7372497.41406, -1399.1827427.88480,   0.000000.000000.00000);
SetObjectMaterial(Arvore1,  -1"none""none"0xFF008B00);
new 
Arvore1CreateObject(7372497.41406, -1363.0374827.92000,   0.000000.000000.00000);
SetObjectMaterial(Arvore11,  -1"none""none"0xFF008B00); 
O mapa tambйm pode ser usado para outros fins tais como: lojas, concessionбria, banco etc. O mapa pode apresentar algum bug ou erro de mapeaзгo, caso tenha me informa pelo tуpico ou via Skype. Queria pedir para que se inscrevam no canal e da like no vнdeo, desde jб agradeзo a todos.
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#2

Muito bom, como sempre.. parabens
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#3

ficou bom...
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#4

Parabйns pelo Mapa, ficou muito Bom !
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#5

Shooow!
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#6

Obrigado a todos
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#7

O mano belo mapa mano gostei, fico bem bacana ainda mais com as texturas fico file kk
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#8

Nice !
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#9

Opa valeu pelos comentбrios
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#10

Belo mapa, bem estruturado e com detalhes legais. Porйm eu adicionava vegetaзгo a mais e uma caprichada no estacionamento.
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